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-rw-r--r--assets/shaders/blinn_phong.frag21
1 files changed, 21 insertions, 0 deletions
diff --git a/assets/shaders/blinn_phong.frag b/assets/shaders/blinn_phong.frag
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+++ b/assets/shaders/blinn_phong.frag
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+#version 410 core
+out vec4 FragColor;
+
+// A Blinn-Phong material with textures for diffuse and specular
+// lighting maps and a numeric shininess factor.
+struct Material {
+ sampler2D diffuse;
+ sampler2D specular;
+ float shininess;
+};
+
+in VS_OUT {
+ vec3 FragPos;
+ vec3 Normal;
+ vec2 TexCoords;
+ vec4 FragPosLightSpace;
+} fs_in;
+
+void main() {
+ FragColor = vec4(1.0);
+} \ No newline at end of file