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author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-10-19 13:24:31 +1100 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-10-19 13:24:31 +1100 |
commit | 6182860f1b1aba4128b4f66eda7977600e60d1a0 (patch) | |
tree | 388d9aff8ca19ef324633ac1bea43f1548675150 /assets/shaders/pbr_params.vert | |
parent | 5d1750d9adfc45b53c75310c58e31dfdbd8a6e15 (diff) | |
parent | d6d742f8a24490f885e4a1ae3fea7ec46b01f58c (diff) |
fix merge
Diffstat (limited to 'assets/shaders/pbr_params.vert')
-rw-r--r-- | assets/shaders/pbr_params.vert | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/assets/shaders/pbr_params.vert b/assets/shaders/pbr_params.vert deleted file mode 100644 index 01d0cfe..0000000 --- a/assets/shaders/pbr_params.vert +++ /dev/null @@ -1,27 +0,0 @@ -#version 410 core - -// Vertex attributes -layout(location = 0) in vec3 inPosition; -layout(location = 1) in vec3 inNormal; -layout(location = 2) in vec2 inTexCoords; - -// Uniforms -uniform MVP_Matrices { - mat4 model; // TODO: make model a push constant/raw uniform - mat4 view; - mat4 proj; -} mvp; - -// Outputs -layout(location = 0) out vec3 fragWorldPos; -layout(location = 1) out vec3 fragNormal; -layout(location = 2) out vec2 fragTexCoords; - -void main() { - fragWorldPos = vec3(mvp.model * vec4(inPosition, 1.0)); - fragNormal = mat3(transpose(inverse(mvp.model))) * inNormal; - - fragTexCoords = inTexCoords; - - gl_Position = mvp.proj * mvp.view * mvp.model * vec4(inPosition, 1.0); -} |