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authorOmniscient <17525998+omnisci3nce@users.noreply.github.com>2024-03-30 21:39:31 +1100
committerOmniscient <17525998+omnisci3nce@users.noreply.github.com>2024-03-30 21:39:31 +1100
commitf7b91c2eae24ecb7a20b638246fb849d6c63615a (patch)
tree4bdf8fd3425db9f0203f7cf1c58464f4be88e720 /xmake.lua
parent16237e6499f47d963df35c0f0c4649900ec98d84 (diff)
start adding mouse input processing
Diffstat (limited to 'xmake.lua')
-rw-r--r--xmake.lua11
1 files changed, 9 insertions, 2 deletions
diff --git a/xmake.lua b/xmake.lua
index cb6d98a..29c1de0 100644
--- a/xmake.lua
+++ b/xmake.lua
@@ -71,7 +71,7 @@ rule("compile_glsl_vert_shaders")
print("Compiling shader: %s to %s", sourcefile, targetfile)
batchcmds:vrunv('glslc', {sourcefile, "-o", targetfile})
- batchcmds:add_depfiles(sourcefile)
+ -- batchcmds:add_depfiles(sourcefile)
end)
rule("compile_glsl_frag_shaders")
set_extensions(".frag")
@@ -80,7 +80,7 @@ rule("compile_glsl_frag_shaders")
print("Compiling shader: %s to %s", sourcefile, targetfile)
batchcmds:vrunv('glslc', {sourcefile, "-o", targetfile})
- batchcmds:add_depfiles(sourcefile)
+ -- batchcmds:add_depfiles(sourcefile)
end)
-- TODO: Metal shaders compilation
@@ -144,6 +144,13 @@ target("obj")
add_files("examples/obj_loading/ex_obj_loading.c")
set_rundir("$(projectdir)")
+target("input")
+ set_kind("binary")
+ set_group("examples")
+ add_deps("core_static")
+ add_files("examples/input/ex_input.c")
+ set_rundir("$(projectdir)")
+
target("demo")
set_kind("binary")
set_group("examples")