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Author
2024-05-19
cube compiles again
Omniscient
2024-05-18
working on image creation
Omniscient
2024-05-17
cube working
Omniscient
2024-05-12
more restructuring
omniscient
2024-05-12
uniforms working with hardcoded stuff
Omniscient
2024-05-11
WIP: shader data
Omniscient
2024-05-11
prototyping shader data
omniscient
2024-05-11
draw with indexes
Omniscient
2024-05-11
upload data using staging buffer. use vertex buffer data
Omniscient
2024-05-10
initiate scene when bringing up core
Omniscient
2024-05-10
make core a static and add a default scene to it
Omniscient
2024-05-09
fix some validation errors
Omniscient
2024-05-09
frames in flight. recreate swapchain
Omniscient
2024-05-08
we are so triangle
Omniscient
2024-05-08
finishing submission + presentation for triangle example
Omniscient
2024-05-07
framebuffers, and create commandbuffer
Omniscient
2024-05-04
set up most of basic pipeline state
Omniscient
2024-04-28
start on pipeline layout, pipeline, renderpass
omnisci3nce
2024-04-28
start porting vulkan code to new RAL
omnisci3nce
2024-04-28
getting vulkan working on windows
omnisci3nce
2024-04-27
getting us compiling on windows
omnisci3nce
2024-04-27
Merge remote-tracking branch 'origin/cel-67-load-animation-data-from-gltf' in...
omnisci3nce
2024-04-27
Start moving more files to using ral.h
omniscient
2024-04-27
Merge branch 'brainstorming-systems' into ral
omniscient
2024-04-23
update variable naming in gltf example
Omniscient
2024-04-21
swap camera side to match khronos's sample viewer
Omniscient
2024-04-21
misc cleanup
Omniscient
2024-04-21
minor cleanup
Omniscient
2024-04-21
make it compile
Omniscient
2024-04-21
Merge branch 'master' into cel-67-load-animation-data-from-gltf
Omniscient
2024-04-21
fix draw_model call
Omniscient
2024-04-21
Merge branch 'master' into cel-41-port-over-a-basic-3d-scene-example
Omniscient
2024-04-20
it works with negating Y axis of local transform and inverse bind matrix. I h...
Omniscient
2024-04-07
its bending but not deforming as expected, looks like rotating around model o...
omnisci3nce
2024-04-07
visualising bone indices
Omniscient
2024-04-06
separate pipeline for skinned meshes
Omniscient
2024-04-06
storing joints and weights
Omniscient
2024-04-06
wip: get integers
omniscient
2024-04-06
add a skinned model example from gltf sample models.
omniscient
2024-04-05
close.
omniscient
2024-04-04
loading animation data - step 1
omnisci3nce
2024-04-04
add AnimatedCube
omnisci3nce
2024-04-04
Merge branch 'cel-60-scaffold-vulkan' into cel-67-load-animation-data-from-gltf
omnisci3nce
2024-04-04
create example file for animation
omniscient
2024-04-04
loading textures
omniscient
2024-04-03
load gltf vertices and indices. need to move to git LFS!
omnisci3nce
2024-04-01
image / textures !
Omniscient
2024-03-31
redo cube primitive vertex and normals
Omniscient
2024-03-31
working on cube (hardcoded)
Omniscient
2024-03-30
fix main loop example
Omniscient
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