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authorOmniscient <17525998+omnisci3nce@users.noreply.github.com>2024-02-24 23:30:48 +1100
committerOmniscient <17525998+omnisci3nce@users.noreply.github.com>2024-02-24 23:30:48 +1100
commit1e1facd09ade50ffaf421cffe53ff7ddddab2793 (patch)
treebdeb0bcf6aafaf513f5d4c76cebdf79152c5e73c /assets
parente1e24f72d54791a10277ca48d9fff9d98e133f97 (diff)
add shaders for drawing simple rectangles
Diffstat (limited to 'assets')
-rw-r--r--assets/shaders/ui_rect.frag9
-rw-r--r--assets/shaders/ui_rect.vert13
2 files changed, 22 insertions, 0 deletions
diff --git a/assets/shaders/ui_rect.frag b/assets/shaders/ui_rect.frag
new file mode 100644
index 0000000..fce0a2e
--- /dev/null
+++ b/assets/shaders/ui_rect.frag
@@ -0,0 +1,9 @@
+#version 410 core
+out vec4 FragColor;
+
+in vec3 outColor;
+
+void main()
+{
+ FragColor = vec4(outColor, 1.0f);
+}
diff --git a/assets/shaders/ui_rect.vert b/assets/shaders/ui_rect.vert
new file mode 100644
index 0000000..060fdcb
--- /dev/null
+++ b/assets/shaders/ui_rect.vert
@@ -0,0 +1,13 @@
+#version 410 core
+layout (location = 0) in vec2 aPos;
+layout (location = 1) in vec3 color;
+
+out vec3 outColor;
+
+// uniform mat4 projection;
+
+void main()
+{
+ gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);
+ outColor = color;
+}