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-rw-r--r--src/maths/primitives.c14
-rw-r--r--src/maths/primitives.h15
2 files changed, 15 insertions, 14 deletions
diff --git a/src/maths/primitives.c b/src/maths/primitives.c
index bb8a348..1e1e673 100644
--- a/src/maths/primitives.c
+++ b/src/maths/primitives.c
@@ -6,11 +6,6 @@
#include "render_types.h"
// --- Helpers
-#define VERT_3D(arr, pos, norm, uv) \
- { \
- Vertex v = { .static_3d = { .position = pos, .normal = norm, .tex_coords = uv } }; \
- Vertex_darray_push(arr, v); \
- }
void push_triangle(u32_darray* arr, u32 i0, u32 i1, u32 i2) {
u32_darray_push(arr, i0);
@@ -58,15 +53,6 @@ Geometry Geo_CreatePlane(f32x2 extents) {
return geo;
}
-static const Vec3 BACK_BOT_LEFT = (Vec3){ 0, 0, 0 };
-static const Vec3 BACK_BOT_RIGHT = (Vec3){ 1, 0, 0 };
-static const Vec3 BACK_TOP_LEFT = (Vec3){ 0, 1, 0 };
-static const Vec3 BACK_TOP_RIGHT = (Vec3){ 1, 1, 0 };
-static const Vec3 FRONT_BOT_LEFT = (Vec3){ 0, 0, 1 };
-static const Vec3 FRONT_BOT_RIGHT = (Vec3){ 1, 0, 1 };
-static const Vec3 FRONT_TOP_LEFT = (Vec3){ 0, 1, 1 };
-static const Vec3 FRONT_TOP_RIGHT = (Vec3){ 1, 1, 1 };
-
Geometry Geo_CreateCuboid(f32x3 extents) {
Vertex_darray* vertices = Vertex_darray_new(36);
diff --git a/src/maths/primitives.h b/src/maths/primitives.h
index 38ae1de..f7b390d 100644
--- a/src/maths/primitives.h
+++ b/src/maths/primitives.h
@@ -11,3 +11,18 @@ Geometry Geo_CreateCuboid(f32x3 extents);
Geometry Geo_CreateCylinder(f32 radius, f32 height, u32 resolution);
Geometry Geo_CreateUVsphere(f32 radius, u32 north_south_lines, u32 east_west_lines);
Geometry Geo_CreateIcosphere(f32 radius, f32 n_subdivisions);
+
+static const Vec3 BACK_BOT_LEFT = (Vec3){ 0, 0, 0 };
+static const Vec3 BACK_BOT_RIGHT = (Vec3){ 1, 0, 0 };
+static const Vec3 BACK_TOP_LEFT = (Vec3){ 0, 1, 0 };
+static const Vec3 BACK_TOP_RIGHT = (Vec3){ 1, 1, 0 };
+static const Vec3 FRONT_BOT_LEFT = (Vec3){ 0, 0, 1 };
+static const Vec3 FRONT_BOT_RIGHT = (Vec3){ 1, 0, 1 };
+static const Vec3 FRONT_TOP_LEFT = (Vec3){ 0, 1, 1 };
+static const Vec3 FRONT_TOP_RIGHT = (Vec3){ 1, 1, 1 };
+
+#define VERT_3D(arr, pos, norm, uv) \
+ { \
+ Vertex v = { .static_3d = { .position = pos, .normal = norm, .tex_coords = uv } }; \
+ Vertex_darray_push(arr, v); \
+ } \ No newline at end of file