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-rw-r--r--assets/shaders/object.frag15
1 files changed, 0 insertions, 15 deletions
diff --git a/assets/shaders/object.frag b/assets/shaders/object.frag
deleted file mode 100644
index fa50fcf..0000000
--- a/assets/shaders/object.frag
+++ /dev/null
@@ -1,15 +0,0 @@
-#version 450
-#extension GL_ARB_separate_shader_objects : enable
-
-layout(location = 0) in vec3 in_position;
-layout(location = 1) in vec3 in_normal;
-layout(location = 2) in vec2 in_tex_coord;
-
-layout(set = 0, binding = 1) uniform sampler2D texSampler;
-
-layout(location = 0) out vec4 out_color;
-
-void main() {
- // out_color = vec4(1.0);
- out_color = texture(texSampler, in_tex_coord);
-} \ No newline at end of file