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authoromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-07-26 13:40:31 +1000
committeromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-07-26 13:40:31 +1000
commite0a047ac1e2cf18c3b0f23f31f869eeda767503e (patch)
treea14e3eccec6e845778798fe24acc4c85f8e4da4b /assets/shaders/terrain.vert
parentb28de1c7c87683b0645368f5393734f1db4ffd74 (diff)
try getting glfw passthrough and egui to work
Diffstat (limited to 'assets/shaders/terrain.vert')
-rw-r--r--assets/shaders/terrain.vert9
1 files changed, 7 insertions, 2 deletions
diff --git a/assets/shaders/terrain.vert b/assets/shaders/terrain.vert
index d21cbe6..40f2b3e 100644
--- a/assets/shaders/terrain.vert
+++ b/assets/shaders/terrain.vert
@@ -1,6 +1,8 @@
#version 410 core
layout(location = 0) in vec3 inPosition;
+layout(location = 1) in vec3 inNormal;
+layout(location = 2) in vec2 inTexCoords;
uniform Camera {
mat4 view;
@@ -9,9 +11,12 @@ uniform Camera {
} cam;
out vec4 Color;
+out vec2 TexCoord;
void main() {
- gl_Position = cam.proj * cam.view * vec4(inPosition, 1.0);
+ vec3 position = vec3(inPosition.x, inPosition.y / 2.0, inPosition.z);
+ gl_Position = cam.proj * cam.view * vec4(position, 1.0);
- Color = vec4(inPosition.y / 126.0);
+ Color = vec4(inPosition.y / 100.0);
+ TexCoord = inTexCoords;
} \ No newline at end of file