diff options
author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-03-09 16:33:55 +1100 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-03-09 16:33:55 +1100 |
commit | 5798fb0204f4798a3b42312da78be7669779d92f (patch) | |
tree | 19aab163fba159f483ef000e45a3a137f1ad57d6 /assets/shaders/blinn_phong.frag | |
parent | a1bd74db194880267a73e4d72d011e9a2b8ac0bd (diff) |
add shaders
Diffstat (limited to 'assets/shaders/blinn_phong.frag')
-rw-r--r-- | assets/shaders/blinn_phong.frag | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/assets/shaders/blinn_phong.frag b/assets/shaders/blinn_phong.frag new file mode 100644 index 0000000..a284948 --- /dev/null +++ b/assets/shaders/blinn_phong.frag @@ -0,0 +1,21 @@ +#version 410 core +out vec4 FragColor; + +// A Blinn-Phong material with textures for diffuse and specular +// lighting maps and a numeric shininess factor. +struct Material { + sampler2D diffuse; + sampler2D specular; + float shininess; +}; + +in VS_OUT { + vec3 FragPos; + vec3 Normal; + vec2 TexCoords; + vec4 FragPosLightSpace; +} fs_in; + +void main() { + FragColor = vec4(1.0); +}
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