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-rw-r--r--examples/skinned_animation/ex_skinned_animation.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/examples/skinned_animation/ex_skinned_animation.c b/examples/skinned_animation/ex_skinned_animation.c
index 7704b99..25fc097 100644
--- a/examples/skinned_animation/ex_skinned_animation.c
+++ b/examples/skinned_animation/ex_skinned_animation.c
@@ -66,6 +66,8 @@ int main() {
// quat rot = quat_ident();
Transform tf = transform_create(VEC3_ZERO, quat_ident(), 1.0);
+ // TODO: Drawing should still just use the PBR pipeline
+
// draw_skinned_model(&core->renderer, &game.camera, simple_skin, tf, &our_scene);
Frame_End();