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-rw-r--r--examples/skinned_animation/ex_skinned_animation.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/skinned_animation/ex_skinned_animation.c b/examples/skinned_animation/ex_skinned_animation.c
index 25fc097..672e0d2 100644
--- a/examples/skinned_animation/ex_skinned_animation.c
+++ b/examples/skinned_animation/ex_skinned_animation.c
@@ -64,7 +64,7 @@ int main() {
// m->bones->data[1].transform_components.rotation = rot;
// quat rot = quat_ident();
- Transform tf = transform_create(VEC3_ZERO, quat_ident(), 1.0);
+ // Transform tf = transform_create(VEC3_ZERO, quat_ident(), 1.0);
// TODO: Drawing should still just use the PBR pipeline