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author | omnisci3nce <omniscient.oce@gmail.com> | 2024-07-18 12:03:15 +1000 |
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committer | omnisci3nce <omniscient.oce@gmail.com> | 2024-07-18 12:03:15 +1000 |
commit | 4d198fe4f5cbe9e022776bdbd0bd8ec8094c8953 (patch) | |
tree | 4fbbf2feba811ded8923bd964f940f1c71c78c0d /assets/shaders/pbr_textured.vert | |
parent | c3737fff1be704e14a2bada69bbf8a6709c5f670 (diff) |
draw pbr container
Diffstat (limited to 'assets/shaders/pbr_textured.vert')
-rw-r--r-- | assets/shaders/pbr_textured.vert | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/assets/shaders/pbr_textured.vert b/assets/shaders/pbr_textured.vert index 391cef3..2021691 100644 --- a/assets/shaders/pbr_textured.vert +++ b/assets/shaders/pbr_textured.vert @@ -8,6 +8,7 @@ layout(location = 2) in vec2 inTexCoords; uniform Camera { mat4 view; mat4 proj; + vec4 viewPos; } cam; uniform Model { @@ -19,10 +20,14 @@ layout(location = 0) out vec3 fragWorldPos; layout(location = 1) out vec3 fragNormal; layout(location = 2) out vec2 fragTexCoords; +out vec4 viewPos; + void main() { fragWorldPos = vec3(model.inner * vec4(inPosition, 1.0)); fragNormal = mat3(transpose(inverse(model.inner))) * inNormal; // world-space normal fragTexCoords = inTexCoords; + viewPos = cam.viewPos; + gl_Position = cam.proj * cam.view * model.inner * vec4(inPosition, 1.0); } |