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author | Joshua Rowe <17525998+omnisci3nce@users.noreply.github.com> | 2024-06-09 14:59:01 +1000 |
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committer | GitHub <noreply@github.com> | 2024-06-09 14:59:01 +1000 |
commit | 9c79df522980eabdc5e52592cbd152e2a285c4cc (patch) | |
tree | 9082af194033e5e3e4a770456209d3bac7784943 /src/renderer/backends/opengl/backend_opengl.h | |
parent | 8d116bd23d9441e33cb3377e90c08169109b438a (diff) | |
parent | d4ff15d9cd82a6e3bc71da9d04ee0f250460cef1 (diff) |
Merge pull request #16 from omnisci3nce/port-opengl-ral
Bring back OpenGL (part 1)
Diffstat (limited to 'src/renderer/backends/opengl/backend_opengl.h')
-rw-r--r-- | src/renderer/backends/opengl/backend_opengl.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/src/renderer/backends/opengl/backend_opengl.h b/src/renderer/backends/opengl/backend_opengl.h new file mode 100644 index 0000000..91de38d --- /dev/null +++ b/src/renderer/backends/opengl/backend_opengl.h @@ -0,0 +1,53 @@ +#pragma once + +#ifdef CEL_REND_BACKEND_OPENGL + +#include "defines.h" +#include "maths_types.h" +#include "ral_types.h" + +#define MAX_PIPELINE_UNIFORM_BUFFERS 32 + +typedef struct gpu_swapchain { + u32x2 dimensions; +} gpu_swapchain; +typedef struct gpu_device { +} gpu_device; +typedef struct gpu_pipeline_layout { + void *pad +} gpu_pipeline_layout; +typedef struct gpu_pipeline { + u32 shader_id; + vertex_description vertex_desc; + buffer_handle uniform_bindings[MAX_PIPELINE_UNIFORM_BUFFERS]; +} gpu_pipeline; +typedef struct gpu_renderpass { + void *pad +} gpu_renderpass; +typedef struct gpu_cmd_encoder { + gpu_pipeline *pipeline; +} gpu_cmd_encoder; // Recording +typedef struct gpu_cmd_buffer { + void *pad +} gpu_cmd_buffer; // Ready for submission + +typedef struct gpu_buffer { + union { + u32 vbo; + u32 ibo; + u32 ubo; + } id; + u32 vao; // Optional + u64 size; +} gpu_buffer; +typedef struct gpu_texture { + void *pad +} gpu_texture; + +u32 shader_create_separate(const char *vert_shader, const char *frag_shader); + +void uniform_vec3f(u32 program_id, const char *uniform_name, vec3 *value); +void uniform_f32(u32 program_id, const char *uniform_name, f32 value); +void uniform_i32(u32 program_id, const char *uniform_name, i32 value); +void uniform_mat4f(u32 program_id, const char *uniform_name, mat4 *value); +#endif |