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authorOmniscient <omniscient.oce@gmail.com>2024-06-15 16:38:05 +1000
committerOmniscient <omniscient.oce@gmail.com>2024-06-15 16:38:05 +1000
commitc5808488875484aca814bfc8e526f37f3f447166 (patch)
treee560bc86302fad0c8520140511e1994c2b4800d7 /assets/shaders/pbr_params.vert
parent59f67f04d7238453da766218a37b3c78607fb122 (diff)
shinchoku
Diffstat (limited to 'assets/shaders/pbr_params.vert')
-rw-r--r--assets/shaders/pbr_params.vert26
1 files changed, 26 insertions, 0 deletions
diff --git a/assets/shaders/pbr_params.vert b/assets/shaders/pbr_params.vert
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+#version 410
+
+// Vertex attributes
+layout(location = 0) in vec3 inPosition;
+layout(location = 1) in vec3 inNormal;
+layout(location = 2) in vec2 inTexCoords;
+
+// Uniforms
+uniform MVP_Matrices {
+ mat4 model; // TODO: make model a push constant/raw uniform
+ mat4 view;
+ mat4 proj;
+} mvp;
+
+// Outputs
+layout(location = 0) out vec3 fragWorldPos;
+layout(location = 1) out vec3 fragNormal;
+layout(location = 2) out vec2 fragTexCoords;
+
+void main() {
+ fragWorldPos = vec3(mvp.model * vec4(inPosition, 1.0));
+ // TODO: fragNormal
+ fragTexCoords = inTexCoords;
+
+ gl_Position = mvp.proj * mvp.view * mvp.model * vec4(inPosition, 1.0);
+}