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-rw-r--r--src/renderer/backends/opengl/backend_opengl.h53
1 files changed, 53 insertions, 0 deletions
diff --git a/src/renderer/backends/opengl/backend_opengl.h b/src/renderer/backends/opengl/backend_opengl.h
new file mode 100644
index 0000000..91de38d
--- /dev/null
+++ b/src/renderer/backends/opengl/backend_opengl.h
@@ -0,0 +1,53 @@
+#pragma once
+
+#ifdef CEL_REND_BACKEND_OPENGL
+
+#include "defines.h"
+#include "maths_types.h"
+#include "ral_types.h"
+
+#define MAX_PIPELINE_UNIFORM_BUFFERS 32
+
+typedef struct gpu_swapchain {
+ u32x2 dimensions;
+} gpu_swapchain;
+typedef struct gpu_device {
+} gpu_device;
+typedef struct gpu_pipeline_layout {
+ void *pad
+} gpu_pipeline_layout;
+typedef struct gpu_pipeline {
+ u32 shader_id;
+ vertex_description vertex_desc;
+ buffer_handle uniform_bindings[MAX_PIPELINE_UNIFORM_BUFFERS];
+} gpu_pipeline;
+typedef struct gpu_renderpass {
+ void *pad
+} gpu_renderpass;
+typedef struct gpu_cmd_encoder {
+ gpu_pipeline *pipeline;
+} gpu_cmd_encoder; // Recording
+typedef struct gpu_cmd_buffer {
+ void *pad
+} gpu_cmd_buffer; // Ready for submission
+
+typedef struct gpu_buffer {
+ union {
+ u32 vbo;
+ u32 ibo;
+ u32 ubo;
+ } id;
+ u32 vao; // Optional
+ u64 size;
+} gpu_buffer;
+typedef struct gpu_texture {
+ void *pad
+} gpu_texture;
+
+u32 shader_create_separate(const char *vert_shader, const char *frag_shader);
+
+void uniform_vec3f(u32 program_id, const char *uniform_name, vec3 *value);
+void uniform_f32(u32 program_id, const char *uniform_name, f32 value);
+void uniform_i32(u32 program_id, const char *uniform_name, i32 value);
+void uniform_mat4f(u32 program_id, const char *uniform_name, mat4 *value);
+#endif