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#pragma once
#include "defines.h"
#define GPU_SWAPCHAIN_IMG_COUNT 2
typedef struct gpu_swapchain {
} gpu_swapchain;
typedef struct gpu_device {
// In Vulkan we store both physical and logical device here
VkPhysicalDevice physical_device;
VkDevice logical_device;
VkPhysicalDeviceProperties properties;
VkPhysicalDeviceFeatures features;
VkPhysicalDeviceMemoryProperties memory;
VkCommandPool pool;
} gpu_device;
typedef struct gpu_pipeline {
} gpu_pipeline;
typedef struct gpu_renderpass {
VkRenderPass vk_handle;
VkFramebuffer framebuffers[GPU_SWAPCHAIN_IMG_COUNT];
} gpu_renderpass;
typedef struct gpu_cmd_encoder {
VkCommandBuffer cmd_buffer;
} gpu_cmd_encoder;
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