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author | Omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-03-30 23:15:36 +1100 |
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committer | Omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-03-30 23:15:36 +1100 |
commit | f26f084958550cd01b9e4e4b098551520a4c6852 (patch) | |
tree | 1b835288f94461ba86aca8cff723d3364556db52 /assets/shaders/object.vert | |
parent | b4cb698d177ada97c976eab059eabedd433abfd0 (diff) | |
parent | c20740ecbb008afbe93c7fa1eb35851cedc6eb42 (diff) |
Merge branch 'cel-60-scaffold-vulkan' into cleanroom-vulkan
Diffstat (limited to 'assets/shaders/object.vert')
-rw-r--r-- | assets/shaders/object.vert | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/assets/shaders/object.vert b/assets/shaders/object.vert new file mode 100644 index 0000000..a5097d4 --- /dev/null +++ b/assets/shaders/object.vert @@ -0,0 +1,20 @@ +#version 450 +#extension GL_ARB_separate_shader_objects : enable + +layout(location = 0) in vec3 in_position; + +layout(set = 0, binding = 0) uniform global_object_uniform { + mat4 projection; + mat4 view; +} +global_ubo; + +layout(push_constant) uniform push_constants { + mat4 model; // 64 bytes +} +u_push_constants; + +void main() { + gl_Position = + global_ubo.projection * global_ubo.view * u_push_constants.model * vec4(in_position, 1.0); +}
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