diff options
author | Omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-05-11 00:22:13 +1000 |
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committer | Omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-05-11 00:22:13 +1000 |
commit | eedd332680dbdd367197616658903f00252f5a9c (patch) | |
tree | b50b7fe4c014abd8fee65a2cb1567d8df9a38e7e /assets | |
parent | 3bd21c92678c62e61c10ba730e8c839edc5e967a (diff) |
upload data using staging buffer. use vertex buffer data
Diffstat (limited to 'assets')
-rw-r--r-- | assets/shaders/triangle.vert | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/assets/shaders/triangle.vert b/assets/shaders/triangle.vert index ee3675d..b8c8f63 100644 --- a/assets/shaders/triangle.vert +++ b/assets/shaders/triangle.vert @@ -1,12 +1,13 @@ #version 450 -vec2 positions[3] = vec2[](vec2(-0.5, 0.5), vec2(0.5, 0.5), vec2(0.0, -0.5)); - -vec3 colors[3] = vec3[](vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(0.0, 0.0, 1.0)); +layout(location = 0) in vec2 inPos; +layout(location = 1) in vec3 inColor; +// layout(location = 1) in vec3 inNormal; +// layout(location = 2) in vec2 inTexCoords; layout(location = 0) out vec3 fragColor; void main() { - gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); - fragColor = colors[gl_VertexIndex]; + gl_Position = vec4(inPos, 0.0, 1.0); + fragColor = inColor; } |