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path: root/assets/shaders/triangle.vert
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#version 450

vec2 positions[3] = vec2[](vec2(0.0, -0.5), vec2(0.5, 0.5), vec2(-0.5, 0.5));

vec3 colors[3] = vec3[](vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(0.0, 0.0, 1.0));

layout(location = 0) out vec3 fragColor;

void main() {
  gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
  fragColor = colors[gl_VertexIndex];
}