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authoromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-10-19 13:24:31 +1100
committeromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-10-19 13:24:31 +1100
commit6182860f1b1aba4128b4f66eda7977600e60d1a0 (patch)
tree388d9aff8ca19ef324633ac1bea43f1548675150 /assets/shaders/object.frag
parent5d1750d9adfc45b53c75310c58e31dfdbd8a6e15 (diff)
parentd6d742f8a24490f885e4a1ae3fea7ec46b01f58c (diff)
fix merge
Diffstat (limited to 'assets/shaders/object.frag')
-rw-r--r--assets/shaders/object.frag15
1 files changed, 0 insertions, 15 deletions
diff --git a/assets/shaders/object.frag b/assets/shaders/object.frag
deleted file mode 100644
index fa50fcf..0000000
--- a/assets/shaders/object.frag
+++ /dev/null
@@ -1,15 +0,0 @@
-#version 450
-#extension GL_ARB_separate_shader_objects : enable
-
-layout(location = 0) in vec3 in_position;
-layout(location = 1) in vec3 in_normal;
-layout(location = 2) in vec2 in_tex_coord;
-
-layout(set = 0, binding = 1) uniform sampler2D texSampler;
-
-layout(location = 0) out vec4 out_color;
-
-void main() {
- // out_color = vec4(1.0);
- out_color = texture(texSampler, in_tex_coord);
-} \ No newline at end of file