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-rw-r--r--assets/shaders/pbr_params.vert27
1 files changed, 0 insertions, 27 deletions
diff --git a/assets/shaders/pbr_params.vert b/assets/shaders/pbr_params.vert
deleted file mode 100644
index 01d0cfe..0000000
--- a/assets/shaders/pbr_params.vert
+++ /dev/null
@@ -1,27 +0,0 @@
-#version 410 core
-
-// Vertex attributes
-layout(location = 0) in vec3 inPosition;
-layout(location = 1) in vec3 inNormal;
-layout(location = 2) in vec2 inTexCoords;
-
-// Uniforms
-uniform MVP_Matrices {
- mat4 model; // TODO: make model a push constant/raw uniform
- mat4 view;
- mat4 proj;
-} mvp;
-
-// Outputs
-layout(location = 0) out vec3 fragWorldPos;
-layout(location = 1) out vec3 fragNormal;
-layout(location = 2) out vec2 fragTexCoords;
-
-void main() {
- fragWorldPos = vec3(mvp.model * vec4(inPosition, 1.0));
- fragNormal = mat3(transpose(inverse(mvp.model))) * inNormal;
-
- fragTexCoords = inTexCoords;
-
- gl_Position = mvp.proj * mvp.view * mvp.model * vec4(inPosition, 1.0);
-}