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authoromnisci3nce <omniscient.oce@gmail.com>2024-07-17 14:45:31 +1000
committeromnisci3nce <omniscient.oce@gmail.com>2024-07-17 14:45:31 +1000
commitf8641a5cc4c8baf1f0a7be3685afc219d90143d9 (patch)
tree6f6edf43f88b456933330ec83a203bf2f414bea4 /src/new_render/shadows.h
parentb9315f9cb625db09c3c41d8adf5230a67510bef7 (diff)
whole thing is compiling and running again
Diffstat (limited to 'src/new_render/shadows.h')
-rw-r--r--src/new_render/shadows.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/new_render/shadows.h b/src/new_render/shadows.h
index 81711de..4dc20e2 100644
--- a/src/new_render/shadows.h
+++ b/src/new_render/shadows.h
@@ -22,7 +22,7 @@ typedef struct Camera Camera;
typedef struct Mat4 Mat4;
// --- Public API
-PUB void Shadow_Init(Shadow_Storage* storage);
+PUB void Shadow_Init(Shadow_Storage* storage, u32x2 shadowmap_extents);
/** @brief Run shadow map generation for given entities, and store in a texture.
* @note Uses active directional light for now */