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author | omnisci3nce <omniscient.oce@gmail.com> | 2024-07-17 14:45:31 +1000 |
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committer | omnisci3nce <omniscient.oce@gmail.com> | 2024-07-17 14:45:31 +1000 |
commit | f8641a5cc4c8baf1f0a7be3685afc219d90143d9 (patch) | |
tree | 6f6edf43f88b456933330ec83a203bf2f414bea4 /src/new_render/shadows.h | |
parent | b9315f9cb625db09c3c41d8adf5230a67510bef7 (diff) |
whole thing is compiling and running again
Diffstat (limited to 'src/new_render/shadows.h')
-rw-r--r-- | src/new_render/shadows.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/new_render/shadows.h b/src/new_render/shadows.h index 81711de..4dc20e2 100644 --- a/src/new_render/shadows.h +++ b/src/new_render/shadows.h @@ -22,7 +22,7 @@ typedef struct Camera Camera; typedef struct Mat4 Mat4; // --- Public API -PUB void Shadow_Init(Shadow_Storage* storage); +PUB void Shadow_Init(Shadow_Storage* storage, u32x2 shadowmap_extents); /** @brief Run shadow map generation for given entities, and store in a texture. * @note Uses active directional light for now */ |