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authorOmniscient <17525998+omnisci3nce@users.noreply.github.com>2024-04-21 11:57:20 +1000
committerOmniscient <17525998+omnisci3nce@users.noreply.github.com>2024-04-21 11:57:20 +1000
commite6273e4dc87a036547447492396c9939e89ecf23 (patch)
tree76a8b13f87075eb0ce8017ab4ae64a1bc47523b5 /examples/property_animation/ex_property_animation.c
parentff923749ef298346c5448e90e8338bfc28e4f66b (diff)
make it compile
Diffstat (limited to 'examples/property_animation/ex_property_animation.c')
-rw-r--r--examples/property_animation/ex_property_animation.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/examples/property_animation/ex_property_animation.c b/examples/property_animation/ex_property_animation.c
index 5ca0836..c548db4 100644
--- a/examples/property_animation/ex_property_animation.c
+++ b/examples/property_animation/ex_property_animation.c
@@ -83,12 +83,11 @@ int main() {
render_frame_begin(&core->renderer);
- mat4 model = mat4_translation(VEC3_ZERO);
quat rot = animation_sample(track.rotation, t).rotation;
// quat rot = quat_ident();
transform tf = transform_create(VEC3_ZERO, rot, 1.0);
-
- draw_model(&core->renderer, &game.camera, cube, tf, &our_scene);
+ mat4 model_tf = transform_to_mat(&tf);
+ draw_model(&core->renderer, &game.camera, cube, &model_tf, &our_scene);
// gfx_backend_draw_frame(&core->renderer, &game.camera, model, NULL);