diff options
Diffstat (limited to 'bindgen/rust/celeritas-sys/examples/main_loop.rs')
-rw-r--r-- | bindgen/rust/celeritas-sys/examples/main_loop.rs | 190 |
1 files changed, 95 insertions, 95 deletions
diff --git a/bindgen/rust/celeritas-sys/examples/main_loop.rs b/bindgen/rust/celeritas-sys/examples/main_loop.rs index 65f4137..6bb923f 100644 --- a/bindgen/rust/celeritas-sys/examples/main_loop.rs +++ b/bindgen/rust/celeritas-sys/examples/main_loop.rs @@ -1,108 +1,108 @@ -use std::{ - ffi::CString, - ptr::{self, addr_of_mut}, -}; +// use std::{ +// ffi::CString, +// ptr::{self, addr_of_mut}, +// }; -use celeritas::*; +// use celeritas::*; -unsafe fn run_game() { - // init - let p: *mut GLFWwindow = ptr::null_mut(); - Core_Bringup(p); +// unsafe fn run_game() { +// // init +// let p: *mut GLFWwindow = ptr::null_mut(); +// Core_Bringup(p); - let core = get_global_core(); - let glfw_window_ptr = Core_GetGlfwWindowPtr(core); +// let core = get_global_core(); +// let glfw_window_ptr = Core_GetGlfwWindowPtr(core); - // cam pos: 18.871811 10.658584 11.643305 cam frontL -0.644326 -0.209243 -0.735569 - let camera_pos = Vec3 { - x: 18.9, - y: 10.6, - z: 11.6, - }; - let camera_front = Vec3 { - x: -0.6, - y: -0.2, - z: -0.7, - }; - let camera = Camera_Create( - camera_pos, - camera_front, - Vec3 { - x: 0.0, - y: 1.0, - z: 0.0, - }, - 45.0, - ); - SetCamera(camera); +// // cam pos: 18.871811 10.658584 11.643305 cam frontL -0.644326 -0.209243 -0.735569 +// let camera_pos = Vec3 { +// x: 18.9, +// y: 10.6, +// z: 11.6, +// }; +// let camera_front = Vec3 { +// x: -0.6, +// y: -0.2, +// z: -0.7, +// }; +// let camera = Camera_Create( +// camera_pos, +// camera_front, +// Vec3 { +// x: 0.0, +// y: 1.0, +// z: 0.0, +// }, +// 45.0, +// ); +// SetCamera(camera); - let mut cube_geo = Geo_CreateCuboid(f32x3 { - x: 2.0, - y: 2.0, - z: 2.0, - }); - let mut crate_mesh = Mesh_Create(addr_of_mut!(cube_geo), false); - let albedo_map = TextureLoadFromFile( - CString::new("assets/demo/crate/Wood_Crate_001_basecolor.jpg") - .unwrap() - .as_ptr() as *const i8, - ); - let roughness_map = TextureLoadFromFile( - CString::new("assets/demo/crate/Wood_Crate_001_roughness.jpg") - .unwrap() - .as_ptr() as *const i8, - ); - let normal_map = TextureLoadFromFile( - CString::new("assets/demo/crate/Wood_Crate_001_normal.jpg") - .unwrap() - .as_ptr() as *const i8, - ); - let ao_map = TextureLoadFromFile( - CString::new("assets/demo/crate/Wood_Crate_001_ambientOcclusion.jpg") - .unwrap() - .as_ptr() as *const i8, - ); - let name: [i8; 64] = [0; 64]; - let mut crate_mat = Material { - name: name, - kind: 0, - param_albedo: Vec3 { - x: 0.0, - y: 0.0, - z: 0.0, - }, - param_metallic: 0.0, - param_roughness: 0.0, - param_ao: 0.0, - pbr_albedo_map: albedo_map, - pbr_normal_map: normal_map, - metal_roughness_combined: true, - pbr_metallic_map: TextureHandle { raw: 99999 }, - pbr_roughness_map: roughness_map, - pbr_ao_map: ao_map, - }; - let crate_renderent = RenderEnt { - mesh: addr_of_mut!(crate_mesh), - material: addr_of_mut!(crate_mat), - affine: mat4_ident(), - casts_shadows: true, - }; - let mut render_entities: [RenderEnt; 1] = [crate_renderent]; +// let mut cube_geo = Geo_CreateCuboid(f32x3 { +// x: 2.0, +// y: 2.0, +// z: 2.0, +// }); +// let mut crate_mesh = Mesh_Create(addr_of_mut!(cube_geo), false); +// let albedo_map = TextureLoadFromFile( +// CString::new("assets/demo/crate/Wood_Crate_001_basecolor.jpg") +// .unwrap() +// .as_ptr() as *const i8, +// ); +// let roughness_map = TextureLoadFromFile( +// CString::new("assets/demo/crate/Wood_Crate_001_roughness.jpg") +// .unwrap() +// .as_ptr() as *const i8, +// ); +// let normal_map = TextureLoadFromFile( +// CString::new("assets/demo/crate/Wood_Crate_001_normal.jpg") +// .unwrap() +// .as_ptr() as *const i8, +// ); +// let ao_map = TextureLoadFromFile( +// CString::new("assets/demo/crate/Wood_Crate_001_ambientOcclusion.jpg") +// .unwrap() +// .as_ptr() as *const i8, +// ); +// let name: [i8; 64] = [0; 64]; +// let mut crate_mat = Material { +// name: name, +// kind: 0, +// param_albedo: Vec3 { +// x: 0.0, +// y: 0.0, +// z: 0.0, +// }, +// param_metallic: 0.0, +// param_roughness: 0.0, +// param_ao: 0.0, +// pbr_albedo_map: albedo_map, +// pbr_normal_map: normal_map, +// metal_roughness_combined: true, +// pbr_metallic_map: TextureHandle { raw: 99999 }, +// pbr_roughness_map: roughness_map, +// pbr_ao_map: ao_map, +// }; +// let crate_renderent = RenderEnt { +// mesh: addr_of_mut!(crate_mesh), +// material: addr_of_mut!(crate_mat), +// affine: mat4_ident(), +// casts_shadows: true, +// }; +// let mut render_entities: [RenderEnt; 1] = [crate_renderent]; - // main loop - while !ShouldExit() { - Frame_Begin(); +// // main loop +// while !ShouldExit() { +// Frame_Begin(); - Render_RenderEntities(render_entities.as_mut_ptr(), render_entities.len()); +// Render_RenderEntities(render_entities.as_mut_ptr(), render_entities.len()); - Frame_End(); - } -} +// Frame_End(); +// } +// } fn main() { println!("Running from Rust!"); - unsafe { - run_game(); - } + // unsafe { + // run_game(); + // } } |