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authoromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-03-09 16:33:55 +1100
committeromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-03-09 16:33:55 +1100
commit5798fb0204f4798a3b42312da78be7669779d92f (patch)
tree19aab163fba159f483ef000e45a3a137f1ad57d6 /assets
parenta1bd74db194880267a73e4d72d011e9a2b8ac0bd (diff)
add shaders
Diffstat (limited to 'assets')
-rw-r--r--assets/shaders/blinn_phong.frag21
-rw-r--r--assets/shaders/blinn_phong.vert26
2 files changed, 47 insertions, 0 deletions
diff --git a/assets/shaders/blinn_phong.frag b/assets/shaders/blinn_phong.frag
new file mode 100644
index 0000000..a284948
--- /dev/null
+++ b/assets/shaders/blinn_phong.frag
@@ -0,0 +1,21 @@
+#version 410 core
+out vec4 FragColor;
+
+// A Blinn-Phong material with textures for diffuse and specular
+// lighting maps and a numeric shininess factor.
+struct Material {
+ sampler2D diffuse;
+ sampler2D specular;
+ float shininess;
+};
+
+in VS_OUT {
+ vec3 FragPos;
+ vec3 Normal;
+ vec2 TexCoords;
+ vec4 FragPosLightSpace;
+} fs_in;
+
+void main() {
+ FragColor = vec4(1.0);
+} \ No newline at end of file
diff --git a/assets/shaders/blinn_phong.vert b/assets/shaders/blinn_phong.vert
new file mode 100644
index 0000000..6028178
--- /dev/null
+++ b/assets/shaders/blinn_phong.vert
@@ -0,0 +1,26 @@
+#version 410 core
+// Inputs
+layout (location = 0) in vec3 inPos;
+layout (location = 1) in vec3 inNormal;
+layout (location = 2) in vec2 inTexCoords;
+
+uniform mat4 model;
+uniform mat4 view;
+uniform mat4 projection;
+uniform mat4 lightSpaceMatrix;
+
+// Output
+out VS_OUT {
+ vec3 FragPos;
+ vec3 Normal;
+ vec2 TexCoords;
+ vec4 FragPosLightSpace;
+} vs_out;
+
+void main() {
+ vs_out.FragPos = vec3(model * vec4(inPos, 1.0));
+ vs_out.Normal = inNormal;
+ vs_out.TexCoords = inTexCoords;
+ vs_out.FragPosLightSpace = lightSpaceMatrix * vec4(vs_out.FragPos, 1.0);
+ gl_Position = projection * view * model * vec4(inPos, 1.0);
+} \ No newline at end of file