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-rw-r--r--examples/property_animation/ex_property_animation.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/examples/property_animation/ex_property_animation.c b/examples/property_animation/ex_property_animation.c
index 5ca0836..c548db4 100644
--- a/examples/property_animation/ex_property_animation.c
+++ b/examples/property_animation/ex_property_animation.c
@@ -83,12 +83,11 @@ int main() {
render_frame_begin(&core->renderer);
- mat4 model = mat4_translation(VEC3_ZERO);
quat rot = animation_sample(track.rotation, t).rotation;
// quat rot = quat_ident();
transform tf = transform_create(VEC3_ZERO, rot, 1.0);
-
- draw_model(&core->renderer, &game.camera, cube, tf, &our_scene);
+ mat4 model_tf = transform_to_mat(&tf);
+ draw_model(&core->renderer, &game.camera, cube, &model_tf, &our_scene);
// gfx_backend_draw_frame(&core->renderer, &game.camera, model, NULL);