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authorOmniscient <17525998+omnisci3nce@users.noreply.github.com>2024-05-11 00:22:13 +1000
committerOmniscient <17525998+omnisci3nce@users.noreply.github.com>2024-05-11 00:22:13 +1000
commiteedd332680dbdd367197616658903f00252f5a9c (patch)
treeb50b7fe4c014abd8fee65a2cb1567d8df9a38e7e /assets
parent3bd21c92678c62e61c10ba730e8c839edc5e967a (diff)
upload data using staging buffer. use vertex buffer data
Diffstat (limited to 'assets')
-rw-r--r--assets/shaders/triangle.vert11
1 files changed, 6 insertions, 5 deletions
diff --git a/assets/shaders/triangle.vert b/assets/shaders/triangle.vert
index ee3675d..b8c8f63 100644
--- a/assets/shaders/triangle.vert
+++ b/assets/shaders/triangle.vert
@@ -1,12 +1,13 @@
#version 450
-vec2 positions[3] = vec2[](vec2(-0.5, 0.5), vec2(0.5, 0.5), vec2(0.0, -0.5));
-
-vec3 colors[3] = vec3[](vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(0.0, 0.0, 1.0));
+layout(location = 0) in vec2 inPos;
+layout(location = 1) in vec3 inColor;
+// layout(location = 1) in vec3 inNormal;
+// layout(location = 2) in vec2 inTexCoords;
layout(location = 0) out vec3 fragColor;
void main() {
- gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
- fragColor = colors[gl_VertexIndex];
+ gl_Position = vec4(inPos, 0.0, 1.0);
+ fragColor = inColor;
}