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authorOmniscient <omniscient.oce@gmail.com>2024-05-19 22:25:31 +1000
committerOmniscient <omniscient.oce@gmail.com>2024-05-19 22:25:31 +1000
commitb6a4ac7b2d9d94a25ecdff007f87587512f5711d (patch)
tree588e2eb439be506415f1f807583687d94a27f911 /assets
parentebee348781e68e61f97c31411512dc0aabab7acb (diff)
cube texture mapping working
Diffstat (limited to 'assets')
-rw-r--r--assets/shaders/cube.frag12
-rw-r--r--assets/shaders/cube.vert7
2 files changed, 16 insertions, 3 deletions
diff --git a/assets/shaders/cube.frag b/assets/shaders/cube.frag
index e69de29..11f1efa 100644
--- a/assets/shaders/cube.frag
+++ b/assets/shaders/cube.frag
@@ -0,0 +1,12 @@
+#version 450
+
+layout(location = 0) in vec3 fragColor;
+layout(location = 1) in vec2 fragTexCoord;
+
+layout(binding = 1) uniform sampler2D texSampler;
+
+layout(location = 0) out vec4 outColor;
+
+void main() {
+ outColor = texture(texSampler, fragTexCoord); // vec4(fragTexCoord, 0.0);
+}
diff --git a/assets/shaders/cube.vert b/assets/shaders/cube.vert
index 1818c3c..fa9f85b 100644
--- a/assets/shaders/cube.vert
+++ b/assets/shaders/cube.vert
@@ -4,16 +4,17 @@ layout(binding = 0) uniform UniformBufferObject {
mat4 model;
mat4 view;
mat4 proj;
-}
-ubo;
+} ubo;
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inNormal;
-layout(location = 2) in vec3 inTexCoords;
+layout(location = 2) in vec2 inTexCoords;
layout(location = 0) out vec3 fragColor;
+layout(location = 1) out vec2 fragTexCoord;
void main() {
gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0);
fragColor = abs(inNormal);
+ fragTexCoord = inTexCoords;
}