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authorJoshua Rowe <17525998+omnisci3nce@users.noreply.github.com>2024-04-04 19:50:49 +1100
committerGitHub <noreply@github.com>2024-04-04 19:50:49 +1100
commitb7d8ca95d38942eb3d3c308392c73fda1858efd1 (patch)
tree55b06b524424ff77af00c907180928b5cf74718c /assets/models/gltf/DamagedHelmet/README.body.md
parent0ba447ee95c31e132b4ca91671dfe10ad29bca32 (diff)
parent0063d8b927dd55f34906bdcd356aff99c2a96a86 (diff)
Merge pull request #8 from omnisci3nce/cel-56-load-gltf-files
Cel 56 load gltf files
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+## Screenshot
+
+![screenshot](screenshot/screenshot.png)
+
+## Description
+
+A fictional helmet with textured damage.
+
+## Modifications
+
+The original model was built on an early draft of glTF 2.0 that did not become final. This new model has been imported and re-exported from Blender to bring it into alignment with the final release glTF 2.0 specification. \ No newline at end of file