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AgeCommit message (Collapse)Author
2024-04-06use 0 in stbi_load again. need to investigate more lateromniscient
2024-04-06storing joints and weightsOmniscient
2024-04-06wip: get integersomniscient
2024-04-06add a skinned model example from gltf sample models.omniscient
2024-04-05close.omniscient
2024-04-04loading animation data - step 1omnisci3nce
2024-04-04add AnimatedCubeomnisci3nce
2024-04-04Merge branch 'cel-60-scaffold-vulkan' into cel-67-load-animation-data-from-gltfomnisci3nce
2024-04-04create example file for animationomniscient
2024-04-04Merge pull request #8 from omnisci3nce/cel-56-load-gltf-filesJoshua Rowe
Cel 56 load gltf files
2024-04-04chore: formatomniscient
2024-04-04fix weird linebreakomniscient
2024-04-04loading texturesomniscient
2024-04-03load gltf vertices and indices. need to move to git LFS!omnisci3nce
2024-04-03some code from last repoOmniscient
2024-04-03copy code from previous repoOmniscient
2024-04-03add cgltf dependencyOmniscient
2024-04-03make set explicitomnisci3nce
2024-04-01image / textures !Omniscient
2024-03-31adding image creation for texturesOmniscient
2024-03-31redesigning the renderer backendomniscient
2024-03-31fix discrepancy between opengl and vulkanOmniscient
2024-03-31redo cube primitive vertex and normalsOmniscient
2024-03-31more api designomniscient
2024-03-31working on cube (hardcoded)Omniscient
2024-03-30fix main loop exampleOmniscient
2024-03-30Merge branch 'cel-60-scaffold-vulkan' into cleanroom-vulkanOmniscient
2024-03-30vulkan glossaryOmniscient
2024-03-30chore: formatOmniscient
2024-03-30start adding mouse input processingOmniscient
2024-03-30square boi recedes into the distance.Omniscient
2024-03-30uniform with descriptor set. fix image_index being 4 when expoected to be 3Omniscient
2024-03-30chore format lintOmniscient
2024-03-30get it working on other PC. hacky code in placeOmniscient
2024-03-29triangleomnisci3nce
2024-03-28sphere argsomniscient
2024-03-28more apiomniscient
2024-03-27brainsforming refined layout for rendereromniscient
2024-03-27start going through Kohi episode 26omnisci3nce
2024-03-27simple shaders for testingomnisci3nce
2024-03-26compile shader to spirv in build. start adding shader module codeomnisci3nce
2024-03-25clearing the screen with a clear color!omnisci3nce
2024-03-25sync objectsomnisci3nce
2024-03-25chore: formatomniscient
2024-03-25wip: framebuffer creationomniscient
2024-03-24wip: framebuffer structomnisci3nce
2024-03-24command pool and allocate command buffersomnisci3nce
2024-03-24swapchain creation and main renderpassomnisci3nce
2024-03-24creating swapchainomnisci3nce
2024-03-23temporarily ignore compute queueomnisci3nce
need to understand the family queue indexes more, as it was complaining about present and compute both having index 2