diff options
author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-07-26 13:40:31 +1000 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-07-26 13:40:31 +1000 |
commit | e0a047ac1e2cf18c3b0f23f31f869eeda767503e (patch) | |
tree | a14e3eccec6e845778798fe24acc4c85f8e4da4b /assets/shaders/terrain.vert | |
parent | b28de1c7c87683b0645368f5393734f1db4ffd74 (diff) |
try getting glfw passthrough and egui to work
Diffstat (limited to 'assets/shaders/terrain.vert')
-rw-r--r-- | assets/shaders/terrain.vert | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/assets/shaders/terrain.vert b/assets/shaders/terrain.vert index d21cbe6..40f2b3e 100644 --- a/assets/shaders/terrain.vert +++ b/assets/shaders/terrain.vert @@ -1,6 +1,8 @@ #version 410 core layout(location = 0) in vec3 inPosition; +layout(location = 1) in vec3 inNormal; +layout(location = 2) in vec2 inTexCoords; uniform Camera { mat4 view; @@ -9,9 +11,12 @@ uniform Camera { } cam; out vec4 Color; +out vec2 TexCoord; void main() { - gl_Position = cam.proj * cam.view * vec4(inPosition, 1.0); + vec3 position = vec3(inPosition.x, inPosition.y / 2.0, inPosition.z); + gl_Position = cam.proj * cam.view * vec4(position, 1.0); - Color = vec4(inPosition.y / 126.0); + Color = vec4(inPosition.y / 100.0); + TexCoord = inTexCoords; }
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