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authoromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-08-13 22:13:29 +1000
committeromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-08-13 22:13:29 +1000
commitd4df846c97a7fd216748806abdb729a11a0ce2ec (patch)
treec466b49a356904842f7fb5b7df7c43adfa1b91d7 /assets/shaders/pbr_textured.frag
parent567d384b698151e287e31140709c93f1b92e6db4 (diff)
go
Diffstat (limited to 'assets/shaders/pbr_textured.frag')
-rw-r--r--assets/shaders/pbr_textured.frag2
1 files changed, 1 insertions, 1 deletions
diff --git a/assets/shaders/pbr_textured.frag b/assets/shaders/pbr_textured.frag
index d1c725c..0c801f8 100644
--- a/assets/shaders/pbr_textured.frag
+++ b/assets/shaders/pbr_textured.frag
@@ -112,7 +112,7 @@ void main() {
color = color / (color + vec3(1.0));
color = pow(color, vec3(1.0 / 2.2));
- // FragColor = vec4(color, 1.0);
+ FragColor = vec4(color, 1.0);
FragColor = vec4(1.0);
// FragColor = vec4(scene.pointLights[0].position);
// FragColor = vec4(albedo, 1.0);