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author | Joshua Rowe <17525998+omnisci3nce@users.noreply.github.com> | 2024-04-04 19:50:49 +1100 |
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committer | GitHub <noreply@github.com> | 2024-04-04 19:50:49 +1100 |
commit | b7d8ca95d38942eb3d3c308392c73fda1858efd1 (patch) | |
tree | 55b06b524424ff77af00c907180928b5cf74718c /assets/models/gltf/DamagedHelmet/README.body.md | |
parent | 0ba447ee95c31e132b4ca91671dfe10ad29bca32 (diff) | |
parent | 0063d8b927dd55f34906bdcd356aff99c2a96a86 (diff) |
Merge pull request #8 from omnisci3nce/cel-56-load-gltf-files
Cel 56 load gltf files
Diffstat (limited to 'assets/models/gltf/DamagedHelmet/README.body.md')
-rw-r--r-- | assets/models/gltf/DamagedHelmet/README.body.md | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/assets/models/gltf/DamagedHelmet/README.body.md b/assets/models/gltf/DamagedHelmet/README.body.md new file mode 100644 index 0000000..0f8d87f --- /dev/null +++ b/assets/models/gltf/DamagedHelmet/README.body.md @@ -0,0 +1,11 @@ +## Screenshot + +![screenshot](screenshot/screenshot.png) + +## Description + +A fictional helmet with textured damage. + +## Modifications + +The original model was built on an early draft of glTF 2.0 that did not become final. This new model has been imported and re-exported from Blender to bring it into alignment with the final release glTF 2.0 specification.
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