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+/**
+ * @file render.h
+ * @author your name (you@domain.com)
+ * @brief Renderer frontend
+ * @version 0.1
+ * @date 2024-03-21
+ *
+ * @copyright Copyright (c) 2024
+ *
+ */
+#pragma once
+
+#include "camera.h"
+#include "loaders.h"
+#include "render_types.h"
+#include "transform_hierarchy.h"
+
+// --- Lifecycle
+/** @brief initialise the render system frontend */
+bool renderer_init(renderer* ren);
+/** @brief shutdown the render system frontend */
+void renderer_shutdown(renderer* ren);
+
+void renderer_on_resize(renderer* ren);
+
+struct render_packet;
+
+// --- Frame
+
+void render_frame_begin(renderer* ren);
+void render_frame_end(renderer* ren);
+void render_frame_draw(renderer* ren);
+
+// --- models meshes
+void model_upload_meshes(renderer* ren, model* model);
+void draw_model(renderer* ren, camera* camera, model* model, mat4* tf, scene* scene);
+void draw_mesh(renderer* ren, mesh* mesh, mat4* tf, material* mat, mat4* view, mat4* proj);
+void draw_scene(arena* frame, model_darray* models, renderer* ren, camera* camera,
+ transform_hierarchy* tfh, scene* scene);
+
+void draw_skinned_model(renderer* ren, camera* cam, model* model, transform tf, scene* scene);
+
+void model_destroy(model* model);
+
+// ---
+texture texture_data_load(const char* path, bool invert_y); // #frontend