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+/**
+ * @file bind_group_layouts.h
+ * @author your name (you@domain.com)
+ * @brief Common bindgroups (descriptor set layouts)
+ * @version 0.1
+ * @date 2024-04-28
+ *
+ * @copyright Copyright (c) 2024
+ *
+ */
+#pragma once
+#include "defines.h"
+#include "maths_types.h"
+
+// Three major sets
+
+// 1. Scene / Global
+typedef struct bg_globals {
+ mat4 view;
+ mat4 projection;
+ f32 total_time;
+ f32 delta_time;
+} bg_globals;
+
+// 2. Material (once per object)
+
+// 3. Per draw call
+typedef struct bg_model {
+ mat4 model;
+} bg_model;