diff options
author | Omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-02-24 23:30:48 +1100 |
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committer | Omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-02-24 23:30:48 +1100 |
commit | 1e1facd09ade50ffaf421cffe53ff7ddddab2793 (patch) | |
tree | bdeb0bcf6aafaf513f5d4c76cebdf79152c5e73c /assets | |
parent | e1e24f72d54791a10277ca48d9fff9d98e133f97 (diff) |
add shaders for drawing simple rectangles
Diffstat (limited to 'assets')
-rw-r--r-- | assets/shaders/ui_rect.frag | 9 | ||||
-rw-r--r-- | assets/shaders/ui_rect.vert | 13 |
2 files changed, 22 insertions, 0 deletions
diff --git a/assets/shaders/ui_rect.frag b/assets/shaders/ui_rect.frag new file mode 100644 index 0000000..fce0a2e --- /dev/null +++ b/assets/shaders/ui_rect.frag @@ -0,0 +1,9 @@ +#version 410 core +out vec4 FragColor; + +in vec3 outColor; + +void main() +{ + FragColor = vec4(outColor, 1.0f); +} diff --git a/assets/shaders/ui_rect.vert b/assets/shaders/ui_rect.vert new file mode 100644 index 0000000..060fdcb --- /dev/null +++ b/assets/shaders/ui_rect.vert @@ -0,0 +1,13 @@ +#version 410 core +layout (location = 0) in vec2 aPos; +layout (location = 1) in vec3 color; + +out vec3 outColor; + +// uniform mat4 projection; + +void main() +{ + gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0); + outColor = color; +} |