diff options
author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-10-05 12:43:38 +1000 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-10-05 12:43:38 +1000 |
commit | 54354e32c6498cc7f8839ab4deb1208d37216cc5 (patch) | |
tree | 7759597b971ba59d6af841a5bed793c229dd4c2b | |
parent | be8ab99b38c25e899008582d68e891150b328a4d (diff) |
Begin simplifying project structure and removing examples
34 files changed, 556 insertions, 3811 deletions
diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..311e873 --- /dev/null +++ b/Makefile @@ -0,0 +1,48 @@ +CC := clang +INCLUDES := -I./include -Ideps/glfw-3.3.8/include/GLFW +CFLAGS := -Wall -Wextra -O2 $(INCLUDES) +LDFLAGS := -lglfw3 + +# Directories +SRC_DIR := new_src +BUILD_DIR := build +OBJ_DIR := $(BUILD_DIR)/objs +SHADER_DIR := assets/shaders +SHADER_OUT_DIR := $(BUILD_DIR)/shaders + +# Source files +SRCS := $(wildcard $(SRC_DIR)/*.c $(SRC_DIR)/**/*.c) +OBJS := $(patsubst $(SRC_DIR)/%.c,$(OBJ_DIR)/%.o,$(SRCS)) + +# Library outputs +STATIC_LIB := $(BUILD_DIR)/libceleritas.a +SHARED_LIB := $(BUILD_DIR)/libceleritas.so + +## Makefile notes +# $@ - target of current rule +# $^ - prerequisites of current rule separated by spaces +# $< - first prerequisite file only + +$(OBJ_DIR)/%.o: $(SRC_DIR)/%.c + @mkdir -p $(OBJ_DIR) + $(CC) $(CFLAGS) -c $< -o $@ + +$(SHARED_LIB): $(OBJS) + @mkdir -p $(BUILD_DIR) + $(CC) -shared -o $@ $^ $(LDFLAGS) + +$(STATIC_LIB): $(OBJS) + @mkdir -p $(BUILD_DIR) + ar rcs $@ $^ + +shared: $(SHARED_LIB) + +static: $(STATIC_LIB) + +.PHONY: all +all: shared static + + +.PHONY: clean +clean: + rm -rf $(BUILD_DIR) @@ -0,0 +1,9 @@ +- [ ] Port build to Makefile + - glsl -> spirv + - compile static lib + - compile shared lib + - compile and run tests + - compile example +- [ ] Consolidate down to one example +- [ ] Get rid of doxygen +- [ ] Move to Vulkan-first rendering diff --git a/bindgen/BINDGEN.md b/bindgen/BINDGEN.md index 57c0f5b..da7c785 100644 --- a/bindgen/BINDGEN.md +++ b/bindgen/BINDGEN.md @@ -4,5 +4,4 @@ Planned languages are: - OCaml (due to fairly different semantics we may have an extra high-level wrapper around the C bindings for convenience) - Odin -- Zig -- Rust
\ No newline at end of file +- Rust diff --git a/doxyfile b/doxyfile deleted file mode 100644 index 1eb76bb..0000000 --- a/doxyfile +++ /dev/null @@ -1,2822 +0,0 @@ -# Doxyfile 1.9.8 - -# This file describes the settings to be used by the documentation system -# doxygen (www.doxygen.org) for a project. -# -# All text after a double hash (##) is considered a comment and is placed in -# front of the TAG it is preceding. -# -# All text after a single hash (#) is considered a comment and will be ignored. -# The format is: -# TAG = value [value, ...] -# For lists, items can also be appended using: -# TAG += value [value, ...] -# Values that contain spaces should be placed between quotes (\" \"). -# -# Note: -# -# Use doxygen to compare the used configuration file with the template -# configuration file: -# doxygen -x [configFile] -# Use doxygen to compare the used configuration file with the template -# configuration file without replacing the environment variables or CMake type -# replacement variables: -# doxygen -x_noenv [configFile] - -#--------------------------------------------------------------------------- -# Project related configuration options -#--------------------------------------------------------------------------- - -# This tag specifies the encoding used for all characters in the configuration -# file that follow. The default is UTF-8 which is also the encoding used for all -# text before the first occurrence of this tag. Doxygen uses libiconv (or the -# iconv built into libc) for the transcoding. See -# https://www.gnu.org/software/libiconv/ for the list of possible encodings. -# The default value is: UTF-8. - -DOXYFILE_ENCODING = UTF-8 - -# The PROJECT_NAME tag is a single word (or a sequence of words surrounded by -# double-quotes, unless you are using Doxywizard) that should identify the -# project for which the documentation is generated. This name is used in the -# title of most generated pages and in a few other places. -# The default value is: My Project. - -PROJECT_NAME = celeritas - -# The PROJECT_NUMBER tag can be used to enter a project or revision number. This -# could be handy for archiving the generated documentation or if some version -# control system is used. - -PROJECT_NUMBER = 0.1.0 - -# Using the PROJECT_BRIEF tag one can provide an optional one line description -# for a project that appears at the top of each page and should give viewer a -# quick idea about the purpose of the project. Keep the description short. - -PROJECT_BRIEF = - -# With the PROJECT_LOGO tag one can specify a logo or an icon that is included -# in the documentation. The maximum height of the logo should not exceed 55 -# pixels and the maximum width should not exceed 200 pixels. Doxygen will copy -# the logo to the output directory. - -PROJECT_LOGO = - -# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) path -# into which the generated documentation will be written. If a relative path is -# entered, it will be relative to the location where doxygen was started. If -# left blank the current directory will be used. - -OUTPUT_DIRECTORY = build - -# If the CREATE_SUBDIRS tag is set to YES then doxygen will create up to 4096 -# sub-directories (in 2 levels) under the output directory of each output format -# and will distribute the generated files over these directories. Enabling this -# option can be useful when feeding doxygen a huge amount of source files, where -# putting all generated files in the same directory would otherwise causes -# performance problems for the file system. Adapt CREATE_SUBDIRS_LEVEL to -# control the number of sub-directories. -# The default value is: NO. - -CREATE_SUBDIRS = NO - -# Controls the number of sub-directories that will be created when -# CREATE_SUBDIRS tag is set to YES. Level 0 represents 16 directories, and every -# level increment doubles the number of directories, resulting in 4096 -# directories at level 8 which is the default and also the maximum value. The -# sub-directories are organized in 2 levels, the first level always has a fixed -# number of 16 directories. -# Minimum value: 0, maximum value: 8, default value: 8. -# This tag requires that the tag CREATE_SUBDIRS is set to YES. - -CREATE_SUBDIRS_LEVEL = 8 - -# If the ALLOW_UNICODE_NAMES tag is set to YES, doxygen will allow non-ASCII -# characters to appear in the names of generated files. If set to NO, non-ASCII -# characters will be escaped, for example _xE3_x81_x84 will be used for Unicode -# U+3044. -# The default value is: NO. - -ALLOW_UNICODE_NAMES = NO - -# The OUTPUT_LANGUAGE tag is used to specify the language in which all -# documentation generated by doxygen is written. Doxygen will use this -# information to generate all constant output in the proper language. -# Possible values are: Afrikaans, Arabic, Armenian, Brazilian, Bulgarian, -# Catalan, Chinese, Chinese-Traditional, Croatian, Czech, Danish, Dutch, English -# (United States), Esperanto, Farsi (Persian), Finnish, French, German, Greek, -# Hindi, Hungarian, Indonesian, Italian, Japanese, Japanese-en (Japanese with -# English messages), Korean, Korean-en (Korean with English messages), Latvian, -# Lithuanian, Macedonian, Norwegian, Persian (Farsi), Polish, Portuguese, -# Romanian, Russian, Serbian, Serbian-Cyrillic, Slovak, Slovene, Spanish, -# Swedish, Turkish, Ukrainian and Vietnamese. -# The default value is: English. - -OUTPUT_LANGUAGE = English - -# If the BRIEF_MEMBER_DESC tag is set to YES, doxygen will include brief member -# descriptions after the members that are listed in the file and class -# documentation (similar to Javadoc). Set to NO to disable this. -# The default value is: YES. - -BRIEF_MEMBER_DESC = YES - -# If the REPEAT_BRIEF tag is set to YES, doxygen will prepend the brief -# description of a member or function before the detailed description -# -# Note: If both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the -# brief descriptions will be completely suppressed. -# The default value is: YES. - -REPEAT_BRIEF = YES - -# This tag implements a quasi-intelligent brief description abbreviator that is -# used to form the text in various listings. Each string in this list, if found -# as the leading text of the brief description, will be stripped from the text -# and the result, after processing the whole list, is used as the annotated -# text. Otherwise, the brief description is used as-is. 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This can be useful is your file systems doesn't -# support long names like on DOS, Mac, or CD-ROM. -# The default value is: NO. - -SHORT_NAMES = NO - -# If the JAVADOC_AUTOBRIEF tag is set to YES then doxygen will interpret the -# first line (until the first dot) of a Javadoc-style comment as the brief -# description. If set to NO, the Javadoc-style will behave just like regular Qt- -# style comments (thus requiring an explicit @brief command for a brief -# description.) -# The default value is: NO. - -JAVADOC_AUTOBRIEF = NO - -# If the JAVADOC_BANNER tag is set to YES then doxygen will interpret a line -# such as -# /*************** -# as being the beginning of a Javadoc-style comment "banner". If set to NO, the -# Javadoc-style will behave just like regular comments and it will not be -# interpreted by doxygen. -# The default value is: NO. - -JAVADOC_BANNER = NO - -# If the QT_AUTOBRIEF tag is set to YES then doxygen will interpret the first -# line (until the first dot) of a Qt-style comment as the brief description. If -# set to NO, the Qt-style will behave just like regular Qt-style comments (thus -# requiring an explicit \brief command for a brief description.) -# The default value is: NO. - -QT_AUTOBRIEF = NO - -# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make doxygen treat a -# multi-line C++ special comment block (i.e. a block of //! or /// comments) as -# a brief description. This used to be the default behavior. The new default is -# to treat a multi-line C++ comment block as a detailed description. Set this -# tag to YES if you prefer the old behavior instead. -# -# Note that setting this tag to YES also means that rational rose comments are -# not recognized any more. -# The default value is: NO. - -MULTILINE_CPP_IS_BRIEF = NO - -# By default Python docstrings are displayed as preformatted text and doxygen's -# special commands cannot be used. By setting PYTHON_DOCSTRING to NO the -# doxygen's special commands can be used and the contents of the docstring -# documentation blocks is shown as doxygen documentation. -# The default value is: YES. - -PYTHON_DOCSTRING = YES - -# If the INHERIT_DOCS tag is set to YES then an undocumented member inherits the -# documentation from any documented member that it re-implements. -# The default value is: YES. - -INHERIT_DOCS = YES - -# If the SEPARATE_MEMBER_PAGES tag is set to YES then doxygen will produce a new -# page for each member. If set to NO, the documentation of a member will be part -# of the file/class/namespace that contains it. -# The default value is: NO. - -SEPARATE_MEMBER_PAGES = NO - -# The TAB_SIZE tag can be used to set the number of spaces in a tab. Doxygen -# uses this value to replace tabs by spaces in code fragments. -# Minimum value: 1, maximum value: 16, default value: 4. - -TAB_SIZE = 4 - -# This tag can be used to specify a number of aliases that act as commands in -# the documentation. An alias has the form: -# name=value -# For example adding -# "sideeffect=@par Side Effects:^^" -# will allow you to put the command \sideeffect (or @sideeffect) in the -# documentation, which will result in a user-defined paragraph with heading -# "Side Effects:". Note that you cannot put \n's in the value part of an alias -# to insert newlines (in the resulting output). You can put ^^ in the value part -# of an alias to insert a newline as if a physical newline was in the original -# file. When you need a literal { or } or , in the value part of an alias you -# have to escape them by means of a backslash (\), this can lead to conflicts -# with the commands \{ and \} for these it is advised to use the version @{ and -# @} or use a double escape (\\{ and \\}) - -ALIASES = - -# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources -# only. Doxygen will then generate output that is more tailored for C. For -# instance, some of the names that are used will be different. The list of all -# members will be omitted, etc. -# The default value is: NO. - -OPTIMIZE_OUTPUT_FOR_C = NO - -# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java or -# Python sources only. Doxygen will then generate output that is more tailored -# for that language. For instance, namespaces will be presented as packages, -# qualified scopes will look different, etc. -# The default value is: NO. - -OPTIMIZE_OUTPUT_JAVA = NO - -# Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran -# sources. Doxygen will then generate output that is tailored for Fortran. -# The default value is: NO. - -OPTIMIZE_FOR_FORTRAN = NO - -# Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL -# sources. Doxygen will then generate output that is tailored for VHDL. -# The default value is: NO. - -OPTIMIZE_OUTPUT_VHDL = NO - -# Set the OPTIMIZE_OUTPUT_SLICE tag to YES if your project consists of Slice -# sources only. Doxygen will then generate output that is more tailored for that -# language. For instance, namespaces will be presented as modules, types will be -# separated into more groups, etc. -# The default value is: NO. - -OPTIMIZE_OUTPUT_SLICE = NO - -# Doxygen selects the parser to use depending on the extension of the files it -# parses. With this tag you can assign which parser to use for a given -# extension. Doxygen has a built-in mapping, but you can override or extend it -# using this tag. The format is ext=language, where ext is a file extension, and -# language is one of the parsers supported by doxygen: IDL, Java, JavaScript, -# Csharp (C#), C, C++, Lex, D, PHP, md (Markdown), Objective-C, Python, Slice, -# VHDL, Fortran (fixed format Fortran: FortranFixed, free formatted Fortran: -# FortranFree, unknown formatted Fortran: Fortran. In the later case the parser -# tries to guess whether the code is fixed or free formatted code, this is the -# default for Fortran type files). 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By default anonymous namespace -# are hidden. -# The default value is: NO. - -EXTRACT_ANON_NSPACES = NO - -# If this flag is set to YES, the name of an unnamed parameter in a declaration -# will be determined by the corresponding definition. By default unnamed -# parameters remain unnamed in the output. -# The default value is: YES. - -RESOLVE_UNNAMED_PARAMS = YES - -# If the HIDE_UNDOC_MEMBERS tag is set to YES, doxygen will hide all -# undocumented members inside documented classes or files. If set to NO these -# members will be included in the various overviews, but no documentation -# section is generated. This option has no effect if EXTRACT_ALL is enabled. -# The default value is: NO. - -HIDE_UNDOC_MEMBERS = NO - -# If the HIDE_UNDOC_CLASSES tag is set to YES, doxygen will hide all -# undocumented classes that are normally visible in the class hierarchy. If set -# to NO, these classes will be included in the various overviews. This option -# will also hide undocumented C++ concepts if enabled. This option has no effect -# if EXTRACT_ALL is enabled. -# The default value is: NO. - -HIDE_UNDOC_CLASSES = NO - -# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, doxygen will hide all friend -# declarations. If set to NO, these declarations will be included in the -# documentation. -# The default value is: NO. - -HIDE_FRIEND_COMPOUNDS = NO - -# If the HIDE_IN_BODY_DOCS tag is set to YES, doxygen will hide any -# documentation blocks found inside the body of a function. If set to NO, these -# blocks will be appended to the function's detailed documentation block. -# The default value is: NO. - -HIDE_IN_BODY_DOCS = NO - -# The INTERNAL_DOCS tag determines if documentation that is typed after a -# \internal command is included. If the tag is set to NO then the documentation -# will be excluded. Set it to YES to include the internal documentation. -# The default value is: NO. - -INTERNAL_DOCS = NO - -# With the correct setting of option CASE_SENSE_NAMES doxygen will better be -# able to match the capabilities of the underlying filesystem. In case the -# filesystem is case sensitive (i.e. it supports files in the same directory -# whose names only differ in casing), the option must be set to YES to properly -# deal with such files in case they appear in the input. For filesystems that -# are not case sensitive the option should be set to NO to properly deal with -# output files written for symbols that only differ in casing, such as for two -# classes, one named CLASS and the other named Class, and to also support -# references to files without having to specify the exact matching casing. On -# Windows (including Cygwin) and MacOS, users should typically set this option -# to NO, whereas on Linux or other Unix flavors it should typically be set to -# YES. -# Possible values are: SYSTEM, NO and YES. -# The default value is: SYSTEM. - -CASE_SENSE_NAMES = SYSTEM - -# If the HIDE_SCOPE_NAMES tag is set to NO then doxygen will show members with -# their full class and namespace scopes in the documentation. If set to YES, the -# scope will be hidden. -# The default value is: NO. - -HIDE_SCOPE_NAMES = NO - -# If the HIDE_COMPOUND_REFERENCE tag is set to NO (default) then doxygen will -# append additional text to a page's title, such as Class Reference. If set to -# YES the compound reference will be hidden. -# The default value is: NO. - -HIDE_COMPOUND_REFERENCE= NO - -# If the SHOW_HEADERFILE tag is set to YES then the documentation for a class -# will show which file needs to be included to use the class. -# The default value is: YES. - -SHOW_HEADERFILE = YES - -# If the SHOW_INCLUDE_FILES tag is set to YES then doxygen will put a list of -# the files that are included by a file in the documentation of that file. -# The default value is: YES. - -SHOW_INCLUDE_FILES = YES - -# If the SHOW_GROUPED_MEMB_INC tag is set to YES then Doxygen will add for each -# grouped member an include statement to the documentation, telling the reader -# which file to include in order to use the member. -# The default value is: NO. - -SHOW_GROUPED_MEMB_INC = NO - -# If the FORCE_LOCAL_INCLUDES tag is set to YES then doxygen will list include -# files with double quotes in the documentation rather than with sharp brackets. -# The default value is: NO. - -FORCE_LOCAL_INCLUDES = NO - -# If the INLINE_INFO tag is set to YES then a tag [inline] is inserted in the -# documentation for inline members. -# The default value is: YES. - -INLINE_INFO = YES - -# If the SORT_MEMBER_DOCS tag is set to YES then doxygen will sort the -# (detailed) documentation of file and class members alphabetically by member -# name. If set to NO, the members will appear in declaration order. -# The default value is: YES. - -SORT_MEMBER_DOCS = YES - -# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the brief -# descriptions of file, namespace and class members alphabetically by member -# name. If set to NO, the members will appear in declaration order. Note that -# this will also influence the order of the classes in the class list. -# The default value is: NO. - -SORT_BRIEF_DOCS = NO - -# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen will sort the -# (brief and detailed) documentation of class members so that constructors and -# destructors are listed first. If set to NO the constructors will appear in the -# respective orders defined by SORT_BRIEF_DOCS and SORT_MEMBER_DOCS. -# Note: If SORT_BRIEF_DOCS is set to NO this option is ignored for sorting brief -# member documentation. -# Note: If SORT_MEMBER_DOCS is set to NO this option is ignored for sorting -# detailed member documentation. -# The default value is: NO. - -SORT_MEMBERS_CTORS_1ST = NO - -# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the hierarchy -# of group names into alphabetical order. If set to NO the group names will -# appear in their defined order. -# The default value is: NO. - -SORT_GROUP_NAMES = NO - -# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be sorted by -# fully-qualified names, including namespaces. If set to NO, the class list will -# be sorted only by class name, not including the namespace part. -# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES. -# Note: This option applies only to the class list, not to the alphabetical -# list. -# The default value is: NO. - -SORT_BY_SCOPE_NAME = NO - -# If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to do proper -# type resolution of all parameters of a function it will reject a match between -# the prototype and the implementation of a member function even if there is -# only one candidate or it is obvious which candidate to choose by doing a -# simple string match. By disabling STRICT_PROTO_MATCHING doxygen will still -# accept a match between prototype and implementation in such cases. -# The default value is: NO. - -STRICT_PROTO_MATCHING = NO - -# The GENERATE_TODOLIST tag can be used to enable (YES) or disable (NO) the todo -# list. This list is created by putting \todo commands in the documentation. -# The default value is: YES. - -GENERATE_TODOLIST = YES - -# The GENERATE_TESTLIST tag can be used to enable (YES) or disable (NO) the test -# list. This list is created by putting \test commands in the documentation. -# The default value is: YES. - -GENERATE_TESTLIST = YES - -# The GENERATE_BUGLIST tag can be used to enable (YES) or disable (NO) the bug -# list. This list is created by putting \bug commands in the documentation. -# The default value is: YES. - -GENERATE_BUGLIST = YES - -# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or disable (NO) -# the deprecated list. This list is created by putting \deprecated commands in -# the documentation. -# The default value is: YES. - -GENERATE_DEPRECATEDLIST= YES - -# The ENABLED_SECTIONS tag can be used to enable conditional documentation -# sections, marked by \if <section_label> ... \endif and \cond <section_label> -# ... \endcond blocks. - -ENABLED_SECTIONS = - -# The MAX_INITIALIZER_LINES tag determines the maximum number of lines that the -# initial value of a variable or macro / define can have for it to appear in the -# documentation. If the initializer consists of more lines than specified here -# it will be hidden. Use a value of 0 to hide initializers completely. The -# appearance of the value of individual variables and macros / defines can be -# controlled using \showinitializer or \hideinitializer command in the -# documentation regardless of this setting. -# Minimum value: 0, maximum value: 10000, default value: 30. - -MAX_INITIALIZER_LINES = 30 - -# Set the SHOW_USED_FILES tag to NO to disable the list of files generated at -# the bottom of the documentation of classes and structs. If set to YES, the -# list will mention the files that were used to generate the documentation. -# The default value is: YES. - -SHOW_USED_FILES = YES - -# Set the SHOW_FILES tag to NO to disable the generation of the Files page. This -# will remove the Files entry from the Quick Index and from the Folder Tree View -# (if specified). -# The default value is: YES. - -SHOW_FILES = YES - -# Set the SHOW_NAMESPACES tag to NO to disable the generation of the Namespaces -# page. This will remove the Namespaces entry from the Quick Index and from the -# Folder Tree View (if specified). -# The default value is: YES. - -SHOW_NAMESPACES = YES - -# The FILE_VERSION_FILTER tag can be used to specify a program or script that -# doxygen should invoke to get the current version for each file (typically from -# the version control system). Doxygen will invoke the program by executing (via -# popen()) the command command input-file, where command is the value of the -# FILE_VERSION_FILTER tag, and input-file is the name of an input file provided -# by doxygen. Whatever the program writes to standard output is used as the file -# version. For an example see the documentation. - -FILE_VERSION_FILTER = - -# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed -# by doxygen. The layout file controls the global structure of the generated -# output files in an output format independent way. To create the layout file -# that represents doxygen's defaults, run doxygen with the -l option. You can -# optionally specify a file name after the option, if omitted DoxygenLayout.xml -# will be used as the name of the layout file. See also section "Changing the -# layout of pages" for information. -# -# Note that if you run doxygen from a directory containing a file called -# DoxygenLayout.xml, doxygen will parse it automatically even if the LAYOUT_FILE -# tag is left empty. - -LAYOUT_FILE = - -# The CITE_BIB_FILES tag can be used to specify one or more bib files containing -# the reference definitions. This must be a list of .bib files. The .bib -# extension is automatically appended if omitted. This requires the bibtex tool -# to be installed. See also https://en.wikipedia.org/wiki/BibTeX for more info. -# For LaTeX the style of the bibliography can be controlled using -# LATEX_BIB_STYLE. To use this feature you need bibtex and perl available in the -# search path. See also \cite for info how to create references. - -CITE_BIB_FILES = - -#--------------------------------------------------------------------------- -# Configuration options related to warning and progress messages -#--------------------------------------------------------------------------- - -# The QUIET tag can be used to turn on/off the messages that are generated to -# standard output by doxygen. If QUIET is set to YES this implies that the -# messages are off. -# The default value is: NO. - -QUIET = NO - -# The WARNINGS tag can be used to turn on/off the warning messages that are -# generated to standard error (stderr) by doxygen. If WARNINGS is set to YES -# this implies that the warnings are on. -# -# Tip: Turn warnings on while writing the documentation. -# The default value is: YES. - -WARNINGS = YES - -# If the WARN_IF_UNDOCUMENTED tag is set to YES then doxygen will generate -# warnings for undocumented members. If EXTRACT_ALL is set to YES then this flag -# will automatically be disabled. -# The default value is: YES. - -WARN_IF_UNDOCUMENTED = YES - -# If the WARN_IF_DOC_ERROR tag is set to YES, doxygen will generate warnings for -# potential errors in the documentation, such as documenting some parameters in -# a documented function twice, or documenting parameters that don't exist or -# using markup commands wrongly. -# The default value is: YES. - -WARN_IF_DOC_ERROR = YES - -# If WARN_IF_INCOMPLETE_DOC is set to YES, doxygen will warn about incomplete -# function parameter documentation. If set to NO, doxygen will accept that some -# parameters have no documentation without warning. -# The default value is: YES. - -WARN_IF_INCOMPLETE_DOC = YES - -# This WARN_NO_PARAMDOC option can be enabled to get warnings for functions that -# are documented, but have no documentation for their parameters or return -# value. If set to NO, doxygen will only warn about wrong parameter -# documentation, but not about the absence of documentation. If EXTRACT_ALL is -# set to YES then this flag will automatically be disabled. See also -# WARN_IF_INCOMPLETE_DOC -# The default value is: NO. - -WARN_NO_PARAMDOC = NO - -# If WARN_IF_UNDOC_ENUM_VAL option is set to YES, doxygen will warn about -# undocumented enumeration values. If set to NO, doxygen will accept -# undocumented enumeration values. If EXTRACT_ALL is set to YES then this flag -# will automatically be disabled. -# The default value is: NO. - -WARN_IF_UNDOC_ENUM_VAL = NO - -# If the WARN_AS_ERROR tag is set to YES then doxygen will immediately stop when -# a warning is encountered. If the WARN_AS_ERROR tag is set to FAIL_ON_WARNINGS -# then doxygen will continue running as if WARN_AS_ERROR tag is set to NO, but -# at the end of the doxygen process doxygen will return with a non-zero status. -# If the WARN_AS_ERROR tag is set to FAIL_ON_WARNINGS_PRINT then doxygen behaves -# like FAIL_ON_WARNINGS but in case no WARN_LOGFILE is defined doxygen will not -# write the warning messages in between other messages but write them at the end -# of a run, in case a WARN_LOGFILE is defined the warning messages will be -# besides being in the defined file also be shown at the end of a run, unless -# the WARN_LOGFILE is defined as - i.e. standard output (stdout) in that case -# the behavior will remain as with the setting FAIL_ON_WARNINGS. -# Possible values are: NO, YES, FAIL_ON_WARNINGS and FAIL_ON_WARNINGS_PRINT. -# The default value is: NO. - -WARN_AS_ERROR = NO - -# The WARN_FORMAT tag determines the format of the warning messages that doxygen -# can produce. The string should contain the $file, $line, and $text tags, which -# will be replaced by the file and line number from which the warning originated -# and the warning text. Optionally the format may contain $version, which will -# be replaced by the version of the file (if it could be obtained via -# FILE_VERSION_FILTER) -# See also: WARN_LINE_FORMAT -# The default value is: $file:$line: $text. - -WARN_FORMAT = "$file:$line: $text" - -# In the $text part of the WARN_FORMAT command it is possible that a reference -# to a more specific place is given. To make it easier to jump to this place -# (outside of doxygen) the user can define a custom "cut" / "paste" string. -# Example: -# WARN_LINE_FORMAT = "'vi $file +$line'" -# See also: WARN_FORMAT -# The default value is: at line $line of file $file. - -WARN_LINE_FORMAT = "at line $line of file $file" - -# The WARN_LOGFILE tag can be used to specify a file to which warning and error -# messages should be written. If left blank the output is written to standard -# error (stderr). In case the file specified cannot be opened for writing the -# warning and error messages are written to standard error. When as file - is -# specified the warning and error messages are written to standard output -# (stdout). - -WARN_LOGFILE = - -#--------------------------------------------------------------------------- -# Configuration options related to the input files -#--------------------------------------------------------------------------- - -# The INPUT tag is used to specify the files and/or directories that contain -# documented source files. You may enter file names like myfile.cpp or -# directories like /usr/src/myproject. Separate the files or directories with -# spaces. See also FILE_PATTERNS and EXTENSION_MAPPING -# Note: If this tag is empty the current directory is searched. - -INPUT = src - -# This tag can be used to specify the character encoding of the source files -# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses -# libiconv (or the iconv built into libc) for the transcoding. See the libiconv -# documentation (see: -# https://www.gnu.org/software/libiconv/) for the list of possible encodings. -# See also: INPUT_FILE_ENCODING -# The default value is: UTF-8. - -INPUT_ENCODING = UTF-8 - -# This tag can be used to specify the character encoding of the source files -# that doxygen parses The INPUT_FILE_ENCODING tag can be used to specify -# character encoding on a per file pattern basis. Doxygen will compare the file -# name with each pattern and apply the encoding instead of the default -# INPUT_ENCODING) if there is a match. The character encodings are a list of the -# form: pattern=encoding (like *.php=ISO-8859-1). See cfg_input_encoding -# "INPUT_ENCODING" for further information on supported encodings. - -INPUT_FILE_ENCODING = - -# If the value of the INPUT tag contains directories, you can use the -# FILE_PATTERNS tag to specify one or more wildcard patterns (like *.cpp and -# *.h) to filter out the source-files in the directories. -# -# Note that for custom extensions or not directly supported extensions you also -# need to set EXTENSION_MAPPING for the extension otherwise the files are not -# read by doxygen. -# -# Note the list of default checked file patterns might differ from the list of -# default file extension mappings. -# -# If left blank the following patterns are tested:*.c, *.cc, *.cxx, *.cxxm, -# *.cpp, *.cppm, *.c++, *.c++m, *.java, *.ii, *.ixx, *.ipp, *.i++, *.inl, *.idl, -# *.ddl, *.odl, *.h, *.hh, *.hxx, *.hpp, *.h++, *.ixx, *.l, *.cs, *.d, *.php, -# *.php4, *.php5, *.phtml, *.inc, *.m, *.markdown, *.md, *.mm, *.dox (to be -# provided as doxygen C comment), *.py, *.pyw, *.f90, *.f95, *.f03, *.f08, -# *.f18, *.f, *.for, *.vhd, *.vhdl, *.ucf, *.qsf and *.ice. - -FILE_PATTERNS = *.c \ - *.cc \ - *.cxx \ - *.cxxm \ - *.cpp \ - *.cppm \ - *.c++ \ - *.c++m \ - *.java \ - *.ii \ - *.ixx \ - *.ipp \ - *.i++ \ - *.inl \ - *.idl \ - *.ddl \ - *.odl \ - *.h \ - *.hh \ - *.hxx \ - *.hpp \ - *.h++ \ - *.ixx \ - *.l \ - *.cs \ - *.d \ - *.php \ - *.php4 \ - *.php5 \ - *.phtml \ - *.inc \ - *.m \ - *.markdown \ - *.md \ - *.mm \ - *.dox \ - *.py \ - *.pyw \ - *.f90 \ - *.f95 \ - *.f03 \ - *.f08 \ - *.f18 \ - *.f \ - *.for \ - *.vhd \ - *.vhdl \ - *.ucf \ - *.qsf \ - *.ice - -# The RECURSIVE tag can be used to specify whether or not subdirectories should -# be searched for input files as well. -# The default value is: NO. - -RECURSIVE = YES - -# The EXCLUDE tag can be used to specify files and/or directories that should be -# excluded from the INPUT source files. This way you can easily exclude a -# subdirectory from a directory tree whose root is specified with the INPUT tag. -# -# Note that relative paths are relative to the directory from which doxygen is -# run. - -EXCLUDE = - -# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or -# directories that are symbolic links (a Unix file system feature) are excluded -# from the input. -# The default value is: NO. - -EXCLUDE_SYMLINKS = NO - -# If the value of the INPUT tag contains directories, you can use the -# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude -# certain files from those directories. -# -# Note that the wildcards are matched against the file with absolute path, so to -# exclude all test directories for example use the pattern */test/* - -EXCLUDE_PATTERNS = - -# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names -# (namespaces, classes, functions, etc.) that should be excluded from the -# output. The symbol name can be a fully qualified name, a word, or if the -# wildcard * is used, a substring. Examples: ANamespace, AClass, -# ANamespace::AClass, ANamespace::*Test - -EXCLUDE_SYMBOLS = - -# The EXAMPLE_PATH tag can be used to specify one or more files or directories -# that contain example code fragments that are included (see the \include -# command). - -EXAMPLE_PATH = - -# If the value of the EXAMPLE_PATH tag contains directories, you can use the -# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp and -# *.h) to filter out the source-files in the directories. If left blank all -# files are included. - -EXAMPLE_PATTERNS = * - -# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be -# searched for input files to be used with the \include or \dontinclude commands -# irrespective of the value of the RECURSIVE tag. -# The default value is: NO. - -EXAMPLE_RECURSIVE = YES - -# The IMAGE_PATH tag can be used to specify one or more files or directories -# that contain images that are to be included in the documentation (see the -# \image command). - -IMAGE_PATH = - -# The INPUT_FILTER tag can be used to specify a program that doxygen should -# invoke to filter for each input file. Doxygen will invoke the filter program -# by executing (via popen()) the command: -# -# <filter> <input-file> -# -# where <filter> is the value of the INPUT_FILTER tag, and <input-file> is the -# name of an input file. Doxygen will then use the output that the filter -# program writes to standard output. If FILTER_PATTERNS is specified, this tag -# will be ignored. -# -# Note that the filter must not add or remove lines; it is applied before the -# code is scanned, but not when the output code is generated. If lines are added -# or removed, the anchors will not be placed correctly. -# -# Note that doxygen will use the data processed and written to standard output -# for further processing, therefore nothing else, like debug statements or used -# commands (so in case of a Windows batch file always use @echo OFF), should be -# written to standard output. -# -# Note that for custom extensions or not directly supported extensions you also -# need to set EXTENSION_MAPPING for the extension otherwise the files are not -# properly processed by doxygen. - -INPUT_FILTER = - -# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern -# basis. Doxygen will compare the file name with each pattern and apply the -# filter if there is a match. The filters are a list of the form: pattern=filter -# (like *.cpp=my_cpp_filter). See INPUT_FILTER for further information on how -# filters are used. If the FILTER_PATTERNS tag is empty or if none of the -# patterns match the file name, INPUT_FILTER is applied. -# -# Note that for custom extensions or not directly supported extensions you also -# need to set EXTENSION_MAPPING for the extension otherwise the files are not -# properly processed by doxygen. - -FILTER_PATTERNS = - -# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using -# INPUT_FILTER) will also be used to filter the input files that are used for -# producing the source files to browse (i.e. when SOURCE_BROWSER is set to YES). -# The default value is: NO. - -FILTER_SOURCE_FILES = NO - -# The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file -# pattern. A pattern will override the setting for FILTER_PATTERN (if any) and -# it is also possible to disable source filtering for a specific pattern using -# *.ext= (so without naming a filter). -# This tag requires that the tag FILTER_SOURCE_FILES is set to YES. - -FILTER_SOURCE_PATTERNS = - -# If the USE_MDFILE_AS_MAINPAGE tag refers to the name of a markdown file that -# is part of the input, its contents will be placed on the main page -# (index.html). This can be useful if you have a project on for instance GitHub -# and want to reuse the introduction page also for the doxygen output. - -USE_MDFILE_AS_MAINPAGE = - -# The Fortran standard specifies that for fixed formatted Fortran code all -# characters from position 72 are to be considered as comment. A common -# extension is to allow longer lines before the automatic comment starts. The -# setting FORTRAN_COMMENT_AFTER will also make it possible that longer lines can -# be processed before the automatic comment starts. -# Minimum value: 7, maximum value: 10000, default value: 72. - -FORTRAN_COMMENT_AFTER = 72 - -#--------------------------------------------------------------------------- -# Configuration options related to source browsing -#--------------------------------------------------------------------------- - -# If the SOURCE_BROWSER tag is set to YES then a list of source files will be -# generated. Documented entities will be cross-referenced with these sources. -# -# Note: To get rid of all source code in the generated output, make sure that -# also VERBATIM_HEADERS is set to NO. -# The default value is: NO. - -SOURCE_BROWSER = NO - -# Setting the INLINE_SOURCES tag to YES will include the body of functions, -# classes and enums directly into the documentation. -# The default value is: NO. - -INLINE_SOURCES = NO - -# Setting the STRIP_CODE_COMMENTS tag to YES will instruct doxygen to hide any -# special comment blocks from generated source code fragments. Normal C, C++ and -# Fortran comments will always remain visible. -# The default value is: YES. - -STRIP_CODE_COMMENTS = YES - -# If the REFERENCED_BY_RELATION tag is set to YES then for each documented -# entity all documented functions referencing it will be listed. -# The default value is: NO. - -REFERENCED_BY_RELATION = NO - -# If the REFERENCES_RELATION tag is set to YES then for each documented function -# all documented entities called/used by that function will be listed. -# The default value is: NO. - -REFERENCES_RELATION = NO - -# If the REFERENCES_LINK_SOURCE tag is set to YES and SOURCE_BROWSER tag is set -# to YES then the hyperlinks from functions in REFERENCES_RELATION and -# REFERENCED_BY_RELATION lists will link to the source code. Otherwise they will -# link to the documentation. -# The default value is: YES. - -REFERENCES_LINK_SOURCE = YES - -# If SOURCE_TOOLTIPS is enabled (the default) then hovering a hyperlink in the -# source code will show a tooltip with additional information such as prototype, -# brief description and links to the definition and documentation. Since this -# will make the HTML file larger and loading of large files a bit slower, you -# can opt to disable this feature. -# The default value is: YES. -# This tag requires that the tag SOURCE_BROWSER is set to YES. - -SOURCE_TOOLTIPS = YES - -# If the USE_HTAGS tag is set to YES then the references to source code will -# point to the HTML generated by the htags(1) tool instead of doxygen built-in -# source browser. The htags tool is part of GNU's global source tagging system -# (see https://www.gnu.org/software/global/global.html). You will need version -# 4.8.6 or higher. -# -# To use it do the following: -# - Install the latest version of global -# - Enable SOURCE_BROWSER and USE_HTAGS in the configuration file -# - Make sure the INPUT points to the root of the source tree -# - Run doxygen as normal -# -# Doxygen will invoke htags (and that will in turn invoke gtags), so these -# tools must be available from the command line (i.e. in the search path). -# -# The result: instead of the source browser generated by doxygen, the links to -# source code will now point to the output of htags. -# The default value is: NO. -# This tag requires that the tag SOURCE_BROWSER is set to YES. - -USE_HTAGS = NO - -# If the VERBATIM_HEADERS tag is set the YES then doxygen will generate a -# verbatim copy of the header file for each class for which an include is -# specified. Set to NO to disable this. -# See also: Section \class. -# The default value is: YES. - -VERBATIM_HEADERS = YES - -#--------------------------------------------------------------------------- -# Configuration options related to the alphabetical class index -#--------------------------------------------------------------------------- - -# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index of all -# compounds will be generated. Enable this if the project contains a lot of -# classes, structs, unions or interfaces. -# The default value is: YES. - -ALPHABETICAL_INDEX = YES - -# The IGNORE_PREFIX tag can be used to specify a prefix (or a list of prefixes) -# that should be ignored while generating the index headers. The IGNORE_PREFIX -# tag works for classes, function and member names. The entity will be placed in -# the alphabetical list under the first letter of the entity name that remains -# after removing the prefix. -# This tag requires that the tag ALPHABETICAL_INDEX is set to YES. - -IGNORE_PREFIX = - -#--------------------------------------------------------------------------- -# Configuration options related to the HTML output -#--------------------------------------------------------------------------- - -# If the GENERATE_HTML tag is set to YES, doxygen will generate HTML output -# The default value is: YES. - -GENERATE_HTML = YES - -# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. If a -# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of -# it. -# The default directory is: html. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_OUTPUT = html - -# The HTML_FILE_EXTENSION tag can be used to specify the file extension for each -# generated HTML page (for example: .htm, .php, .asp). -# The default value is: .html. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_FILE_EXTENSION = .html - -# The HTML_HEADER tag can be used to specify a user-defined HTML header file for -# each generated HTML page. If the tag is left blank doxygen will generate a -# standard header. -# -# To get valid HTML the header file that includes any scripts and style sheets -# that doxygen needs, which is dependent on the configuration options used (e.g. -# the setting GENERATE_TREEVIEW). It is highly recommended to start with a -# default header using -# doxygen -w html new_header.html new_footer.html new_stylesheet.css -# YourConfigFile -# and then modify the file new_header.html. See also section "Doxygen usage" -# for information on how to generate the default header that doxygen normally -# uses. -# Note: The header is subject to change so you typically have to regenerate the -# default header when upgrading to a newer version of doxygen. For a description -# of the possible markers and block names see the documentation. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_HEADER = - -# The HTML_FOOTER tag can be used to specify a user-defined HTML footer for each -# generated HTML page. If the tag is left blank doxygen will generate a standard -# footer. See HTML_HEADER for more information on how to generate a default -# footer and what special commands can be used inside the footer. See also -# section "Doxygen usage" for information on how to generate the default footer -# that doxygen normally uses. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_FOOTER = - -# The HTML_STYLESHEET tag can be used to specify a user-defined cascading style -# sheet that is used by each HTML page. It can be used to fine-tune the look of -# the HTML output. If left blank doxygen will generate a default style sheet. -# See also section "Doxygen usage" for information on how to generate the style -# sheet that doxygen normally uses. -# Note: It is recommended to use HTML_EXTRA_STYLESHEET instead of this tag, as -# it is more robust and this tag (HTML_STYLESHEET) will in the future become -# obsolete. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_STYLESHEET = - -# The HTML_EXTRA_STYLESHEET tag can be used to specify additional user-defined -# cascading style sheets that are included after the standard style sheets -# created by doxygen. Using this option one can overrule certain style aspects. -# This is preferred over using HTML_STYLESHEET since it does not replace the -# standard style sheet and is therefore more robust against future updates. -# Doxygen will copy the style sheet files to the output directory. -# Note: The order of the extra style sheet files is of importance (e.g. the last -# style sheet in the list overrules the setting of the previous ones in the -# list). -# Note: Since the styling of scrollbars can currently not be overruled in -# Webkit/Chromium, the styling will be left out of the default doxygen.css if -# one or more extra stylesheets have been specified. So if scrollbar -# customization is desired it has to be added explicitly. For an example see the -# documentation. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_EXTRA_STYLESHEET = - -# The HTML_EXTRA_FILES tag can be used to specify one or more extra images or -# other source files which should be copied to the HTML output directory. Note -# that these files will be copied to the base HTML output directory. Use the -# $relpath^ marker in the HTML_HEADER and/or HTML_FOOTER files to load these -# files. In the HTML_STYLESHEET file, use the file name only. Also note that the -# files will be copied as-is; there are no commands or markers available. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_EXTRA_FILES = - -# The HTML_COLORSTYLE tag can be used to specify if the generated HTML output -# should be rendered with a dark or light theme. -# Possible values are: LIGHT always generate light mode output, DARK always -# generate dark mode output, AUTO_LIGHT automatically set the mode according to -# the user preference, use light mode if no preference is set (the default), -# AUTO_DARK automatically set the mode according to the user preference, use -# dark mode if no preference is set and TOGGLE allow to user to switch between -# light and dark mode via a button. -# The default value is: AUTO_LIGHT. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_COLORSTYLE = AUTO_LIGHT - -# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen -# will adjust the colors in the style sheet and background images according to -# this color. Hue is specified as an angle on a color-wheel, see -# https://en.wikipedia.org/wiki/Hue for more information. For instance the value -# 0 represents red, 60 is yellow, 120 is green, 180 is cyan, 240 is blue, 300 -# purple, and 360 is red again. -# Minimum value: 0, maximum value: 359, default value: 220. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_COLORSTYLE_HUE = 220 - -# The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of the colors -# in the HTML output. For a value of 0 the output will use gray-scales only. A -# value of 255 will produce the most vivid colors. -# Minimum value: 0, maximum value: 255, default value: 100. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_COLORSTYLE_SAT = 100 - -# The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to the -# luminance component of the colors in the HTML output. Values below 100 -# gradually make the output lighter, whereas values above 100 make the output -# darker. The value divided by 100 is the actual gamma applied, so 80 represents -# a gamma of 0.8, The value 220 represents a gamma of 2.2, and 100 does not -# change the gamma. -# Minimum value: 40, maximum value: 240, default value: 80. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_COLORSTYLE_GAMMA = 80 - -# If the HTML_DYNAMIC_MENUS tag is set to YES then the generated HTML -# documentation will contain a main index with vertical navigation menus that -# are dynamically created via JavaScript. If disabled, the navigation index will -# consists of multiple levels of tabs that are statically embedded in every HTML -# page. Disable this option to support browsers that do not have JavaScript, -# like the Qt help browser. -# The default value is: YES. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_DYNAMIC_MENUS = YES - -# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML -# documentation will contain sections that can be hidden and shown after the -# page has loaded. -# The default value is: NO. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_DYNAMIC_SECTIONS = NO - -# If the HTML_CODE_FOLDING tag is set to YES then classes and functions can be -# dynamically folded and expanded in the generated HTML source code. -# The default value is: YES. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_CODE_FOLDING = YES - -# With HTML_INDEX_NUM_ENTRIES one can control the preferred number of entries -# shown in the various tree structured indices initially; the user can expand -# and collapse entries dynamically later on. Doxygen will expand the tree to -# such a level that at most the specified number of entries are visible (unless -# a fully collapsed tree already exceeds this amount). So setting the number of -# entries 1 will produce a full collapsed tree by default. 0 is a special value -# representing an infinite number of entries and will result in a full expanded -# tree by default. -# Minimum value: 0, maximum value: 9999, default value: 100. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_INDEX_NUM_ENTRIES = 100 - -# If the GENERATE_DOCSET tag is set to YES, additional index files will be -# generated that can be used as input for Apple's Xcode 3 integrated development -# environment (see: -# https://developer.apple.com/xcode/), introduced with OSX 10.5 (Leopard). To -# create a documentation set, doxygen will generate a Makefile in the HTML -# output directory. Running make will produce the docset in that directory and -# running make install will install the docset in -# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find it at -# startup. See https://developer.apple.com/library/archive/featuredarticles/Doxy -# genXcode/_index.html for more information. -# The default value is: NO. -# This tag requires that the tag GENERATE_HTML is set to YES. - -GENERATE_DOCSET = NO - -# This tag determines the name of the docset feed. A documentation feed provides -# an umbrella under which multiple documentation sets from a single provider -# (such as a company or product suite) can be grouped. -# The default value is: Doxygen generated docs. -# This tag requires that the tag GENERATE_DOCSET is set to YES. - -DOCSET_FEEDNAME = "Doxygen generated docs" - -# This tag determines the URL of the docset feed. A documentation feed provides -# an umbrella under which multiple documentation sets from a single provider -# (such as a company or product suite) can be grouped. -# This tag requires that the tag GENERATE_DOCSET is set to YES. - -DOCSET_FEEDURL = - -# This tag specifies a string that should uniquely identify the documentation -# set bundle. This should be a reverse domain-name style string, e.g. -# com.mycompany.MyDocSet. Doxygen will append .docset to the name. -# The default value is: org.doxygen.Project. -# This tag requires that the tag GENERATE_DOCSET is set to YES. - -DOCSET_BUNDLE_ID = org.doxygen.Project - -# The DOCSET_PUBLISHER_ID tag specifies a string that should uniquely identify -# the documentation publisher. This should be a reverse domain-name style -# string, e.g. com.mycompany.MyDocSet.documentation. -# The default value is: org.doxygen.Publisher. -# This tag requires that the tag GENERATE_DOCSET is set to YES. - -DOCSET_PUBLISHER_ID = org.doxygen.Publisher - -# The DOCSET_PUBLISHER_NAME tag identifies the documentation publisher. -# The default value is: Publisher. -# This tag requires that the tag GENERATE_DOCSET is set to YES. - -DOCSET_PUBLISHER_NAME = Publisher - -# If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three -# additional HTML index files: index.hhp, index.hhc, and index.hhk. The -# index.hhp is a project file that can be read by Microsoft's HTML Help Workshop -# on Windows. In the beginning of 2021 Microsoft took the original page, with -# a.o. the download links, offline the HTML help workshop was already many years -# in maintenance mode). You can download the HTML help workshop from the web -# archives at Installation executable (see: -# http://web.archive.org/web/20160201063255/http://download.microsoft.com/downlo -# ad/0/A/9/0A939EF6-E31C-430F-A3DF-DFAE7960D564/htmlhelp.exe). -# -# The HTML Help Workshop contains a compiler that can convert all HTML output -# generated by doxygen into a single compiled HTML file (.chm). Compiled HTML -# files are now used as the Windows 98 help format, and will replace the old -# Windows help format (.hlp) on all Windows platforms in the future. Compressed -# HTML files also contain an index, a table of contents, and you can search for -# words in the documentation. The HTML workshop also contains a viewer for -# compressed HTML files. -# The default value is: NO. -# This tag requires that the tag GENERATE_HTML is set to YES. - -GENERATE_HTMLHELP = NO - -# The CHM_FILE tag can be used to specify the file name of the resulting .chm -# file. You can add a path in front of the file if the result should not be -# written to the html output directory. -# This tag requires that the tag GENERATE_HTMLHELP is set to YES. - -CHM_FILE = - -# The HHC_LOCATION tag can be used to specify the location (absolute path -# including file name) of the HTML help compiler (hhc.exe). If non-empty, -# doxygen will try to run the HTML help compiler on the generated index.hhp. -# The file has to be specified with full path. -# This tag requires that the tag GENERATE_HTMLHELP is set to YES. - -HHC_LOCATION = - -# The GENERATE_CHI flag controls if a separate .chi index file is generated -# (YES) or that it should be included in the main .chm file (NO). -# The default value is: NO. -# This tag requires that the tag GENERATE_HTMLHELP is set to YES. - -GENERATE_CHI = NO - -# The CHM_INDEX_ENCODING is used to encode HtmlHelp index (hhk), content (hhc) -# and project file content. -# This tag requires that the tag GENERATE_HTMLHELP is set to YES. - -CHM_INDEX_ENCODING = - -# The BINARY_TOC flag controls whether a binary table of contents is generated -# (YES) or a normal table of contents (NO) in the .chm file. Furthermore it -# enables the Previous and Next buttons. -# The default value is: NO. -# This tag requires that the tag GENERATE_HTMLHELP is set to YES. - -BINARY_TOC = NO - -# The TOC_EXPAND flag can be set to YES to add extra items for group members to -# the table of contents of the HTML help documentation and to the tree view. -# The default value is: NO. -# This tag requires that the tag GENERATE_HTMLHELP is set to YES. - -TOC_EXPAND = NO - -# The SITEMAP_URL tag is used to specify the full URL of the place where the -# generated documentation will be placed on the server by the user during the -# deployment of the documentation. The generated sitemap is called sitemap.xml -# and placed on the directory specified by HTML_OUTPUT. In case no SITEMAP_URL -# is specified no sitemap is generated. For information about the sitemap -# protocol see https://www.sitemaps.org -# This tag requires that the tag GENERATE_HTML is set to YES. - -SITEMAP_URL = - -# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and -# QHP_VIRTUAL_FOLDER are set, an additional index file will be generated that -# can be used as input for Qt's qhelpgenerator to generate a Qt Compressed Help -# (.qch) of the generated HTML documentation. -# The default value is: NO. -# This tag requires that the tag GENERATE_HTML is set to YES. - -GENERATE_QHP = NO - -# If the QHG_LOCATION tag is specified, the QCH_FILE tag can be used to specify -# the file name of the resulting .qch file. The path specified is relative to -# the HTML output folder. -# This tag requires that the tag GENERATE_QHP is set to YES. - -QCH_FILE = - -# The QHP_NAMESPACE tag specifies the namespace to use when generating Qt Help -# Project output. For more information please see Qt Help Project / Namespace -# (see: -# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#namespace). -# The default value is: org.doxygen.Project. -# This tag requires that the tag GENERATE_QHP is set to YES. - -QHP_NAMESPACE = org.doxygen.Project - -# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating Qt -# Help Project output. For more information please see Qt Help Project / Virtual -# Folders (see: -# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#virtual-folders). -# The default value is: doc. -# This tag requires that the tag GENERATE_QHP is set to YES. - -QHP_VIRTUAL_FOLDER = doc - -# If the QHP_CUST_FILTER_NAME tag is set, it specifies the name of a custom -# filter to add. For more information please see Qt Help Project / Custom -# Filters (see: -# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#custom-filters). -# This tag requires that the tag GENERATE_QHP is set to YES. - -QHP_CUST_FILTER_NAME = - -# The QHP_CUST_FILTER_ATTRS tag specifies the list of the attributes of the -# custom filter to add. For more information please see Qt Help Project / Custom -# Filters (see: -# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#custom-filters). -# This tag requires that the tag GENERATE_QHP is set to YES. - -QHP_CUST_FILTER_ATTRS = - -# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this -# project's filter section matches. Qt Help Project / Filter Attributes (see: -# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#filter-attributes). -# This tag requires that the tag GENERATE_QHP is set to YES. - -QHP_SECT_FILTER_ATTRS = - -# The QHG_LOCATION tag can be used to specify the location (absolute path -# including file name) of Qt's qhelpgenerator. If non-empty doxygen will try to -# run qhelpgenerator on the generated .qhp file. -# This tag requires that the tag GENERATE_QHP is set to YES. - -QHG_LOCATION = - -# If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files will be -# generated, together with the HTML files, they form an Eclipse help plugin. To -# install this plugin and make it available under the help contents menu in -# Eclipse, the contents of the directory containing the HTML and XML files needs -# to be copied into the plugins directory of eclipse. The name of the directory -# within the plugins directory should be the same as the ECLIPSE_DOC_ID value. -# After copying Eclipse needs to be restarted before the help appears. -# The default value is: NO. -# This tag requires that the tag GENERATE_HTML is set to YES. - -GENERATE_ECLIPSEHELP = NO - -# A unique identifier for the Eclipse help plugin. When installing the plugin -# the directory name containing the HTML and XML files should also have this -# name. Each documentation set should have its own identifier. -# The default value is: org.doxygen.Project. -# This tag requires that the tag GENERATE_ECLIPSEHELP is set to YES. - -ECLIPSE_DOC_ID = org.doxygen.Project - -# If you want full control over the layout of the generated HTML pages it might -# be necessary to disable the index and replace it with your own. The -# DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs) at top -# of each HTML page. A value of NO enables the index and the value YES disables -# it. Since the tabs in the index contain the same information as the navigation -# tree, you can set this option to YES if you also set GENERATE_TREEVIEW to YES. -# The default value is: NO. -# This tag requires that the tag GENERATE_HTML is set to YES. - -DISABLE_INDEX = NO - -# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index -# structure should be generated to display hierarchical information. If the tag -# value is set to YES, a side panel will be generated containing a tree-like -# index structure (just like the one that is generated for HTML Help). For this -# to work a browser that supports JavaScript, DHTML, CSS and frames is required -# (i.e. any modern browser). Windows users are probably better off using the -# HTML help feature. Via custom style sheets (see HTML_EXTRA_STYLESHEET) one can -# further fine tune the look of the index (see "Fine-tuning the output"). As an -# example, the default style sheet generated by doxygen has an example that -# shows how to put an image at the root of the tree instead of the PROJECT_NAME. -# Since the tree basically has the same information as the tab index, you could -# consider setting DISABLE_INDEX to YES when enabling this option. -# The default value is: NO. -# This tag requires that the tag GENERATE_HTML is set to YES. - -GENERATE_TREEVIEW = NO - -# When both GENERATE_TREEVIEW and DISABLE_INDEX are set to YES, then the -# FULL_SIDEBAR option determines if the side bar is limited to only the treeview -# area (value NO) or if it should extend to the full height of the window (value -# YES). Setting this to YES gives a layout similar to -# https://docs.readthedocs.io with more room for contents, but less room for the -# project logo, title, and description. If either GENERATE_TREEVIEW or -# DISABLE_INDEX is set to NO, this option has no effect. -# The default value is: NO. -# This tag requires that the tag GENERATE_HTML is set to YES. - -FULL_SIDEBAR = NO - -# The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values that -# doxygen will group on one line in the generated HTML documentation. -# -# Note that a value of 0 will completely suppress the enum values from appearing -# in the overview section. -# Minimum value: 0, maximum value: 20, default value: 4. -# This tag requires that the tag GENERATE_HTML is set to YES. - -ENUM_VALUES_PER_LINE = 4 - -# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be used -# to set the initial width (in pixels) of the frame in which the tree is shown. -# Minimum value: 0, maximum value: 1500, default value: 250. -# This tag requires that the tag GENERATE_HTML is set to YES. - -TREEVIEW_WIDTH = 250 - -# If the EXT_LINKS_IN_WINDOW option is set to YES, doxygen will open links to -# external symbols imported via tag files in a separate window. -# The default value is: NO. -# This tag requires that the tag GENERATE_HTML is set to YES. - -EXT_LINKS_IN_WINDOW = NO - -# If the OBFUSCATE_EMAILS tag is set to YES, doxygen will obfuscate email -# addresses. -# The default value is: YES. -# This tag requires that the tag GENERATE_HTML is set to YES. - -OBFUSCATE_EMAILS = YES - -# If the HTML_FORMULA_FORMAT option is set to svg, doxygen will use the pdf2svg -# tool (see https://github.com/dawbarton/pdf2svg) or inkscape (see -# https://inkscape.org) to generate formulas as SVG images instead of PNGs for -# the HTML output. These images will generally look nicer at scaled resolutions. -# Possible values are: png (the default) and svg (looks nicer but requires the -# pdf2svg or inkscape tool). -# The default value is: png. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_FORMULA_FORMAT = png - -# Use this tag to change the font size of LaTeX formulas included as images in -# the HTML documentation. When you change the font size after a successful -# doxygen run you need to manually remove any form_*.png images from the HTML -# output directory to force them to be regenerated. -# Minimum value: 8, maximum value: 50, default value: 10. -# This tag requires that the tag GENERATE_HTML is set to YES. - -FORMULA_FONTSIZE = 10 - -# The FORMULA_MACROFILE can contain LaTeX \newcommand and \renewcommand commands -# to create new LaTeX commands to be used in formulas as building blocks. See -# the section "Including formulas" for details. - -FORMULA_MACROFILE = - -# Enable the USE_MATHJAX option to render LaTeX formulas using MathJax (see -# https://www.mathjax.org) which uses client side JavaScript for the rendering -# instead of using pre-rendered bitmaps. Use this if you do not have LaTeX -# installed or if you want to formulas look prettier in the HTML output. When -# enabled you may also need to install MathJax separately and configure the path -# to it using the MATHJAX_RELPATH option. -# The default value is: NO. -# This tag requires that the tag GENERATE_HTML is set to YES. - -USE_MATHJAX = NO - -# With MATHJAX_VERSION it is possible to specify the MathJax version to be used. -# Note that the different versions of MathJax have different requirements with -# regards to the different settings, so it is possible that also other MathJax -# settings have to be changed when switching between the different MathJax -# versions. -# Possible values are: MathJax_2 and MathJax_3. -# The default value is: MathJax_2. -# This tag requires that the tag USE_MATHJAX is set to YES. - -MATHJAX_VERSION = MathJax_2 - -# When MathJax is enabled you can set the default output format to be used for -# the MathJax output. For more details about the output format see MathJax -# version 2 (see: -# http://docs.mathjax.org/en/v2.7-latest/output.html) and MathJax version 3 -# (see: -# http://docs.mathjax.org/en/latest/web/components/output.html). -# Possible values are: HTML-CSS (which is slower, but has the best -# compatibility. This is the name for Mathjax version 2, for MathJax version 3 -# this will be translated into chtml), NativeMML (i.e. MathML. Only supported -# for NathJax 2. For MathJax version 3 chtml will be used instead.), chtml (This -# is the name for Mathjax version 3, for MathJax version 2 this will be -# translated into HTML-CSS) and SVG. -# The default value is: HTML-CSS. -# This tag requires that the tag USE_MATHJAX is set to YES. - -MATHJAX_FORMAT = HTML-CSS - -# When MathJax is enabled you need to specify the location relative to the HTML -# output directory using the MATHJAX_RELPATH option. The destination directory -# should contain the MathJax.js script. For instance, if the mathjax directory -# is located at the same level as the HTML output directory, then -# MATHJAX_RELPATH should be ../mathjax. The default value points to the MathJax -# Content Delivery Network so you can quickly see the result without installing -# MathJax. However, it is strongly recommended to install a local copy of -# MathJax from https://www.mathjax.org before deployment. The default value is: -# - in case of MathJax version 2: https://cdn.jsdelivr.net/npm/mathjax@2 -# - in case of MathJax version 3: https://cdn.jsdelivr.net/npm/mathjax@3 -# This tag requires that the tag USE_MATHJAX is set to YES. - -MATHJAX_RELPATH = - -# The MATHJAX_EXTENSIONS tag can be used to specify one or more MathJax -# extension names that should be enabled during MathJax rendering. For example -# for MathJax version 2 (see -# https://docs.mathjax.org/en/v2.7-latest/tex.html#tex-and-latex-extensions): -# MATHJAX_EXTENSIONS = TeX/AMSmath TeX/AMSsymbols -# For example for MathJax version 3 (see -# http://docs.mathjax.org/en/latest/input/tex/extensions/index.html): -# MATHJAX_EXTENSIONS = ams -# This tag requires that the tag USE_MATHJAX is set to YES. - -MATHJAX_EXTENSIONS = - -# The MATHJAX_CODEFILE tag can be used to specify a file with javascript pieces -# of code that will be used on startup of the MathJax code. See the MathJax site -# (see: -# http://docs.mathjax.org/en/v2.7-latest/output.html) for more details. For an -# example see the documentation. -# This tag requires that the tag USE_MATHJAX is set to YES. - -MATHJAX_CODEFILE = - -# When the SEARCHENGINE tag is enabled doxygen will generate a search box for -# the HTML output. The underlying search engine uses javascript and DHTML and -# should work on any modern browser. Note that when using HTML help -# (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets (GENERATE_DOCSET) -# there is already a search function so this one should typically be disabled. -# For large projects the javascript based search engine can be slow, then -# enabling SERVER_BASED_SEARCH may provide a better solution. It is possible to -# search using the keyboard; to jump to the search box use <access key> + S -# (what the <access key> is depends on the OS and browser, but it is typically -# <CTRL>, <ALT>/<option>, or both). Inside the search box use the <cursor down -# key> to jump into the search results window, the results can be navigated -# using the <cursor keys>. Press <Enter> to select an item or <escape> to cancel -# the search. The filter options can be selected when the cursor is inside the -# search box by pressing <Shift>+<cursor down>. Also here use the <cursor keys> -# to select a filter and <Enter> or <escape> to activate or cancel the filter -# option. -# The default value is: YES. -# This tag requires that the tag GENERATE_HTML is set to YES. - -SEARCHENGINE = YES - -# When the SERVER_BASED_SEARCH tag is enabled the search engine will be -# implemented using a web server instead of a web client using JavaScript. There -# are two flavors of web server based searching depending on the EXTERNAL_SEARCH -# setting. When disabled, doxygen will generate a PHP script for searching and -# an index file used by the script. When EXTERNAL_SEARCH is enabled the indexing -# and searching needs to be provided by external tools. See the section -# "External Indexing and Searching" for details. -# The default value is: NO. -# This tag requires that the tag SEARCHENGINE is set to YES. - -SERVER_BASED_SEARCH = NO - -# When EXTERNAL_SEARCH tag is enabled doxygen will no longer generate the PHP -# script for searching. Instead the search results are written to an XML file -# which needs to be processed by an external indexer. Doxygen will invoke an -# external search engine pointed to by the SEARCHENGINE_URL option to obtain the -# search results. -# -# Doxygen ships with an example indexer (doxyindexer) and search engine -# (doxysearch.cgi) which are based on the open source search engine library -# Xapian (see: -# https://xapian.org/). -# -# See the section "External Indexing and Searching" for details. -# The default value is: NO. -# This tag requires that the tag SEARCHENGINE is set to YES. - -EXTERNAL_SEARCH = NO - -# The SEARCHENGINE_URL should point to a search engine hosted by a web server -# which will return the search results when EXTERNAL_SEARCH is enabled. -# -# Doxygen ships with an example indexer (doxyindexer) and search engine -# (doxysearch.cgi) which are based on the open source search engine library -# Xapian (see: -# https://xapian.org/). See the section "External Indexing and Searching" for -# details. -# This tag requires that the tag SEARCHENGINE is set to YES. - -SEARCHENGINE_URL = - -# When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the unindexed -# search data is written to a file for indexing by an external tool. With the -# SEARCHDATA_FILE tag the name of this file can be specified. -# The default file is: searchdata.xml. -# This tag requires that the tag SEARCHENGINE is set to YES. - -SEARCHDATA_FILE = searchdata.xml - -# When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the -# EXTERNAL_SEARCH_ID tag can be used as an identifier for the project. This is -# useful in combination with EXTRA_SEARCH_MAPPINGS to search through multiple -# projects and redirect the results back to the right project. -# This tag requires that the tag SEARCHENGINE is set to YES. - -EXTERNAL_SEARCH_ID = - -# The EXTRA_SEARCH_MAPPINGS tag can be used to enable searching through doxygen -# projects other than the one defined by this configuration file, but that are -# all added to the same external search index. Each project needs to have a -# unique id set via EXTERNAL_SEARCH_ID. The search mapping then maps the id of -# to a relative location where the documentation can be found. The format is: -# EXTRA_SEARCH_MAPPINGS = tagname1=loc1 tagname2=loc2 ... -# This tag requires that the tag SEARCHENGINE is set to YES. - -EXTRA_SEARCH_MAPPINGS = - -#--------------------------------------------------------------------------- -# Configuration options related to the LaTeX output -#--------------------------------------------------------------------------- - -# If the GENERATE_LATEX tag is set to YES, doxygen will generate LaTeX output. -# The default value is: YES. - -GENERATE_LATEX = YES - -# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. If a -# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of -# it. -# The default directory is: latex. -# This tag requires that the tag GENERATE_LATEX is set to YES. - -LATEX_OUTPUT = latex - -# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be -# invoked. -# -# Note that when not enabling USE_PDFLATEX the default is latex when enabling -# USE_PDFLATEX the default is pdflatex and when in the later case latex is -# chosen this is overwritten by pdflatex. For specific output languages the -# default can have been set differently, this depends on the implementation of -# the output language. -# This tag requires that the tag GENERATE_LATEX is set to YES. - -LATEX_CMD_NAME = - -# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to generate -# index for LaTeX. -# Note: This tag is used in the Makefile / make.bat. -# See also: LATEX_MAKEINDEX_CMD for the part in the generated output file -# (.tex). -# The default file is: makeindex. -# This tag requires that the tag GENERATE_LATEX is set to YES. - -MAKEINDEX_CMD_NAME = makeindex - -# The LATEX_MAKEINDEX_CMD tag can be used to specify the command name to -# generate index for LaTeX. In case there is no backslash (\) as first character -# it will be automatically added in the LaTeX code. -# Note: This tag is used in the generated output file (.tex). -# See also: MAKEINDEX_CMD_NAME for the part in the Makefile / make.bat. -# The default value is: makeindex. -# This tag requires that the tag GENERATE_LATEX is set to YES. - -LATEX_MAKEINDEX_CMD = makeindex - -# If the COMPACT_LATEX tag is set to YES, doxygen generates more compact LaTeX -# documents. This may be useful for small projects and may help to save some -# trees in general. -# The default value is: NO. -# This tag requires that the tag GENERATE_LATEX is set to YES. - -COMPACT_LATEX = NO - -# The PAPER_TYPE tag can be used to set the paper type that is used by the -# printer. -# Possible values are: a4 (210 x 297 mm), letter (8.5 x 11 inches), legal (8.5 x -# 14 inches) and executive (7.25 x 10.5 inches). -# The default value is: a4. -# This tag requires that the tag GENERATE_LATEX is set to YES. - -PAPER_TYPE = a4 - -# The EXTRA_PACKAGES tag can be used to specify one or more LaTeX package names -# that should be included in the LaTeX output. The package can be specified just -# by its name or with the correct syntax as to be used with the LaTeX -# \usepackage command. To get the times font for instance you can specify : -# EXTRA_PACKAGES=times or EXTRA_PACKAGES={times} -# To use the option intlimits with the amsmath package you can specify: -# EXTRA_PACKAGES=[intlimits]{amsmath} -# If left blank no extra packages will be included. -# This tag requires that the tag GENERATE_LATEX is set to YES. - -EXTRA_PACKAGES = - -# The LATEX_HEADER tag can be used to specify a user-defined LaTeX header for -# the generated LaTeX document. The header should contain everything until the -# first chapter. If it is left blank doxygen will generate a standard header. It -# is highly recommended to start with a default header using -# doxygen -w latex new_header.tex new_footer.tex new_stylesheet.sty -# and then modify the file new_header.tex. See also section "Doxygen usage" for -# information on how to generate the default header that doxygen normally uses. -# -# Note: Only use a user-defined header if you know what you are doing! -# Note: The header is subject to change so you typically have to regenerate the -# default header when upgrading to a newer version of doxygen. The following -# commands have a special meaning inside the header (and footer): For a -# description of the possible markers and block names see the documentation. -# This tag requires that the tag GENERATE_LATEX is set to YES. - -LATEX_HEADER = - -# The LATEX_FOOTER tag can be used to specify a user-defined LaTeX footer for -# the generated LaTeX document. The footer should contain everything after the -# last chapter. If it is left blank doxygen will generate a standard footer. See -# LATEX_HEADER for more information on how to generate a default footer and what -# special commands can be used inside the footer. See also section "Doxygen -# usage" for information on how to generate the default footer that doxygen -# normally uses. Note: Only use a user-defined footer if you know what you are -# doing! -# This tag requires that the tag GENERATE_LATEX is set to YES. - -LATEX_FOOTER = - -# The LATEX_EXTRA_STYLESHEET tag can be used to specify additional user-defined -# LaTeX style sheets that are included after the standard style sheets created -# by doxygen. Using this option one can overrule certain style aspects. Doxygen -# will copy the style sheet files to the output directory. -# Note: The order of the extra style sheet files is of importance (e.g. the last -# style sheet in the list overrules the setting of the previous ones in the -# list). -# This tag requires that the tag GENERATE_LATEX is set to YES. - -LATEX_EXTRA_STYLESHEET = - -# The LATEX_EXTRA_FILES tag can be used to specify one or more extra images or -# other source files which should be copied to the LATEX_OUTPUT output -# directory. Note that the files will be copied as-is; there are no commands or -# markers available. -# This tag requires that the tag GENERATE_LATEX is set to YES. - -LATEX_EXTRA_FILES = - -# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated is -# prepared for conversion to PDF (using ps2pdf or pdflatex). The PDF file will -# contain links (just like the HTML output) instead of page references. This -# makes the output suitable for online browsing using a PDF viewer. -# The default value is: YES. -# This tag requires that the tag GENERATE_LATEX is set to YES. - -PDF_HYPERLINKS = YES - -# If the USE_PDFLATEX tag is set to YES, doxygen will use the engine as -# specified with LATEX_CMD_NAME to generate the PDF file directly from the LaTeX -# files. Set this option to YES, to get a higher quality PDF documentation. -# -# See also section LATEX_CMD_NAME for selecting the engine. -# The default value is: YES. -# This tag requires that the tag GENERATE_LATEX is set to YES. - -USE_PDFLATEX = YES - -# The LATEX_BATCHMODE tag signals the behavior of LaTeX in case of an error. -# Possible values are: NO same as ERROR_STOP, YES same as BATCH, BATCH In batch -# mode nothing is printed on the terminal, errors are scrolled as if <return> is -# hit at every error; missing files that TeX tries to input or request from -# keyboard input (\read on a not open input stream) cause the job to abort, -# NON_STOP In nonstop mode the diagnostic message will appear on the terminal, -# but there is no possibility of user interaction just like in batch mode, -# SCROLL In scroll mode, TeX will stop only for missing files to input or if -# keyboard input is necessary and ERROR_STOP In errorstop mode, TeX will stop at -# each error, asking for user intervention. -# The default value is: NO. -# This tag requires that the tag GENERATE_LATEX is set to YES. - -LATEX_BATCHMODE = NO - -# If the LATEX_HIDE_INDICES tag is set to YES then doxygen will not include the -# index chapters (such as File Index, Compound Index, etc.) in the output. -# The default value is: NO. -# This tag requires that the tag GENERATE_LATEX is set to YES. - -LATEX_HIDE_INDICES = NO - -# The LATEX_BIB_STYLE tag can be used to specify the style to use for the -# bibliography, e.g. plainnat, or ieeetr. See -# https://en.wikipedia.org/wiki/BibTeX and \cite for more info. -# The default value is: plain. -# This tag requires that the tag GENERATE_LATEX is set to YES. - -LATEX_BIB_STYLE = plain - -# The LATEX_EMOJI_DIRECTORY tag is used to specify the (relative or absolute) -# path from which the emoji images will be read. If a relative path is entered, -# it will be relative to the LATEX_OUTPUT directory. If left blank the -# LATEX_OUTPUT directory will be used. -# This tag requires that the tag GENERATE_LATEX is set to YES. - -LATEX_EMOJI_DIRECTORY = - -#--------------------------------------------------------------------------- -# Configuration options related to the RTF output -#--------------------------------------------------------------------------- - -# If the GENERATE_RTF tag is set to YES, doxygen will generate RTF output. The -# RTF output is optimized for Word 97 and may not look too pretty with other RTF -# readers/editors. -# The default value is: NO. - -GENERATE_RTF = NO - -# The RTF_OUTPUT tag is used to specify where the RTF docs will be put. If a -# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of -# it. -# The default directory is: rtf. -# This tag requires that the tag GENERATE_RTF is set to YES. - -RTF_OUTPUT = rtf - -# If the COMPACT_RTF tag is set to YES, doxygen generates more compact RTF -# documents. This may be useful for small projects and may help to save some -# trees in general. -# The default value is: NO. -# This tag requires that the tag GENERATE_RTF is set to YES. - -COMPACT_RTF = NO - -# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated will -# contain hyperlink fields. The RTF file will contain links (just like the HTML -# output) instead of page references. This makes the output suitable for online -# browsing using Word or some other Word compatible readers that support those -# fields. -# -# Note: WordPad (write) and others do not support links. -# The default value is: NO. -# This tag requires that the tag GENERATE_RTF is set to YES. - -RTF_HYPERLINKS = NO - -# Load stylesheet definitions from file. Syntax is similar to doxygen's -# configuration file, i.e. a series of assignments. You only have to provide -# replacements, missing definitions are set to their default value. -# -# See also section "Doxygen usage" for information on how to generate the -# default style sheet that doxygen normally uses. -# This tag requires that the tag GENERATE_RTF is set to YES. - -RTF_STYLESHEET_FILE = - -# Set optional variables used in the generation of an RTF document. Syntax is -# similar to doxygen's configuration file. A template extensions file can be -# generated using doxygen -e rtf extensionFile. -# This tag requires that the tag GENERATE_RTF is set to YES. - -RTF_EXTENSIONS_FILE = - -#--------------------------------------------------------------------------- -# Configuration options related to the man page output -#--------------------------------------------------------------------------- - -# If the GENERATE_MAN tag is set to YES, doxygen will generate man pages for -# classes and files. -# The default value is: NO. - -GENERATE_MAN = NO - -# The MAN_OUTPUT tag is used to specify where the man pages will be put. If a -# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of -# it. A directory man3 will be created inside the directory specified by -# MAN_OUTPUT. -# The default directory is: man. -# This tag requires that the tag GENERATE_MAN is set to YES. - -MAN_OUTPUT = man - -# The MAN_EXTENSION tag determines the extension that is added to the generated -# man pages. In case the manual section does not start with a number, the number -# 3 is prepended. The dot (.) at the beginning of the MAN_EXTENSION tag is -# optional. -# The default value is: .3. -# This tag requires that the tag GENERATE_MAN is set to YES. - -MAN_EXTENSION = .3 - -# The MAN_SUBDIR tag determines the name of the directory created within -# MAN_OUTPUT in which the man pages are placed. If defaults to man followed by -# MAN_EXTENSION with the initial . removed. -# This tag requires that the tag GENERATE_MAN is set to YES. - -MAN_SUBDIR = - -# If the MAN_LINKS tag is set to YES and doxygen generates man output, then it -# will generate one additional man file for each entity documented in the real -# man page(s). These additional files only source the real man page, but without -# them the man command would be unable to find the correct page. -# The default value is: NO. -# This tag requires that the tag GENERATE_MAN is set to YES. - -MAN_LINKS = NO - -#--------------------------------------------------------------------------- -# Configuration options related to the XML output -#--------------------------------------------------------------------------- - -# If the GENERATE_XML tag is set to YES, doxygen will generate an XML file that -# captures the structure of the code including all documentation. -# The default value is: NO. - -GENERATE_XML = NO - -# The XML_OUTPUT tag is used to specify where the XML pages will be put. If a -# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of -# it. -# The default directory is: xml. -# This tag requires that the tag GENERATE_XML is set to YES. - -XML_OUTPUT = xml - -# If the XML_PROGRAMLISTING tag is set to YES, doxygen will dump the program -# listings (including syntax highlighting and cross-referencing information) to -# the XML output. Note that enabling this will significantly increase the size -# of the XML output. -# The default value is: YES. -# This tag requires that the tag GENERATE_XML is set to YES. - -XML_PROGRAMLISTING = YES - -# If the XML_NS_MEMB_FILE_SCOPE tag is set to YES, doxygen will include -# namespace members in file scope as well, matching the HTML output. -# The default value is: NO. -# This tag requires that the tag GENERATE_XML is set to YES. - -XML_NS_MEMB_FILE_SCOPE = NO - -#--------------------------------------------------------------------------- -# Configuration options related to the DOCBOOK output -#--------------------------------------------------------------------------- - -# If the GENERATE_DOCBOOK tag is set to YES, doxygen will generate Docbook files -# that can be used to generate PDF. -# The default value is: NO. - -GENERATE_DOCBOOK = NO - -# The DOCBOOK_OUTPUT tag is used to specify where the Docbook pages will be put. -# If a relative path is entered the value of OUTPUT_DIRECTORY will be put in -# front of it. -# The default directory is: docbook. -# This tag requires that the tag GENERATE_DOCBOOK is set to YES. - -DOCBOOK_OUTPUT = docbook - -#--------------------------------------------------------------------------- -# Configuration options for the AutoGen Definitions output -#--------------------------------------------------------------------------- - -# If the GENERATE_AUTOGEN_DEF tag is set to YES, doxygen will generate an -# AutoGen Definitions (see https://autogen.sourceforge.net/) file that captures -# the structure of the code including all documentation. Note that this feature -# is still experimental and incomplete at the moment. -# The default value is: NO. - -GENERATE_AUTOGEN_DEF = NO - -#--------------------------------------------------------------------------- -# Configuration options related to Sqlite3 output -#--------------------------------------------------------------------------- - -# If the GENERATE_SQLITE3 tag is set to YES doxygen will generate a Sqlite3 -# database with symbols found by doxygen stored in tables. -# The default value is: NO. - -GENERATE_SQLITE3 = NO - -# The SQLITE3_OUTPUT tag is used to specify where the Sqlite3 database will be -# put. If a relative path is entered the value of OUTPUT_DIRECTORY will be put -# in front of it. -# The default directory is: sqlite3. -# This tag requires that the tag GENERATE_SQLITE3 is set to YES. - -SQLITE3_OUTPUT = sqlite3 - -# The SQLITE3_OVERWRITE_DB tag is set to YES, the existing doxygen_sqlite3.db -# database file will be recreated with each doxygen run. If set to NO, doxygen -# will warn if an a database file is already found and not modify it. -# The default value is: YES. -# This tag requires that the tag GENERATE_SQLITE3 is set to YES. - -SQLITE3_RECREATE_DB = YES - -#--------------------------------------------------------------------------- -# Configuration options related to the Perl module output -#--------------------------------------------------------------------------- - -# If the GENERATE_PERLMOD tag is set to YES, doxygen will generate a Perl module -# file that captures the structure of the code including all documentation. -# -# Note that this feature is still experimental and incomplete at the moment. -# The default value is: NO. - -GENERATE_PERLMOD = NO - -# If the PERLMOD_LATEX tag is set to YES, doxygen will generate the necessary -# Makefile rules, Perl scripts and LaTeX code to be able to generate PDF and DVI -# output from the Perl module output. -# The default value is: NO. -# This tag requires that the tag GENERATE_PERLMOD is set to YES. - -PERLMOD_LATEX = NO - -# If the PERLMOD_PRETTY tag is set to YES, the Perl module output will be nicely -# formatted so it can be parsed by a human reader. This is useful if you want to -# understand what is going on. On the other hand, if this tag is set to NO, the -# size of the Perl module output will be much smaller and Perl will parse it -# just the same. -# The default value is: YES. -# This tag requires that the tag GENERATE_PERLMOD is set to YES. - -PERLMOD_PRETTY = YES - -# The names of the make variables in the generated doxyrules.make file are -# prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX. This is useful -# so different doxyrules.make files included by the same Makefile don't -# overwrite each other's variables. -# This tag requires that the tag GENERATE_PERLMOD is set to YES. - -PERLMOD_MAKEVAR_PREFIX = - -#--------------------------------------------------------------------------- -# Configuration options related to the preprocessor -#--------------------------------------------------------------------------- - -# If the ENABLE_PREPROCESSING tag is set to YES, doxygen will evaluate all -# C-preprocessor directives found in the sources and include files. -# The default value is: YES. - -ENABLE_PREPROCESSING = YES - -# If the MACRO_EXPANSION tag is set to YES, doxygen will expand all macro names -# in the source code. If set to NO, only conditional compilation will be -# performed. Macro expansion can be done in a controlled way by setting -# EXPAND_ONLY_PREDEF to YES. -# The default value is: NO. -# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. - -MACRO_EXPANSION = NO - -# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES then -# the macro expansion is limited to the macros specified with the PREDEFINED and -# EXPAND_AS_DEFINED tags. -# The default value is: NO. -# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. - -EXPAND_ONLY_PREDEF = NO - -# If the SEARCH_INCLUDES tag is set to YES, the include files in the -# INCLUDE_PATH will be searched if a #include is found. -# The default value is: YES. -# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. - -SEARCH_INCLUDES = YES - -# The INCLUDE_PATH tag can be used to specify one or more directories that -# contain include files that are not input files but should be processed by the -# preprocessor. Note that the INCLUDE_PATH is not recursive, so the setting of -# RECURSIVE has no effect here. -# This tag requires that the tag SEARCH_INCLUDES is set to YES. - -INCLUDE_PATH = - -# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard -# patterns (like *.h and *.hpp) to filter out the header-files in the -# directories. If left blank, the patterns specified with FILE_PATTERNS will be -# used. -# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. - -INCLUDE_FILE_PATTERNS = - -# The PREDEFINED tag can be used to specify one or more macro names that are -# defined before the preprocessor is started (similar to the -D option of e.g. -# gcc). The argument of the tag is a list of macros of the form: name or -# name=definition (no spaces). If the definition and the "=" are omitted, "=1" -# is assumed. To prevent a macro definition from being undefined via #undef or -# recursively expanded use the := operator instead of the = operator. -# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. - -PREDEFINED = - -# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then this -# tag can be used to specify a list of macro names that should be expanded. The -# macro definition that is found in the sources will be used. Use the PREDEFINED -# tag if you want to use a different macro definition that overrules the -# definition found in the source code. -# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. - -EXPAND_AS_DEFINED = - -# If the SKIP_FUNCTION_MACROS tag is set to YES then doxygen's preprocessor will -# remove all references to function-like macros that are alone on a line, have -# an all uppercase name, and do not end with a semicolon. Such function macros -# are typically used for boiler-plate code, and will confuse the parser if not -# removed. -# The default value is: YES. -# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. - -SKIP_FUNCTION_MACROS = YES - -#--------------------------------------------------------------------------- -# Configuration options related to external references -#--------------------------------------------------------------------------- - -# The TAGFILES tag can be used to specify one or more tag files. For each tag -# file the location of the external documentation should be added. The format of -# a tag file without this location is as follows: -# TAGFILES = file1 file2 ... -# Adding location for the tag files is done as follows: -# TAGFILES = file1=loc1 "file2 = loc2" ... -# where loc1 and loc2 can be relative or absolute paths or URLs. See the -# section "Linking to external documentation" for more information about the use -# of tag files. -# Note: Each tag file must have a unique name (where the name does NOT include -# the path). If a tag file is not located in the directory in which doxygen is -# run, you must also specify the path to the tagfile here. - -TAGFILES = - -# When a file name is specified after GENERATE_TAGFILE, doxygen will create a -# tag file that is based on the input files it reads. See section "Linking to -# external documentation" for more information about the usage of tag files. - -GENERATE_TAGFILE = - -# If the ALLEXTERNALS tag is set to YES, all external classes and namespaces -# will be listed in the class and namespace index. If set to NO, only the -# inherited external classes will be listed. -# The default value is: NO. - -ALLEXTERNALS = NO - -# If the EXTERNAL_GROUPS tag is set to YES, all external groups will be listed -# in the topic index. If set to NO, only the current project's groups will be -# listed. -# The default value is: YES. - -EXTERNAL_GROUPS = YES - -# If the EXTERNAL_PAGES tag is set to YES, all external pages will be listed in -# the related pages index. If set to NO, only the current project's pages will -# be listed. -# The default value is: YES. - -EXTERNAL_PAGES = YES - -#--------------------------------------------------------------------------- -# Configuration options related to diagram generator tools -#--------------------------------------------------------------------------- - -# If set to YES the inheritance and collaboration graphs will hide inheritance -# and usage relations if the target is undocumented or is not a class. -# The default value is: YES. - -HIDE_UNDOC_RELATIONS = YES - -# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is -# available from the path. This tool is part of Graphviz (see: -# https://www.graphviz.org/), a graph visualization toolkit from AT&T and Lucent -# Bell Labs. The other options in this section have no effect if this option is -# set to NO -# The default value is: NO. - -HAVE_DOT = NO - -# The DOT_NUM_THREADS specifies the number of dot invocations doxygen is allowed -# to run in parallel. When set to 0 doxygen will base this on the number of -# processors available in the system. You can set it explicitly to a value -# larger than 0 to get control over the balance between CPU load and processing -# speed. -# Minimum value: 0, maximum value: 32, default value: 0. -# This tag requires that the tag HAVE_DOT is set to YES. - -DOT_NUM_THREADS = 0 - -# DOT_COMMON_ATTR is common attributes for nodes, edges and labels of -# subgraphs. When you want a differently looking font in the dot files that -# doxygen generates you can specify fontname, fontcolor and fontsize attributes. -# For details please see <a href=https://graphviz.org/doc/info/attrs.html>Node, -# Edge and Graph Attributes specification</a> You need to make sure dot is able -# to find the font, which can be done by putting it in a standard location or by -# setting the DOTFONTPATH environment variable or by setting DOT_FONTPATH to the -# directory containing the font. Default graphviz fontsize is 14. -# The default value is: fontname=Helvetica,fontsize=10. -# This tag requires that the tag HAVE_DOT is set to YES. - -DOT_COMMON_ATTR = "fontname=Helvetica,fontsize=10" - -# DOT_EDGE_ATTR is concatenated with DOT_COMMON_ATTR. For elegant style you can -# add 'arrowhead=open, arrowtail=open, arrowsize=0.5'. <a -# href=https://graphviz.org/doc/info/arrows.html>Complete documentation about -# arrows shapes.</a> -# The default value is: labelfontname=Helvetica,labelfontsize=10. -# This tag requires that the tag HAVE_DOT is set to YES. - -DOT_EDGE_ATTR = "labelfontname=Helvetica,labelfontsize=10" - -# DOT_NODE_ATTR is concatenated with DOT_COMMON_ATTR. 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In case -# the CLASS_GRAPH tag is set to YES and HAVE_DOT is disabled or if the -# CLASS_GRAPH tag is set to BUILTIN, then the built-in generator will be used. -# If the CLASS_GRAPH tag is set to TEXT the direct and indirect inheritance -# relations will be shown as texts / links. -# Possible values are: NO, YES, TEXT, GRAPH and BUILTIN. -# The default value is: YES. - -CLASS_GRAPH = YES - -# If the COLLABORATION_GRAPH tag is set to YES then doxygen will generate a -# graph for each documented class showing the direct and indirect implementation -# dependencies (inheritance, containment, and class references variables) of the -# class with other documented classes. Explicit enabling a collaboration graph, -# when COLLABORATION_GRAPH is set to NO, can be accomplished by means of the -# command \collaborationgraph. 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- mat4 view; - mat4 projection; -} mvp_uniforms; -typedef struct my_shader_bind_group { - mvp_uniforms mvp; - texture_handle tex; -} my_shader_bind_group; - -// We also must create a function that knows how to return a `shader_data_layout` -shader_data_layout mvp_uniforms_layout(void* data) { - my_shader_bind_group* d = (my_shader_bind_group*)data; - bool has_data = data != NULL; - - shader_binding b1 = { .label = "Matrices", - .type = SHADER_BINDING_BYTES, - .stores_data = has_data, - .data = { .bytes = { .size = sizeof(mvp_uniforms) } } }; - - shader_binding b2 = { .label = "texSampler", - .type = SHADER_BINDING_TEXTURE, - .stores_data = has_data }; - if (has_data) { - b1.data.bytes.data = &d->mvp; - b2.data.texture.handle = d->tex; - } - return (shader_data_layout){ .name = "global_ubo", .bindings = { b1, b2 }, .bindings_count = 2 }; -} - -int main() { - core_bringup(); - arena scratch = arena_create(malloc(1024 * 1024), 1024 * 1024); - - vec3 camera_pos = vec3(2., 2., 2.); - vec3 camera_front = vec3_normalise(vec3_negate(camera_pos)); - camera cam = camera_create(camera_pos, camera_front, VEC3_Y, deg_to_rad(45.0)); - - // This is how to do it manually; run `static_3d_vertex_description()` to get this built-in vertex - // format - vertex_description vertex_input = { .use_full_vertex_size = true }; - vertex_input.debug_label = "Standard Static 3D Vertex Format"; - vertex_desc_add(&vertex_input, "inPosition", ATTR_F32x3); - vertex_desc_add(&vertex_input, "inNormal", ATTR_F32x3); - vertex_desc_add(&vertex_input, "inTexCoords", ATTR_F32x2); - vertex_input.use_full_vertex_size = true; - - shader_data mvp_uniforms_data = { .data = NULL, .shader_data_get_layout = &mvp_uniforms_layout }; - - gpu_renderpass_desc pass_description = { .default_framebuffer = true }; - gpu_renderpass* renderpass = gpu_renderpass_create(&pass_description); - - str8 vert_path, frag_path; -#ifdef CEL_REND_BACKEND_OPENGL - vert_path = str8lit("assets/shaders/cube.vert"); - frag_path = str8lit("assets/shaders/cube.frag"); -#else - vert_path = str8lit("build/linux/x86_64/debug/cube.vert.spv"); - frag_path = str8lit("build/linux/x86_64/debug/cube.frag.spv"); -#endif - str8_opt vertex_shader = str8_from_file(&scratch, vert_path); - str8_opt fragment_shader = str8_from_file(&scratch, frag_path); - if (!vertex_shader.has_value || !fragment_shader.has_value) { - ERROR_EXIT("Failed to load shaders from disk") - } - - struct graphics_pipeline_desc pipeline_description = { - .debug_name = "Basic Pipeline", - .vertex_desc = vertex_input, - .data_layouts = { mvp_uniforms_data }, - .data_layouts_count = 1, - .vs = { .debug_name = "Triangle Vertex Shader", - .filepath = vert_path, - .code = vertex_shader.contents, - .is_spirv = true }, - .fs = { .debug_name = "Triangle Fragment Shader", - .filepath = frag_path, - .code = fragment_shader.contents, - .is_spirv = true }, - .renderpass = renderpass, - .wireframe = false, - .depth_test = false - }; - gpu_pipeline* gfx_pipeline = gpu_graphics_pipeline_create(pipeline_description); - - // Geometry - geometry_data cube_data = geo_create_cuboid(f32x3(1, 1, 1)); - mesh cube = mesh_create(&cube_data, false); - - // Texture - texture_data tex_data = texture_data_load("assets/textures/texture.jpg", false); - texture_handle texture = texture_data_upload(tex_data, true); - - static f32 theta = 0.0; - - // Main loop - while (!should_exit(&g_core)) { - input_update(&g_core.input); - - if (!gpu_backend_begin_frame()) { - continue; - } - gpu_cmd_encoder* enc = gpu_get_default_cmd_encoder(); - // begin recording - gpu_cmd_encoder_begin(*enc); - gpu_cmd_encoder_begin_render(enc, renderpass); - encode_bind_pipeline(enc, PIPELINE_GRAPHICS, gfx_pipeline); - encode_set_default_settings(enc); - - theta += 0.01; - transform transform = { .position = vec3(-0.5, -0.5, -0.5), - .rotation = quat_from_axis_angle(VEC3_Y, theta, true), - .scale = 1.0 }; - /* INFO("Swapchain dimensions x %d y %d", g_core.renderer.swapchain.dimensions.x, - * g_core.renderer.swapchain.dimensions.y); */ - - mat4 model = transform_to_mat(&transform); - mat4 view, proj; - camera_view_projection(&cam, 1000, 1000, - /* g_core.renderer.swapchain.dimensions.x, */ - /* g_core.renderer.swapchain.dimensions.y, */ - &view, &proj); - mvp_uniforms mvp_data = { .model = model, .view = view, .projection = proj }; - my_shader_bind_group shader_bind_data = { .mvp = mvp_data, .tex = texture }; - mvp_uniforms_data.data = &shader_bind_data; - encode_bind_shader_data(enc, 0, &mvp_uniforms_data); - - // Record draw calls - // draw_mesh(&cube, &model, &cam); - encode_set_vertex_buffer(enc, cube.vertex_buffer); - encode_set_index_buffer(enc, cube.index_buffer); - encode_draw_indexed(enc, cube.geometry->indices->len); - - // End recording - gpu_cmd_encoder_end_render(enc); - - gpu_cmd_buffer buf = gpu_cmd_encoder_finish(enc); - gpu_queue_submit(&buf); - // Submit - gpu_backend_end_frame(); - } - - renderer_shutdown(&g_core.renderer); - - return 0; -} diff --git a/examples/gltf_loading/ex_gltf_loading.c b/examples/gltf_loading/ex_gltf_loading.c deleted file mode 100644 index 85bb389..0000000 --- a/examples/gltf_loading/ex_gltf_loading.c +++ /dev/null @@ -1,88 +0,0 @@ -#include <glfw3.h> - -#include "animation.h" -#include "camera.h" -#include "core.h" -#include "loaders.h" -#include "log.h" -#include "maths.h" -#include "maths_types.h" -#include "render.h" -#include "render_types.h" - -extern core g_core; - -#define MODEL_GET(h) (model_pool_get(&g_core.models, h)) - -const vec3 pointlight_positions[4] = { - { 0.7, 0.2, 2.0 }, - { 2.3, -3.3, -4.0 }, - { -4.0, 2.0, -12.0 }, - { 0.0, 0.0, -3.0 }, -}; -point_light point_lights[4]; - -int main() { - double currentFrame = glfwGetTime(); - double lastFrame = currentFrame; - double deltaTime; - - core_bringup(); - - model_handle helmet_handle = - model_load_gltf("assets/models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf", false); - INFO("GLTF loaded successfully!"); - model* helmet = MODEL_GET(helmet_handle); - - vec3 camera_pos = vec3(5., 0., 0.); - vec3 camera_front = vec3_normalise(vec3_negate(camera_pos)); - camera cam = camera_create(camera_pos, camera_front, VEC3_NEG_Z, deg_to_rad(45.0)); - // 4. create lights - - // directional (sun) light setup - directional_light dir_light = { .direction = (vec3){ -0.2, -1.0, -0.3 }, - .ambient = (vec3){ 0.2, 0.2, 0.2 }, - .diffuse = (vec3){ 0.5, 0.5, 0.5 }, - .specular = (vec3){ 1.0, 1.0, 1.0 } }; - // point lights setup - for (int i = 0; i < 4; i++) { - point_lights[i].position = pointlight_positions[i]; - point_lights[i].ambient = (vec3){ 0.05, 0.05, 0.05 }; - point_lights[i].diffuse = (vec3){ 0.8, 0.8, 0.8 }; - point_lights[i].specular = (vec3){ 1.0, 1.0, 1.0 }; - point_lights[i].constant = 1.0; - point_lights[i].linear = 0.09; - point_lights[i].quadratic = 0.032; - } - - scene our_scene; - scene_init(&our_scene); - memcpy(&our_scene.point_lights, &point_lights, sizeof(point_light[4])); - our_scene.point_lights_count = 4; - our_scene.dir_light = dir_light; - - while (!should_exit(&g_core)) { - input_update(&g_core.input); - - currentFrame = glfwGetTime(); - deltaTime = currentFrame - lastFrame; - lastFrame = currentFrame; - - render_frame_begin(&g_core.renderer); - - // Draw the model - static f32 angle = 0.0, rot_speed = 0.5; - quat rot = quat_from_axis_angle(VEC3_Z, fmod(angle, TAU), true); - angle += (rot_speed * deltaTime); - transform model_tf = transform_create(vec3(0.0, 0.1, -0.1), rot, 1.8); - mat4 model = transform_to_mat(&model_tf); - - draw_mesh(&helmet->meshes->data[0], &model, &cam); - - render_frame_end(&g_core.renderer); - } - - renderer_shutdown(&g_core.renderer); - - return 0; -} diff --git a/examples/main_loop/ex_main_loop.c b/examples/main_loop/ex_main_loop.c deleted file mode 100644 index 4e31313..0000000 --- a/examples/main_loop/ex_main_loop.c +++ /dev/null @@ -1,34 +0,0 @@ -#include <glfw3.h> - -#include "camera.h" -#include "core.h" -#include "maths.h" -#include "render.h" - -int main() { - core* core = core_bringup(); - - camera camera = camera_create(vec3_create(0, 0, 20), VEC3_NEG_Z, VEC3_Y, deg_to_rad(45.0)); - - // Main loop - while (!glfwWindowShouldClose(core->renderer.window)) { - input_update(&core->input); - // threadpool_process_results(&core->threadpool, 1); - - render_frame_begin(&core->renderer); - - static f32 x = 0.0; - x += 0.01; - mat4 model = mat4_translation(vec3(x, 0, 0)); - - gfx_backend_draw_frame(&core->renderer, &camera, model, NULL); - - // insert work here - - render_frame_end(&core->renderer); - glfwSwapBuffers(core->renderer.window); - glfwPollEvents(); - } - - return 0; -} diff --git a/examples/property_animation/ex_property_animation.c b/examples/property_animation/ex_property_animation.c deleted file mode 100644 index c548db4..0000000 --- a/examples/property_animation/ex_property_animation.c +++ /dev/null @@ -1,103 +0,0 @@ -#include <glfw3.h> - -#include "../example_scene.h" -#include "animation.h" -#include "camera.h" -#include "core.h" -#include "input.h" -#include "keys.h" -#include "log.h" -#include "maths.h" -#include "maths_types.h" -#include "primitives.h" -#include "render.h" -#include "render_backend.h" -#include "render_types.h" - -typedef struct game_state { - camera camera; - vec3 camera_euler; - bool first_mouse_update; // so the camera doesnt lurch when you run the first - // process_camera_rotation -} game_state; - -void update_camera_rotation(input_state* input, game_state* game, camera* cam); - -int main() { - double currentFrame = glfwGetTime(); - double lastFrame = currentFrame; - double deltaTime; - - core* core = core_bringup(); - - model_handle animated_cube_handle = - model_load_gltf(core, "assets/models/gltf/AnimatedCube/glTF/AnimatedCube.gltf", false); - model* cube = &core->models->data[animated_cube_handle.raw]; - model_upload_meshes(&core->renderer, cube); - - scene our_scene = make_default_scene(); - - vec3 cam_pos = vec3_create(5, 5, 5); - game_state game = { - .camera = camera_create(cam_pos, vec3_negate(cam_pos), VEC3_Y, deg_to_rad(45.0)), - .camera_euler = vec3_create(90, 0, 0), - .first_mouse_update = true, - }; - - print_vec3(game.camera.front); - - // Main loop - const f32 camera_lateral_speed = 0.2; - const f32 camera_zoom_speed = 0.15; - - // animation - animation_clip track = cube->animations->data[0]; - f64 total_time = 0.0; - - while (!should_exit(core)) { - input_update(&core->input); - - currentFrame = glfwGetTime(); - deltaTime = currentFrame - lastFrame; - lastFrame = currentFrame; - total_time += deltaTime; - printf("delta time %f\n", deltaTime); - f64 t = fmod(total_time, 1.0); - INFO("Total time: %f", t); - - vec3 translation = VEC3_ZERO; - if (key_is_pressed(KEYCODE_W) || key_is_pressed(KEYCODE_KEY_UP)) { - translation = vec3_mult(game.camera.front, camera_zoom_speed); - } else if (key_is_pressed(KEYCODE_S) || key_is_pressed(KEYCODE_KEY_DOWN)) { - translation = vec3_mult(game.camera.front, -camera_zoom_speed); - } else if (key_is_pressed(KEYCODE_A) || key_is_pressed(KEYCODE_KEY_LEFT)) { - vec3 lateral = vec3_normalise(vec3_cross(game.camera.front, game.camera.up)); - translation = vec3_mult(lateral, -camera_lateral_speed); - } else if (key_is_pressed(KEYCODE_D) || key_is_pressed(KEYCODE_KEY_RIGHT)) { - vec3 lateral = vec3_normalise(vec3_cross(game.camera.front, game.camera.up)); - translation = vec3_mult(lateral, camera_lateral_speed); - } - game.camera.position = vec3_add(game.camera.position, translation); - - // UNUSED: threadpool_process_results(&core->threadpool, 1); - - render_frame_begin(&core->renderer); - - quat rot = animation_sample(track.rotation, t).rotation; - // quat rot = quat_ident(); - transform tf = transform_create(VEC3_ZERO, rot, 1.0); - mat4 model_tf = transform_to_mat(&tf); - draw_model(&core->renderer, &game.camera, cube, &model_tf, &our_scene); - - // gfx_backend_draw_frame(&core->renderer, &game.camera, model, NULL); - - render_frame_end(&core->renderer); - } - - INFO("Shutting down"); - model_destroy(cube); - - core_shutdown(core); - - return 0; -} diff --git a/examples/standard_lib/ex_std.c b/examples/standard_lib/ex_std.c deleted file mode 100644 index 9d474de..0000000 --- a/examples/standard_lib/ex_std.c +++ /dev/null @@ -1,30 +0,0 @@ -#include <stdio.h> -#include <stdlib.h> -#include "file.h" -#include "str.h" - -int main() { - // Examples of how to work with arenas and strings - size_t arena_size = 1024; - arena scratch = arena_create(malloc(arena_size), arena_size); - arena* a = &scratch; - - str8 hello = str8lit("Hello World"); - - // this works but we should be careful because str8 is not *guaranteed* to point to - // a null-terminated string - printf("String before: '%s' (null-terminated: %s) \n ", hello.buf, - str8_is_null_term(hello) ? "true" : "false"); - - char* c = str8_to_cstr(&scratch, hello); - - printf("String after: %s\n", c); - - str8_opt test_file = str8_from_file(&scratch, str8lit("assets/shaders/ui_rect.vert")); - if (test_file.has_value) { - printf("Contents: %.*s \n", (int)test_file.contents.len, test_file.contents.buf); - printf("Null-terminated: %s\n", str8_is_null_term(test_file.contents) ? "true" : "false"); - } - - return 0; -} diff --git a/examples/triangle.c b/examples/triangle.c new file mode 100644 index 0000000..caa427d --- /dev/null +++ b/examples/triangle.c @@ -0,0 +1 @@ +// Example demonstrating basic RAL usage by rendering a triangle diff --git a/guiding_principles.md b/guiding_principles.md new file mode 100644 index 0000000..b529562 --- /dev/null +++ b/guiding_principles.md @@ -0,0 +1,3 @@ +## Renderer + +- We will **only support PBR** materials diff --git a/include/amalgamation.h b/include/amalgamation.h deleted file mode 100644 index f13796a..0000000 --- a/include/amalgamation.h +++ /dev/null @@ -1,20 +0,0 @@ -// TODO: Create a SQLite-like amalgamation header to include the whole -// API with one include and link the compiled code. - -#define CEL_PLATFORM_WINDOWS - -#include "defines.h" -#define c_static_inline // remove inlined functions so we can generate bindings - -#include "core.h" -#include "render.h" -#include "ral.h" -#include "input.h" -#include "primitives.h" -#include "immdraw.h" -#include "maths_types.h" -#include "maths.h" -#include "physics.h" -#include "skybox.h" -#include "shadows.h" -#include "loaders.h" diff --git a/include/celeritas.h b/include/celeritas.h index 2a3c745..bb10d34 100644 --- a/include/celeritas.h +++ b/include/celeritas.h @@ -1,5 +1,279 @@ #pragma once -#include "defines.h" -#include "maths_types.h" -#include "maths.h" -#include "core.h"
\ No newline at end of file + +// Standard library includes +#include <stdbool.h> +#include <stddef.h> +#include <stdint.h> +#include <stdio.h> + +// Third party dependency includes +#include <glfw3.h> + +#define inlined inline // remove inlined functions so we can generate bindings + +typedef uint8_t u8; +typedef uint16_t u16; +typedef uint32_t u32; +typedef uint64_t u64; + +typedef int8_t i8; +typedef int16_t i16; +typedef int32_t i32; +typedef int64_t i64; + +typedef float f32; +typedef double f64; + +_Static_assert(sizeof(bool) == 1, "type bool should be 1 byte"); + +_Static_assert(sizeof(u8) == 1, "type u8 should be 1 byte"); +_Static_assert(sizeof(u16) == 2, "type u16 should be 2 byte"); +_Static_assert(sizeof(u32) == 4, "type u32 should be 4 byte"); +_Static_assert(sizeof(u64) == 8, "type u64 should be 8 byte"); + +_Static_assert(sizeof(i8) == 1, "type i8 should be 1 byte"); +_Static_assert(sizeof(i16) == 2, "type i16 should be 2 byte"); +_Static_assert(sizeof(i32) == 4, "type i32 should be 4 byte"); +_Static_assert(sizeof(i64) == 8, "type i64 should be 8 byte"); + +_Static_assert(sizeof(f32) == 4, "type f32 should be 4 bytes"); +_Static_assert(sizeof(f64) == 8, "type f64 should be 8 bytes"); + +_Static_assert(sizeof(ptrdiff_t) == 8, "type ptrdiff_t should be 8 bytes"); + +#define alignof(x) _Alignof(x) + +#define threadlocal _Thread_local + +// Wrap a u32 to make a type-safe "handle" or ID +#define DEFINE_HANDLE(name) \ + typedef struct name name; \ + struct name { \ + u32 raw; \ + } + +#define KB(x) ((size_t)x * 1000) +#define MB(x) ((size_t)x * 1000 * 1000) +#define GB(x) ((size_t)x * 1000 * 1000 * 1000) + +// Platform informs renderer backend (unless user overrides) +#if defined(CEL_PLATFORM_LINUX) || defined(CEL_PLATFORM_WINDOWS) +#define CEL_REND_BACKEND_VULKAN 1 +#elif defined(CEL_PLATFORM_MAC) +#define CEL_REND_BACKEND_METAL 1 +#endif + +// --- Forward declare vital structures +typedef struct Core Core; +typedef struct Renderer Renderer; +typedef struct InputState InputState; +struct GLFWwindow; + +// Global getters +Core* GetGlobalCore(); +Renderer* GetRenderer(); +struct GLFWwindow* GetWindow(); + +struct Core { + const char* app_name; + struct GLFWwindow* window; + Renderer* renderer; + InputState* input; +}; +extern Core g_core; /** @brief global `Core` that other files can use */ + +void Core_Bringup(const char* window_name); +void Core_Shutdown(); +bool should_exit(); + +// --- Memory facilities: Allocators, helpers + +// TODO: Arenas +// TODO: Pool allocator + +// --- Strings + +// --- Maths + +/** @brief 3D Vector */ +typedef struct Vec3 { + f32 x, y, z; +} Vec3; + +/** @brief 4D Vector */ +typedef struct Vec4 { + f32 x, y, z, w; +} Vec4; + +/** @brief Quaternion */ +typedef Vec4 Quat; + +inlined Vec3 Vec3_Create(f32 x, f32 y, f32 z); +inlined Vec3 Vec3_Add(Vec3 u, Vec3 v); +inlined Vec3 Vec3_Sub(Vec3 u, Vec3 v); +inlined Vec3 Vec3_Mult(Vec3 u, f32 s); +inlined Vec3 Vec3_Div(Vec3 u, f32 s); + +// --- RAL + +DEFINE_HANDLE(BufHandle); +DEFINE_HANDLE(TexHandle); +DEFINE_HANDLE(PipelineHandle); + +#define MAX_VERTEX_ATTRIBUTES 16 +#define MAX_SHADER_BINDINGS 16 + +// Backend-specific structs +typedef struct GPU_Swapchain GPU_Swapchain; +typedef struct GPU_Pipeline GPU_Pipeline; +typedef struct GPU_CmdEncoder GPU_CmdEncoder; + +// NOTE: Can we just use Storage buffer for everything? +// typedef enum GPU_BufferType {} GPU_BufferType; + +typedef enum GPU_TextureType { + TEXTURE_TYPE_2D, + TEXTURE_TYPE_3D, + TEXTURE_TYPE_2D_ARRAY, + TEXTURE_TYPE_CUBE_MAP, + TEXTURE_TYPE_COUNT +} GPU_TextureType; + +/** @brief Texture Description - used by texture creation functions */ +typedef struct TextureDesc { + GPU_TextureType tex_type; + // GPU_TextureFormat format; + int width, height, num_channels; +} TextureDesc; + +/// @strip_prefix(ATTR_) +typedef enum VertexAttribType { + ATTR_F32, + ATTR_F32x2, + ATTR_F32x3, + ATTR_F32x4, + ATTR_U32, + ATTR_U32x2, + ATTR_U32x3, + ATTR_U32x4, + ATTR_I32, + ATTR_I32x2, + ATTR_I32x3, + ATTR_I32x4, +} VertexAttribType; + +typedef struct VertexDesc { + const char* label; + VertexAttribType attributes[MAX_VERTEX_ATTRIBUTES]; + u32 attribute_count; +} VertexDesc; + +typedef struct ShaderDesc { +} ShaderDesc; + +typedef enum ShaderBindingKind { + BINDING_BYTES, + BINDING_BUFFER, + BINDING_BUFFER_ARRAY, + BINDING_TEXTURE, + BINDING_TEXTURE_ARRAY, + BINDING_SAMPLER, + BINDING_COUNT +} ShaderBindingKind; + +typedef enum ShaderVisibility { + VISIBILITY_VERTEX = 1 << 0, + VISIBILITY_FRAGMENT = 1 << 1, + VISIBILITY_COMPUTE = 1 << 2, +} ShaderVisibility; + +typedef struct ShaderBinding { + const char* label; + ShaderBindingKind kind; + ShaderVisibility vis; + union { + struct { + u32 size; + void* data; + } bytes; + struct { + BufHandle handle; + } buffer; + struct { + TexHandle handle; + } texture; + } data; +} ShaderBinding; + +typedef struct ShaderDataLayout { + ShaderBinding bindings[MAX_SHADER_BINDINGS]; + size_t binding_count; +} ShaderDataLayout; + +typedef enum CullMode { CULL_BACK_FACE, CULL_FRONT_FACE } CullMode; + +typedef struct GraphicsPipelineDesc { + const char* label; + VertexDesc vertex_desc; + ShaderDesc vs; + ShaderDesc fs; + // ShaderDataLayout data_layouts[MAX_SHADER_DATA_LAYOUTS]; + // u32 data_layouts_count; +} GraphicsPipelineDesc; + +// --- RAL Functions +BufHandle GPU_BufferCreate(u64 size, const void* data); +void GPU_BufferDestroy(BufHandle handle); +TexHandle GPU_TextureCreate(TextureDesc desc, bool create_view, const void* data); +void GPU_TextureDestroy(TexHandle handle); + +// --- Containers (Forward declared as internals are unnecessary for external header) +typedef struct u32_darray u32_darray; + +// --- Base Renderer + +DEFINE_HANDLE(MeshHandle); +DEFINE_HANDLE(MaterialHandle); +DEFINE_HANDLE(ModelHandle); + +typedef struct Geometry { + VertexDesc vertex_format; + void* vertex_data; + bool has_indices; // When this is false indexed drawing is not used + u32_darray* indices; +} Geometry; + +typedef struct Mesh { + BufHandle vertex_buffer; + BufHandle index_buffer; + MaterialHandle material; + Geometry geometry; + // bool is_skinned; // false = its static + // Armature armature; + // bool is_uploaded; // has the data been uploaded to the GPU +} Mesh; + +// --- Render primitives + +Geometry Geo_CreatePlane(f32 x_scale, f32 z_scale, u32 tiling_u, u32 tiling_v); +Geometry Geo_CreateCuboid(f32 x_scale, f32 y_scale, f32 z_scale); +Geometry Geo_CreateCylinder(f32 radius, f32 height, u32 resolution); +Geometry Geo_CreateCone(f32 radius, f32 height, u32 resolution); +Geometry Geo_CreateUVsphere(f32 radius, u32 north_south_lines, u32 east_west_lines); +Geometry Geo_CreateIcosphere(f32 radius, f32 n_subdivisions); + +// --- Scene / Transform Hierarchy + +// --- Gameplay + +typedef struct Camera { + Vec3 position; + Quat orientation; + f32 fov; +} Camera; + +// --- Animation + +// --- Collisions + +// --- Physics diff --git a/new_src/backend_vk.c b/new_src/backend_vk.c new file mode 100644 index 0000000..b6585d9 --- /dev/null +++ b/new_src/backend_vk.c @@ -0,0 +1 @@ +#include <celeritas.h> diff --git a/new_src/core.c b/new_src/core.c new file mode 100644 index 0000000..88979bb --- /dev/null +++ b/new_src/core.c @@ -0,0 +1,11 @@ +// The engine "core" + +#include <celeritas.h> + +void Core_Bringup(const char* window_name) { + // INFO("Initiate Core bringup"); + printf("Initiate core bringup\n"); + + printf("Create GLFW window\n"); +} +void Core_Shutdown() {} diff --git a/new_src/frustum.c b/new_src/frustum.c new file mode 100644 index 0000000..afdc76f --- /dev/null +++ b/new_src/frustum.c @@ -0,0 +1 @@ +/* Implements frustum culling in the reference renderer */ diff --git a/new_src/log.c b/new_src/log.c new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/new_src/log.c diff --git a/new_src/maths.c b/new_src/maths.c new file mode 100644 index 0000000..3ad1e2e --- /dev/null +++ b/new_src/maths.c @@ -0,0 +1,3 @@ +#include <celeritas.h> + +Vec3 Vec3_Create(f32 x, f32 y, f32 z) { return (Vec3){ x, y, z }; } diff --git a/new_src/mem.c b/new_src/mem.c new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/new_src/mem.c diff --git a/new_src/pbr.c b/new_src/pbr.c new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/new_src/pbr.c diff --git a/new_src/ral.c b/new_src/ral.c new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/new_src/ral.c diff --git a/new_src/shadows.c b/new_src/shadows.c new file mode 100644 index 0000000..b6585d9 --- /dev/null +++ b/new_src/shadows.c @@ -0,0 +1 @@ +#include <celeritas.h> diff --git a/new_src/skybox.c b/new_src/skybox.c new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/new_src/skybox.c diff --git a/new_src/threadpool.c b/new_src/threadpool.c new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/new_src/threadpool.c diff --git a/scripts/amalgamation/celeritas.h b/scripts/amalgamation/celeritas.h deleted file mode 100644 index b432915..0000000 --- a/scripts/amalgamation/celeritas.h +++ /dev/null @@ -1,54 +0,0 @@ -void GPU_Renderpass_Destroy(GPU_Renderpass* pass); -void GraphicsPipeline_Destroy(GPU_Pipeline* pipeline); -GPU_CmdEncoder GPU_CmdEncoder_Create(); -void GPU_CmdEncoder_Destroy(GPU_CmdEncoder* encoder); -void GPU_CmdEncoder_Begin(GPU_CmdEncoder* encoder); -void GPU_CmdEncoder_Finish(GPU_CmdEncoder* encoder); -void GPU_CmdEncoder_BeginRender(GPU_CmdEncoder* encoder, GPU_Renderpass* renderpass); -void GPU_CmdEncoder_EndRender(GPU_CmdEncoder* encoder); -void GPU_QueueSubmit(GPU_CmdBuffer* cmd_buffer); -void GPU_BufferDestroy(BufferHandle handle); -void GPU_BufferUpload(BufferHandle buffer, size_t n_bytes, const void* data); -TextureHandle GPU_TextureCreate(TextureDesc desc, bool create_view, const void* data); -void GPU_TextureDestroy(TextureHandle handle); -void GPU_TextureUpload(TextureHandle handle, size_t n_bytes, const void* data); -void GPU_EncodeBindPipeline(GPU_CmdEncoder* encoder, GPU_Pipeline* pipeline); -void GPU_EncodeBindShaderData(GPU_CmdEncoder* encoder, u32 group, ShaderData data); -void GPU_EncodeSetVertexBuffer(GPU_CmdEncoder* encoder, BufferHandle buf); -void GPU_EncodeSetIndexBuffer(GPU_CmdEncoder* encoder, BufferHandle buf); -void GPU_EncodeDraw(GPU_CmdEncoder* encoder, u64 count); -void GPU_EncodeDrawIndexed(GPU_CmdEncoder* encoder, u64 index_count); -bool GPU_Backend_BeginFrame(); -void GPU_Backend_EndFrame(); -Skybox Skybox_Create(const char** face_paths, int n); -void Skybox_Draw(Skybox* skybox, Camera camera); -void SetCamera(Camera camera); -void SetMainLight(DirectionalLight light); -void PBR_Init(PBR_Storage* storage); -void Shadow_Init(Shadow_Storage* storage, u32 shadowmap_width, u32 shadowmap_height); -void Shadow_Run(RenderEnt* entities, size_t entity_count); -void Shadow_DrawDebugQuad(); -TextureHandle Shadow_GetShadowMapTexture(Shadow_Storage* storage); -void Immdraw_Init(Immdraw_Storage* storage); -void Immdraw_Shutdown(Immdraw_Storage* storage); -void Immdraw_Plane(Transform tf, Vec4 colour, bool wireframe); -void Immdraw_Cuboid(Transform tf, Vec4 colour, bool wireframe); -void Immdraw_Sphere(Transform tf, f32 size, Vec4 colour, bool wireframe); -void Immdraw_TransformGizmo(Transform tf, f32 size); -void EncodeDrawModel(Handle model, Mat4 transform); -void EncodeDrawMesh(Mesh* mesh, Material* material, Mat4 affine); -bool Renderer_Init(RendererConfig config, Renderer* renderer, GLFWwindow** out_window); -void Renderer_Shutdown(Renderer* renderer); -size_t Renderer_GetMemReqs(); -void Render_FrameBegin(Renderer* renderer); -void Render_FrameEnd(Renderer* renderer); -void Render_RenderEntities(RenderEnt* entities, size_t entity_count); -TextureData TextureDataLoad(const char* path, bool invert_y); -void TextureUpload(TextureHandle handle, size_t n_bytes, const void* data); -TextureHandle TextureLoadFromFile(const char* path); -ModelHandle ModelLoad(const char* debug_name, const char* filepath); -Mesh Mesh_Create(Geometry* geometry, bool free_on_upload); -void Mesh_Delete(Mesh* mesh); -void DrawMesh(Mesh* mesh, Material* material, Mat4 model); -void Render_DrawTerrain(); -static inline Vec3 vec3_create(f32 x, f32 y, f32 z); diff --git a/scripts/amalgamation/gen_amalgamation.py b/scripts/amalgamation/gen_amalgamation.py deleted file mode 100644 index 4a4d946..0000000 --- a/scripts/amalgamation/gen_amalgamation.py +++ /dev/null @@ -1,59 +0,0 @@ -# Generates a single amalgamation C header file that includes all public types and functions. -# -# This makes including and linking Celeritas very easy. -import re -import os -from pathlib import Path - -categories = { - "RAL": "src/ral", - "Render": "src/new_render", - "Maths": "src/maths" -} - -def find_pub_functions_in_folder(folder_path): - functions = [] - for filename in os.listdir(folder_path): - filepath = os.path.join(folder_path, filename) - if os.path.isfile(filepath): - file_funcs = find_pub_functions_in_file(filepath) - functions.extend(file_funcs) - - return functions - -def find_pub_functions_in_file(file_path): - pattern = r'PUB\s+(\w+\s+)*(\w+)\s+(\w+)\s*\((.*?)\)' - - with open(file_path, 'r') as file: - content = file.read() - - matches = re.finditer(pattern, content, re.MULTILINE) - - # Collect all the functions into an array - functions = [] - for match in matches: - signature = match.group(0) - if signature.startswith("PUB "): - signature = signature[4:] - - print(signature) - functions.append(signature) - - return functions - -def generate_header(): - header_path = "celeritas.h" - - script_dir = Path(__file__).resolve().parent - grandparent_dir = script_dir.parents[1] - - with open(header_path, 'w') as export_file: - for category in categories.keys(): - folder = os.path.join(grandparent_dir, categories[category]) - category_funcs = find_pub_functions_in_folder(folder) - for func in category_funcs: - export_file.write(func) - export_file.write(';\n') - -if __name__ == "__main__": - generate_header() diff --git a/src/core/animation.c b/src/core/animation.c new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/src/core/animation.c diff --git a/src/core/core.h b/src/core/core.h index be44b8c..14ba65d 100644 --- a/src/core/core.h +++ b/src/core/core.h @@ -18,7 +18,7 @@ typedef struct Core { GLFWwindow* window; Renderer* renderer; Input_State input; - Model_pool models; + // Model_pool models; } Core; extern Core g_core; diff --git a/src/core/input.c b/src/core/input.c new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/src/core/input.c diff --git a/src/defines.h b/src/defines.h deleted file mode 100644 index 0c0dcac..0000000 --- a/src/defines.h +++ /dev/null @@ -1,81 +0,0 @@ -/** - * @file defines.h - * @brief Typedefs for common integer/floating point types and very basic macros - * @date 2024-02-24 - */ -#pragma once - -#include <stdbool.h> -#include <stddef.h> -#include <stdint.h> - -typedef uint8_t u8; -typedef uint16_t u16; -typedef uint32_t u32; -typedef uint64_t u64; - -typedef int8_t i8; -typedef int16_t i16; -typedef int32_t i32; -typedef int64_t i64; - -typedef float f32; -typedef double f64; - -_Static_assert(sizeof(bool) == 1, "type bool should be 1 byte"); - -_Static_assert(sizeof(u8) == 1, "type u8 should be 1 byte"); -_Static_assert(sizeof(u16) == 2, "type u16 should be 2 byte"); -_Static_assert(sizeof(u32) == 4, "type u32 should be 4 byte"); -_Static_assert(sizeof(u64) == 8, "type u64 should be 8 byte"); - -_Static_assert(sizeof(i8) == 1, "type i8 should be 1 byte"); -_Static_assert(sizeof(i16) == 2, "type i16 should be 2 byte"); -_Static_assert(sizeof(i32) == 4, "type i32 should be 4 byte"); -_Static_assert(sizeof(i64) == 8, "type i64 should be 8 byte"); - -_Static_assert(sizeof(f32) == 4, "type f32 should be 4 bytes"); -_Static_assert(sizeof(f64) == 8, "type f64 should be 8 bytes"); - -_Static_assert(sizeof(ptrdiff_t) == 8, "type ptrdiff_t should be 8 bytes"); - -#define alignof(x) _Alignof(x) - -#define threadlocal _Thread_local - -// Wrap a u32 to make a type-safe "handle" or ID -#define CORE_DEFINE_HANDLE(name) \ - typedef struct name name; \ - struct name { \ - u32 raw; \ - } - -CORE_DEFINE_HANDLE( - Handle); // Untyped handle that can be casted to a strongly typed resource handle - -#define PUB // For collecting public APIs to expose in an amalgamation header file -// #define c_static_inline static inline -#define c_static_inline - -#define KB(x) ((size_t)x * 1000) -#define MB(x) ((size_t)x * 1000 * 1000) -#define GB(x) ((size_t)x * 1000 * 1000 * 1000) - -// NOTE: The below is now handled in xmake.lua -// Platform will inform renderer backend (unless user overrides) -#if defined(CEL_PLATFORM_LINUX) -#define CEL_REND_BACKEND_OPENGL 1 -// #define CEL_REND_BACKEND_VULKAN 1 -#endif - -#if defined(CEL_PLATFORM_WINDOWS) -#define CEL_REND_BACKEND_OPENGL 1 -// #define CEL_REND_BACKEND_DX11 1 -// #define CEL_REND_BACKEND_VULKAN 1 -#endif - -#if defined(CEL_PLATFORM_MAC) -// #define CEL_REND_BACKEND_METAL 1 -#define CEL_REND_BACKEND_OPENGL 1 -// #define CEL_REND_BACKEND_VULKAN 1 -#endif diff --git a/src/maths/maths_types.h b/src/maths/maths_types.h index ef1fe4a..66d260d 100644 --- a/src/maths/maths_types.h +++ b/src/maths/maths_types.h @@ -21,19 +21,6 @@ typedef struct Vec2 { f32 x, y; } Vec2; -/** @brief 3D Vector */ -typedef struct Vec3 { - f32 x, y, z; -} Vec3; - -/** @brief 4D Vector */ -typedef struct Vec4 { - f32 x, y, z, w; -} Vec4; - -/** @brief Quaternion */ -typedef Vec4 Quat; - /** @brief 4x4 Matrix */ typedef struct Mat4 { // TODO: use this format for more readable code: vec4 x_axis, y_axis, z_axis, w_axis; diff --git a/src/ral/ral_types.h b/src/ral/ral_types.h index 1f98e88..fde3bed 100644 --- a/src/ral/ral_types.h +++ b/src/ral/ral_types.h @@ -45,15 +45,6 @@ typedef enum GPU_BufferFlag { } GPU_BufferFlag; typedef u32 GPU_BufferFlags; -// --- Textures -typedef enum GPU_TextureType { - TEXTURE_TYPE_2D, - TEXTURE_TYPE_3D, - TEXTURE_TYPE_2D_ARRAY, - TEXTURE_TYPE_CUBE_MAP, - TEXTURE_TYPE_COUNT -} GPU_TextureType; - static const char* texture_type_names[] = { "RAL Texture 2D", "RAL Texture 3D", "RAL Texture 2D Array", "RAL Texture Cubemap", "RAL Texture Count", @@ -66,14 +57,6 @@ typedef enum GPU_TextureFormat { TEXTURE_FORMAT_COUNT } GPU_TextureFormat; -/** @brief Texture Description - used by texture creation functions */ -typedef struct TextureDesc { - GPU_TextureType tex_type; - GPU_TextureFormat format; - u32x2 extents; - u32 num_channels; -} TextureDesc; - // --- Vertices typedef enum VertexFormat { @@ -86,45 +69,6 @@ typedef enum VertexFormat { VERTEX_COUNT } VertexFormat; -typedef union Vertex { - struct { - Vec3 position; - Vec3 normal; - Vec2 tex_coords; - } static_3d; /** @brief standard vertex format for static geometry in 3D */ - - struct { - Vec2 position; - Vec4 colour; - Vec2 tex_coords; - } sprite; /** @brief vertex format for 2D sprites or quads */ - - struct { - Vec3 position; - Vec4 colour; - Vec2 tex_coords; - Vec3 normal; - Vec4i bone_ids; // Integer vector for bone IDs - Vec4 bone_weights; // Weight of each bone's influence - } skinned_3d; /** @brief vertex format for skeletal (animated) geometry in 3D */ - - struct { - Vec3 position; - Vec2 tex_coords; - Vec3 normal; - Vec4 colour; - } coloured_static_3d; /** @brief vertex format used for debugging */ - - struct { - Vec2 position; - Vec3 colour; - } raw_pos_colour; - - struct { - Vec3 position; - } pos_only; -} Vertex; - #ifndef TYPED_VERTEX_ARRAY KITC_DECL_TYPED_ARRAY(Vertex); KITC_DECL_TYPED_ARRAY(u32) @@ -162,12 +106,6 @@ typedef enum PipelineKind { PIPELINE_COMPUTE, } PipelineKind; -typedef enum ShaderVisibility { - VISIBILITY_VERTEX = 1 << 0, - VISIBILITY_FRAGMENT = 1 << 1, - VISIBILITY_COMPUTE = 1 << 2, -} ShaderVisibility; - typedef struct ShaderDesc { const char* debug_name; Str8 filepath; // Where it came from @@ -176,39 +114,6 @@ typedef struct ShaderDesc { bool is_combined_vert_frag; // Contains both vertex and fragment stages } ShaderDesc; -typedef enum ShaderBindingKind { - BINDING_BYTES, - BINDING_BUFFER, - BINDING_BUFFER_ARRAY, - BINDING_TEXTURE, - BINDING_TEXTURE_ARRAY, - BINDING_SAMPLER, - BINDING_COUNT -} ShaderBindingKind; - -typedef struct ShaderBinding { - const char* label; - ShaderBindingKind kind; - ShaderVisibility vis; - union { - struct { - u32 size; - void* data; - } bytes; - struct { - BufferHandle handle; - } buffer; - struct { - TextureHandle handle; - } texture; - } data; -} ShaderBinding; - -typedef struct ShaderDataLayout { - ShaderBinding bindings[MAX_SHADER_BINDINGS]; - size_t binding_count; -} ShaderDataLayout; - typedef ShaderDataLayout (*FN_GetBindingLayout)(void* data); /** @brief takes a `ShaderDataLayout` without data, and puts the correct data into each binding */ @@ -219,10 +124,6 @@ typedef void (*FN_BindShaderData)(ShaderDataLayout* layout, const void* data); // void* data; // } ShaderData; -// --- Miscellaneous - -#define TOPOLOGY_SHORT_NAMES - typedef enum PrimitiveTopology { #ifdef TOPOLOGY_SHORT_NAMES CEL_POINT, @@ -241,8 +142,6 @@ typedef enum PrimitiveTopology { #endif } PrimitiveTopology; -typedef enum CullMode { CULL_BACK_FACE, CULL_FRONT_FACE, CULL_COUNT } CullMode; - typedef enum Winding { WINDING_CCW, WINDING_CW } Winding; // based on https://registry.khronos.org/OpenGL-Refpages/gl4/html/glDepthFunc.xhtml @@ -258,23 +157,6 @@ typedef enum CompareFunc { COMPARE_COUNT } CompareFunc; -typedef struct GraphicsPipelineDesc { - const char* debug_name; - VertexDescription vertex_desc; - ShaderDesc vs; /** @brief Vertex shader stage */ - ShaderDesc fs; /** @brief Fragment shader stage */ - - // Roughly equivalent to a descriptor set layout each. each layout can have multiple bindings - // examples: - // - uniform buffer representing view projection matrix - // - texture for shadow map - ShaderDataLayout data_layouts[MAX_SHADER_DATA_LAYOUTS]; - u32 data_layouts_count; - - bool wireframe; - bool depth_test; -} GraphicsPipelineDesc; - bool GraphicsPipelineDesc_AddShaderDataLayout(GraphicsPipelineDesc* desc, ShaderDataLayout layout); typedef struct GPU_RenderpassDesc { diff --git a/src/render/render_types.h b/src/render/render_types.h index 16dee1d..bdf9849 100644 --- a/src/render/render_types.h +++ b/src/render/render_types.h @@ -10,9 +10,7 @@ #include "ral_types.h" // --- Handles -CORE_DEFINE_HANDLE(ModelHandle); -CORE_DEFINE_HANDLE(MaterialHandle); -CORE_DEFINE_HANDLE(MeshHandle); + #define INVALID_MODEL_HANDLE ((ModelHandle){ .raw = 9999991 }) #define INVALID_MATERIAL_HANDLE ((MaterialHandle){ .raw = 9999992 }) #define INVALID_MESH_HANDLE ((MeshHandle){ .raw = 9999993 }) @@ -24,14 +22,6 @@ typedef enum RenderMode { RENDER_MODE_COUNT } RenderMode; -typedef struct Geometry { - VertexFormat format; - Vertex_darray* vertices; - u32_darray* indices; - bool has_indices; - size_t index_count; -} Geometry; - typedef struct u32_opt { u32 value; bool has_value; @@ -42,7 +32,7 @@ typedef struct Mesh { BufferHandle index_buffer; Geometry geometry; // NULL means it has been freed CPU-side MaterialHandle material; - bool is_skinned; // false = its static + bool is_skinned; // false = its static Armature armature; bool is_uploaded; // has the data been uploaded to the GPU } Mesh; @@ -1,205 +1,205 @@ -set_project("celeritas") -set_version("0.1.0") -set_config("cc", "clang") - -add_rules("mode.debug", "mode.release") -- we have two modes: debug & release - --- -Wall : base set of warnings --- -Wextra : additional warnings not covered by -Wall --- -Wundef : undefined macros --- -Wdouble-promotion : catch implicit converion of float to double -add_cflags("-Wall", "-Wextra", "-Wundef", "-Wdouble-promotion") - -if is_mode("debug") then - add_cflags("-g") -- Add debug symbols in debug mode - add_defines("CDEBUG") -elseif is_mode("release") then - add_defines("CRELEASE") -end - --- Platform defines and system packages -if is_plat("linux") then - add_defines("CEL_PLATFORM_LINUX") - add_syslinks("dl", "X11", "pthread") --, "vulkan") -elseif is_plat("windows") then - add_defines("CEL_PLATFORM_WINDOWS") - add_syslinks("user32", "gdi32", "kernel32", "shell32") - -- add_requires("vulkansdk", { system = true }) - -- add_links("pthreadVC2-w64") -elseif is_plat("macosx") then - add_defines("CEL_PLATFORM_MAC") - add_frameworks("Cocoa", "IOKit", "CoreVideo", "OpenGL") - add_frameworks("Foundation", "Metal", "QuartzCore") - set_runenv("MTL_DEBUG_LAYER", "1") - add_requires("vulkansdk", { system = true }) - -- add_syslinks("GL") -end - --- Compile GLFW from source -package("local_glfw") - add_deps("cmake") - set_sourcedir(path.join(os.scriptdir(), "deps/glfw-3.3.8")) - on_install(function(package) - local configs = {} - -- NOTE(omni): Keeping these around as comments in case we need to modify glfw flags - -- table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release")) - -- table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF")) - import("package.tools.cmake").install(package, configs) - end) - on_test(function(package) - -- assert(package:has_cfuncs("add", {includes = "foo.h"})) - end) -package_end() - -add_requires("local_glfw") - -local core_sources = { - "deps/glad/src/glad.c", - "src/*.c", - "src/core/*.c", - "src/logos/*.c", - "src/maths/*.c", - "src/platform/*.c", - "src/ral/*.c", - "src/ral/backends/opengl/*.c", - "src/render/*.c", - "src/resources/*.c", - "src/std/*.c", - "src/std/containers/*.c", - "src/systems/*.c", -} - -local unity_sources = { - "deps/Unity/src/unity.c", - "deps/Unity/extras/fixture/src/unity_fixture.c", - "deps/Unity/extras/memory/src/unity_memory.c", -} - -rule("compile_glsl_vert_shaders") - set_extensions(".vert") - on_buildcmd_file(function(target, batchcmds, sourcefile, opt) - local targetfile = path.join(target:targetdir(), path.basename(sourcefile) .. ".vert.spv") - - print("Compiling shader: %s to %s", sourcefile, targetfile) - batchcmds:vrunv('glslc', { sourcefile, "-o", targetfile }) - -- batchcmds:add_depfiles(sourcefile) - end) - -rule("compile_glsl_frag_shaders") - set_extensions(".frag") - on_buildcmd_file(function(target, batchcmds, sourcefile, opt) - local targetfile = path.join(target:targetdir(), path.basename(sourcefile) .. ".frag.spv") - - print("Compiling shader: %s to %s", sourcefile, targetfile) - batchcmds:vrunv('glslc', { sourcefile, "-o", targetfile }) - -- batchcmds:add_depfiles(sourcefile) - end) --- TODO: Metal shaders compilation - --- common configuration for both static and shared libraries -target("core_config") - set_kind("static") -- kind is required but you can ignore it since it's just for common settings - add_packages("local_glfw") - add_defines("CEL_REND_BACKEND_OPENGL") - add_includedirs("deps/cgltf", { public = true }) - add_includedirs("deps/glfw-3.3.8/include/GLFW", { public = true }) - add_includedirs("deps/glad/include", { public = true }) - add_includedirs("deps/stb_image", { public = true }) - add_includedirs("deps/stb_image_write", { public = true }) - add_includedirs("deps/stb_truetype", { public = true }) - add_includedirs("include/", { public = true }) - add_includedirs("src/", { public = true }) - add_includedirs("src/core", { public = true }) - add_includedirs("src/logos/", { public = true }) - add_includedirs("src/maths/", { public = true }) - add_includedirs("src/platform/", { public = true }) - add_includedirs("src/ral", { public = true }) - add_includedirs("src/ral/backends/opengl", { public = true }) - add_includedirs("src/render", { public = true }) - add_includedirs("src/ral/backends/vulkan", { public = true }) - add_includedirs("src/resources/", { public = true }) - add_includedirs("src/std/", { public = true }) - add_includedirs("src/std/containers", { public = true }) - add_includedirs("src/systems/", { public = true }) - add_files("src/empty.c") -- for some reason we need this on Mac so it doesnt call 'ar' with no files and error - -- add_rules("compile_glsl_vert_shaders") - -- add_rules("compile_glsl_frag_shaders") - -- add_files("assets/shaders/*.frag") - if is_plat("windows") then - -- add_includedirs("$(env VULKAN_SDK)/Include", { public = true }) - -- add_linkdirs("$(env VULKAN_SDK)/Lib", { public = true }) - -- add_links("vulkan-1") - end - if is_plat("macosx") then - -- add_files("src/renderer/backends/metal/*.m") - -- add_files("src/ral/backends/vulkan/*.c") - end - set_default(false) -- prevents standalone building of this target - -target("core_static") - set_kind("static") - add_deps("core_config") -- inherit common configurations - set_policy("build.merge_archive", true) - add_files(core_sources) - -- Link against static CRT - if is_plat("windows") then - add_links("libcmt", "legacy_stdio_definitions") -- for release builds - add_links("libcmtd", "legacy_stdio_definitions") -- for debug builds - end - -target("core_shared") - set_kind("shared") - add_deps("core_config") -- inherit common configurations - add_files(core_sources) - -- Link against dynamic CRT - if is_plat("windows") then - add_links("msvcrt", "legacy_stdio_definitions") -- for release builds - add_links("msvcrtd", "legacy_stdio_definitions") -- for debug builds - end - --- target("main_loop") +-- set_project("celeritas") +-- set_version("0.1.0") +-- set_config("cc", "clang") + +-- add_rules("mode.debug", "mode.release") -- we have two modes: debug & release + +-- -- -Wall : base set of warnings +-- -- -Wextra : additional warnings not covered by -Wall +-- -- -Wundef : undefined macros +-- -- -Wdouble-promotion : catch implicit converion of float to double +-- add_cflags("-Wall", "-Wextra", "-Wundef", "-Wdouble-promotion") + +-- if is_mode("debug") then +-- add_cflags("-g") -- Add debug symbols in debug mode +-- add_defines("CDEBUG") +-- elseif is_mode("release") then +-- add_defines("CRELEASE") +-- end + +-- -- Platform defines and system packages +-- if is_plat("linux") then +-- add_defines("CEL_PLATFORM_LINUX") +-- add_syslinks("dl", "X11", "pthread") --, "vulkan") +-- elseif is_plat("windows") then +-- add_defines("CEL_PLATFORM_WINDOWS") +-- add_syslinks("user32", "gdi32", "kernel32", "shell32") +-- -- add_requires("vulkansdk", { system = true }) +-- -- add_links("pthreadVC2-w64") +-- elseif is_plat("macosx") then +-- add_defines("CEL_PLATFORM_MAC") +-- add_frameworks("Cocoa", "IOKit", "CoreVideo", "OpenGL") +-- add_frameworks("Foundation", "Metal", "QuartzCore") +-- set_runenv("MTL_DEBUG_LAYER", "1") +-- add_requires("vulkansdk", { system = true }) +-- -- add_syslinks("GL") +-- end + +-- -- Compile GLFW from source +-- package("local_glfw") +-- add_deps("cmake") +-- set_sourcedir(path.join(os.scriptdir(), "deps/glfw-3.3.8")) +-- on_install(function(package) +-- local configs = {} +-- -- NOTE(omni): Keeping these around as comments in case we need to modify glfw flags +-- -- table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release")) +-- -- table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF")) +-- import("package.tools.cmake").install(package, configs) +-- end) +-- on_test(function(package) +-- -- assert(package:has_cfuncs("add", {includes = "foo.h"})) +-- end) +-- package_end() + +-- add_requires("local_glfw") + +-- local core_sources = { +-- "deps/glad/src/glad.c", +-- "src/*.c", +-- "src/core/*.c", +-- "src/logos/*.c", +-- "src/maths/*.c", +-- "src/platform/*.c", +-- "src/ral/*.c", +-- "src/ral/backends/opengl/*.c", +-- "src/render/*.c", +-- "src/resources/*.c", +-- "src/std/*.c", +-- "src/std/containers/*.c", +-- "src/systems/*.c", +-- } + +-- local unity_sources = { +-- "deps/Unity/src/unity.c", +-- "deps/Unity/extras/fixture/src/unity_fixture.c", +-- "deps/Unity/extras/memory/src/unity_memory.c", +-- } + +-- rule("compile_glsl_vert_shaders") +-- set_extensions(".vert") +-- on_buildcmd_file(function(target, batchcmds, sourcefile, opt) +-- local targetfile = path.join(target:targetdir(), path.basename(sourcefile) .. ".vert.spv") + +-- print("Compiling shader: %s to %s", sourcefile, targetfile) +-- batchcmds:vrunv('glslc', { sourcefile, "-o", targetfile }) +-- -- batchcmds:add_depfiles(sourcefile) +-- end) + +-- rule("compile_glsl_frag_shaders") +-- set_extensions(".frag") +-- on_buildcmd_file(function(target, batchcmds, sourcefile, opt) +-- local targetfile = path.join(target:targetdir(), path.basename(sourcefile) .. ".frag.spv") + +-- print("Compiling shader: %s to %s", sourcefile, targetfile) +-- batchcmds:vrunv('glslc', { sourcefile, "-o", targetfile }) +-- -- batchcmds:add_depfiles(sourcefile) +-- end) +-- -- TODO: Metal shaders compilation + +-- -- common configuration for both static and shared libraries +-- target("core_config") +-- set_kind("static") -- kind is required but you can ignore it since it's just for common settings +-- add_packages("local_glfw") +-- add_defines("CEL_REND_BACKEND_OPENGL") +-- add_includedirs("deps/cgltf", { public = true }) +-- add_includedirs("deps/glfw-3.3.8/include/GLFW", { public = true }) +-- add_includedirs("deps/glad/include", { public = true }) +-- add_includedirs("deps/stb_image", { public = true }) +-- add_includedirs("deps/stb_image_write", { public = true }) +-- add_includedirs("deps/stb_truetype", { public = true }) +-- add_includedirs("include/", { public = true }) +-- add_includedirs("src/", { public = true }) +-- add_includedirs("src/core", { public = true }) +-- add_includedirs("src/logos/", { public = true }) +-- add_includedirs("src/maths/", { public = true }) +-- add_includedirs("src/platform/", { public = true }) +-- add_includedirs("src/ral", { public = true }) +-- add_includedirs("src/ral/backends/opengl", { public = true }) +-- add_includedirs("src/render", { public = true }) +-- add_includedirs("src/ral/backends/vulkan", { public = true }) +-- add_includedirs("src/resources/", { public = true }) +-- add_includedirs("src/std/", { public = true }) +-- add_includedirs("src/std/containers", { public = true }) +-- add_includedirs("src/systems/", { public = true }) +-- add_files("src/empty.c") -- for some reason we need this on Mac so it doesnt call 'ar' with no files and error +-- -- add_rules("compile_glsl_vert_shaders") +-- -- add_rules("compile_glsl_frag_shaders") +-- -- add_files("assets/shaders/*.frag") +-- if is_plat("windows") then +-- -- add_includedirs("$(env VULKAN_SDK)/Include", { public = true }) +-- -- add_linkdirs("$(env VULKAN_SDK)/Lib", { public = true }) +-- -- add_links("vulkan-1") +-- end +-- if is_plat("macosx") then +-- -- add_files("src/renderer/backends/metal/*.m") +-- -- add_files("src/ral/backends/vulkan/*.c") +-- end +-- set_default(false) -- prevents standalone building of this target + +-- target("core_static") +-- set_kind("static") +-- add_deps("core_config") -- inherit common configurations +-- set_policy("build.merge_archive", true) +-- add_files(core_sources) +-- -- Link against static CRT +-- if is_plat("windows") then +-- add_links("libcmt", "legacy_stdio_definitions") -- for release builds +-- add_links("libcmtd", "legacy_stdio_definitions") -- for debug builds +-- end + +-- target("core_shared") +-- set_kind("shared") +-- add_deps("core_config") -- inherit common configurations +-- add_files(core_sources) +-- -- Link against dynamic CRT +-- if is_plat("windows") then +-- add_links("msvcrt", "legacy_stdio_definitions") -- for release builds +-- add_links("msvcrtd", "legacy_stdio_definitions") -- for debug builds +-- end + +-- -- target("main_loop") +-- -- set_kind("binary") +-- -- set_group("examples") +-- -- add_deps("core_static") +-- -- add_files("examples/main_loop/ex_main_loop.c") +-- -- set_rundir("$(projectdir)") + +-- -- target("tri") +-- -- set_kind("binary") +-- -- set_group("examples") +-- -- add_deps("core_static") +-- -- add_files("examples/triangle/ex_triangle.c") +-- -- set_rundir("$(projectdir)") +-- -- if is_plat("macosx") then +-- -- before_build(function (target) +-- -- print("build metal shaders lib") +-- -- os.exec("mkdir -p build/shaders") +-- -- os.exec("xcrun -sdk macosx metal -c assets/shaders/triangle.metal -o build/shaders/gfx.air") +-- -- os.exec("xcrun -sdk macosx metallib build/shaders/gfx.air -o build/gfx.metallib") +-- -- end) +-- -- end + +-- target("skinned") -- set_kind("binary") -- set_group("examples") --- add_deps("core_static") --- add_files("examples/main_loop/ex_main_loop.c") +-- add_deps("core_shared") +-- add_files("examples/skinned_animation/ex_skinned_animation.c") -- set_rundir("$(projectdir)") --- target("tri") +-- target("game") -- set_kind("binary") -- set_group("examples") -- add_deps("core_static") --- add_files("examples/triangle/ex_triangle.c") +-- add_files("examples/game_demo/game_demo.c") -- set_rundir("$(projectdir)") --- if is_plat("macosx") then --- before_build(function (target) --- print("build metal shaders lib") --- os.exec("mkdir -p build/shaders") --- os.exec("xcrun -sdk macosx metal -c assets/shaders/triangle.metal -o build/shaders/gfx.air") --- os.exec("xcrun -sdk macosx metallib build/shaders/gfx.air -o build/gfx.metallib") --- end) --- end -target("skinned") - set_kind("binary") - set_group("examples") - add_deps("core_shared") - add_files("examples/skinned_animation/ex_skinned_animation.c") - set_rundir("$(projectdir)") - -target("game") - set_kind("binary") - set_group("examples") - add_deps("core_static") - add_files("examples/game_demo/game_demo.c") - set_rundir("$(projectdir)") - -target("pool_tests") - set_kind("binary") - set_group("tests") - add_deps("core_static") - add_files(unity_sources) - add_includedirs("deps/Unity/src", {public = true}) - add_includedirs("deps/Unity/extras/fixture/src", {public = true}) - add_includedirs("deps/Unity/extras/memory/src", {public = true}) - add_files("tests/pool_tests.c") - add_files("tests/pool_test_runner.c")
\ No newline at end of file +-- target("pool_tests") +-- set_kind("binary") +-- set_group("tests") +-- add_deps("core_static") +-- add_files(unity_sources) +-- add_includedirs("deps/Unity/src", {public = true}) +-- add_includedirs("deps/Unity/extras/fixture/src", {public = true}) +-- add_includedirs("deps/Unity/extras/memory/src", {public = true}) +-- add_files("tests/pool_tests.c") +-- add_files("tests/pool_test_runner.c") |