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author | Omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-05-04 16:06:55 +1000 |
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committer | Omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-05-04 16:06:55 +1000 |
commit | 509dd53c645b4f917bd83defb7c485a71be15f46 (patch) | |
tree | cc8a29320c5e11d0654d5287fd8e1afb6b88e1f2 /assets/shaders/triangle.vert | |
parent | b8a6744ac44027fb86e6423bef35fb1b90ad7873 (diff) |
compile glsl to spirv for triangle shader
Diffstat (limited to 'assets/shaders/triangle.vert')
-rw-r--r-- | assets/shaders/triangle.vert | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/assets/shaders/triangle.vert b/assets/shaders/triangle.vert index e69de29..e160d39 100644 --- a/assets/shaders/triangle.vert +++ b/assets/shaders/triangle.vert @@ -0,0 +1,12 @@ +#version 450 + +vec2 positions[3] = vec2[](vec2(0.0, -0.5), vec2(0.5, 0.5), vec2(-0.5, 0.5)); + +vec3 colors[3] = vec3[](vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(0.0, 0.0, 1.0)); + +layout(location = 0) out vec3 fragColor; + +void main() { + gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); + fragColor = colors[gl_VertexIndex]; +} |