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Diffstat (limited to 'assets/shaders/pbr_textured.frag')
-rw-r--r-- | assets/shaders/pbr_textured.frag | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/assets/shaders/pbr_textured.frag b/assets/shaders/pbr_textured.frag index d1c725c..0c801f8 100644 --- a/assets/shaders/pbr_textured.frag +++ b/assets/shaders/pbr_textured.frag @@ -112,7 +112,7 @@ void main() { color = color / (color + vec3(1.0)); color = pow(color, vec3(1.0 / 2.2)); - // FragColor = vec4(color, 1.0); + FragColor = vec4(color, 1.0); FragColor = vec4(1.0); // FragColor = vec4(scene.pointLights[0].position); // FragColor = vec4(albedo, 1.0); |