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xmake.lua
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Author
2024-06-12
wip: uvsphere mesh gen and pbr shader first pass
omniscient
2024-06-10
bring back gltf
omniscient
2024-06-09
triangle on opengl works again. happy days
Omniscient
2024-06-09
metal is back, baby
omniscient
2024-05-29
opengl clear color working
Omniscient
2024-05-29
start adding opengl backend
omniscient
2024-05-19
cube texture mapping working
Omniscient
2024-05-17
pool tests and try get macro working
Omniscient
2024-05-12
more restructuring
omniscient
2024-05-12
uniforms working with hardcoded stuff
Omniscient
2024-05-11
WIP: shader data
Omniscient
2024-05-04
compile glsl to spirv for triangle shader
Omniscient
2024-05-03
create logical device
Omniscient
2024-04-28
start porting vulkan code to new RAL
omnisci3nce
2024-04-28
getting vulkan working on windows
omnisci3nce
2024-04-27
getting us compiling on windows
omnisci3nce
2024-04-27
Merge remote-tracking branch 'origin/cel-36-test-windows-build' into realign
omnisci3nce
2024-04-27
Merge remote-tracking branch 'origin/cel-67-load-animation-data-from-gltf' in...
omnisci3nce
2024-04-27
Merge branch 'brainstorming-systems' into ral
omniscient
2024-04-21
Merge branch 'master' into cel-67-load-animation-data-from-gltf
Omniscient
2024-04-21
Merge branch 'master' into cel-41-port-over-a-basic-3d-scene-example
Omniscient
2024-04-06
wip: get integers
omniscient
2024-04-05
close.
omniscient
2024-04-04
Merge branch 'cel-60-scaffold-vulkan' into cel-67-load-animation-data-from-gltf
omnisci3nce
2024-04-04
create example file for animation
omniscient
2024-04-03
load gltf vertices and indices. need to move to git LFS!
omnisci3nce
2024-03-31
redesigning the renderer backend
omniscient
2024-03-30
start adding mouse input processing
Omniscient
2024-03-30
uniform with descriptor set. fix image_index being 4 when expoected to be 3
Omniscient
2024-03-29
triangle
omnisci3nce
2024-03-27
simple shaders for testing
omnisci3nce
2024-03-26
compile shader to spirv in build. start adding shader module code
omnisci3nce
2024-03-23
required extensions and validation layers
omnisci3nce
2024-03-17
Merge branch 'master' into transform-hierarchy
Omniscient
2024-03-17
wip: transform propagation
Omniscient
2024-03-14
lights, camera, action
omniscient
2024-03-09
add pthreads link flag
omnisci3nce
2024-03-09
pull sources out into a local variable so we can share them easily
omniscient
2024-03-09
rename target to obj
omniscient
2024-03-05
get us running on Mac again with our vendored GLFW
omniscient
2024-03-05
why is it crashing on file loading now?
Omniscient
2024-03-05
wip: port obj loader
Omniscient
2024-03-05
trying different linkage on Windows
omnisci3nce
2024-02-25
boilerplate for more examples
Omniscient
2024-02-25
split into two examples
Omniscient
2024-02-25
build GLFW from source (for real this time)
Omniscient
2024-02-24
repo init. partial port of existing code
Omniscient
2024-02-24
xmake init with shared/static lib
Omniscient