diff options
author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-08-12 00:15:33 +1000 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-08-12 00:15:33 +1000 |
commit | 72b8d26fcfcee36ca67f963b9c6a4b616e2d5d4d (patch) | |
tree | 76ab2c18db5a834c6282ab4e2afa2db33f70be27 /examples/skinned_animation/ex_skinned_animation.c | |
parent | a8f98ddcf5ddeb3588492f4ad8f9a289147ad7ec (diff) |
scale is a vec3 now instead of float.
Diffstat (limited to 'examples/skinned_animation/ex_skinned_animation.c')
-rw-r--r-- | examples/skinned_animation/ex_skinned_animation.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/skinned_animation/ex_skinned_animation.c b/examples/skinned_animation/ex_skinned_animation.c index 25fc097..672e0d2 100644 --- a/examples/skinned_animation/ex_skinned_animation.c +++ b/examples/skinned_animation/ex_skinned_animation.c @@ -64,7 +64,7 @@ int main() { // m->bones->data[1].transform_components.rotation = rot; // quat rot = quat_ident(); - Transform tf = transform_create(VEC3_ZERO, quat_ident(), 1.0); + // Transform tf = transform_create(VEC3_ZERO, quat_ident(), 1.0); // TODO: Drawing should still just use the PBR pipeline |