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authorJoshua Rowe <17525998+omnisci3nce@users.noreply.github.com>2024-04-21 11:48:06 +1000
committerGitHub <noreply@github.com>2024-04-21 11:48:06 +1000
commitd8b564ffd1257152094966784a8db3d1396a8879 (patch)
treeadbbda6eec38d0cd6f35f29e422debe09b807461 /src/renderer/render.h
parent45f035c2174a018444a4e495ec78b4806900d903 (diff)
parent540bdfd0cbe4a95b49281cec4d3ed207070a3b5b (diff)
Merge pull request #10 from omnisci3nce/cel-41-port-over-a-basic-3d-scene-example
Cel 41 port over a basic 3d scene example
Diffstat (limited to 'src/renderer/render.h')
-rw-r--r--src/renderer/render.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/renderer/render.h b/src/renderer/render.h
index 10702e3..1a35488 100644
--- a/src/renderer/render.h
+++ b/src/renderer/render.h
@@ -3,6 +3,7 @@
#include "camera.h"
#include "loaders.h"
#include "render_types.h"
+#include "transform_hierarchy.h"
// --- Lifecycle
/** @brief initialise the render system frontend */
@@ -17,8 +18,10 @@ void render_frame_end(renderer* ren);
// --- models meshes
void model_upload_meshes(renderer* ren, model* model);
-void draw_model(renderer* ren, camera* camera, model* model, transform tf, scene* scene);
-void draw_mesh(renderer* ren, mesh* mesh, transform tf, material* mat, mat4* view, mat4* proj);
+void draw_model(renderer* ren, camera* camera, model* model, mat4* tf, scene* scene);
+void draw_mesh(renderer* ren, mesh* mesh, mat4* tf, material* mat, mat4* view, mat4* proj);
+void draw_scene(arena* frame, model_darray* models, renderer* ren, camera* camera,
+ transform_hierarchy* tfh, scene* scene);
// ---
texture texture_data_load(const char* path, bool invert_y); // #frontend