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authoromnisci3nce <17525998+omnisci3nce@users.noreply.github.com>2024-04-04 20:25:40 +1100
committeromnisci3nce <17525998+omnisci3nce@users.noreply.github.com>2024-04-04 20:25:40 +1100
commitbb889d2edc1cc72b939edf47a2e03b7569c1a722 (patch)
tree59b7744d44bda7768ba908224a18d6a5046b186f /assets
parent1047d08258f6c56f5fa8067cc65694b1b5798602 (diff)
parent6a95b047998c0e0dcfdf60d17cf2cd0bd0bfee12 (diff)
Merge branch 'cel-60-scaffold-vulkan' into cel-67-load-animation-data-from-gltf
Diffstat (limited to 'assets')
-rw-r--r--assets/shaders/object.frag15
-rw-r--r--assets/shaders/object.vert29
2 files changed, 44 insertions, 0 deletions
diff --git a/assets/shaders/object.frag b/assets/shaders/object.frag
new file mode 100644
index 0000000..fa50fcf
--- /dev/null
+++ b/assets/shaders/object.frag
@@ -0,0 +1,15 @@
+#version 450
+#extension GL_ARB_separate_shader_objects : enable
+
+layout(location = 0) in vec3 in_position;
+layout(location = 1) in vec3 in_normal;
+layout(location = 2) in vec2 in_tex_coord;
+
+layout(set = 0, binding = 1) uniform sampler2D texSampler;
+
+layout(location = 0) out vec4 out_color;
+
+void main() {
+ // out_color = vec4(1.0);
+ out_color = texture(texSampler, in_tex_coord);
+} \ No newline at end of file
diff --git a/assets/shaders/object.vert b/assets/shaders/object.vert
new file mode 100644
index 0000000..23c0ffb
--- /dev/null
+++ b/assets/shaders/object.vert
@@ -0,0 +1,29 @@
+#version 450
+#extension GL_ARB_separate_shader_objects : enable
+
+layout(location = 0) in vec3 in_position;
+layout(location = 1) in vec3 in_normal;
+layout(location = 2) in vec2 in_tex_coord;
+
+layout(location = 0) out vec3 out_position;
+layout(location = 1) out vec3 out_normal;
+layout(location = 2) out vec2 out_tex_coord;
+
+layout(set = 0, binding = 0) uniform global_object_uniform {
+ mat4 projection;
+ mat4 view;
+}
+global_ubo;
+
+layout(push_constant) uniform push_constants {
+ mat4 model; // 64 bytes
+}
+u_push_constants;
+
+void main() {
+ gl_Position = global_ubo.projection * global_ubo.view * u_push_constants.model *
+ vec4(in_position.x, in_position.y, in_position.z, 1.0);
+ out_position = in_position;
+ out_normal = in_normal;
+ out_tex_coord = in_tex_coord;
+} \ No newline at end of file