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authorOmniscient <17525998+omnisci3nce@users.noreply.github.com>2024-05-04 16:06:55 +1000
committerOmniscient <17525998+omnisci3nce@users.noreply.github.com>2024-05-04 16:06:55 +1000
commit509dd53c645b4f917bd83defb7c485a71be15f46 (patch)
treecc8a29320c5e11d0654d5287fd8e1afb6b88e1f2 /assets/shaders/triangle.vert
parentb8a6744ac44027fb86e6423bef35fb1b90ad7873 (diff)
compile glsl to spirv for triangle shader
Diffstat (limited to 'assets/shaders/triangle.vert')
-rw-r--r--assets/shaders/triangle.vert12
1 files changed, 12 insertions, 0 deletions
diff --git a/assets/shaders/triangle.vert b/assets/shaders/triangle.vert
index e69de29..e160d39 100644
--- a/assets/shaders/triangle.vert
+++ b/assets/shaders/triangle.vert
@@ -0,0 +1,12 @@
+#version 450
+
+vec2 positions[3] = vec2[](vec2(0.0, -0.5), vec2(0.5, 0.5), vec2(-0.5, 0.5));
+
+vec3 colors[3] = vec3[](vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(0.0, 0.0, 1.0));
+
+layout(location = 0) out vec3 fragColor;
+
+void main() {
+ gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
+ fragColor = colors[gl_VertexIndex];
+}