diff options
author | Omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-03-31 00:48:11 +1100 |
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committer | Omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-03-31 00:48:11 +1100 |
commit | c4bf1916fe219324e14384fc938e767daeab26c9 (patch) | |
tree | 84b33ea8feff5792f77a8e832b66c2a23f1104b5 /assets/shaders/object.vert | |
parent | b638fd776253fa0cb841175e3e134df4587101b6 (diff) |
working on cube (hardcoded)
Diffstat (limited to 'assets/shaders/object.vert')
-rw-r--r-- | assets/shaders/object.vert | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/assets/shaders/object.vert b/assets/shaders/object.vert index a5097d4..a7237bb 100644 --- a/assets/shaders/object.vert +++ b/assets/shaders/object.vert @@ -2,6 +2,10 @@ #extension GL_ARB_separate_shader_objects : enable layout(location = 0) in vec3 in_position; +layout(location = 1) in vec3 in_normal; + +layout(location = 0) out vec3 out_normal; +layout(location = 1) out vec3 out_position; layout(set = 0, binding = 0) uniform global_object_uniform { mat4 projection; @@ -15,6 +19,8 @@ layout(push_constant) uniform push_constants { u_push_constants; void main() { - gl_Position = - global_ubo.projection * global_ubo.view * u_push_constants.model * vec4(in_position, 1.0); + out_position = in_position; + gl_Position = global_ubo.projection * global_ubo.view * u_push_constants.model * + vec4(in_position.x, in_position.y, in_position.z, 1.0); + out_normal = in_normal; // forward normal vectors }
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