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authoromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-07-26 23:15:22 +1000
committeromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-07-26 23:15:22 +1000
commit2e2c57a8c04575eec164279a49947cfdba250853 (patch)
treeb5d20aa256de40ebd9bad7c59ab1e8ebb1c47b52
parentf5e5a6fdf58f3135f3211135bfbcb6e70630309f (diff)
scenes and pbr cleanup to handle missing texture of param
-rw-r--r--README.md2
-rw-r--r--assets/shaders/pbr_textured.frag13
-rw-r--r--bindgen/rust/Cargo.lock48
-rw-r--r--bindgen/rust/Cargo.toml4
-rw-r--r--bindgen/rust/celeritas-sys/Cargo.lock45
-rw-r--r--bindgen/rust/celeritas-sys/Cargo.toml4
-rw-r--r--bindgen/rust/celeritas-sys/build.rs27
-rw-r--r--bindgen/rust/celeritas-sys/examples/scene.rs169
-rw-r--r--bindgen/rust/celeritas-sys/src/lib.rs2
-rw-r--r--bindgen/rust/examples/scene.rs97
-rw-r--r--bindgen/rust/src/lib.rs39
-rw-r--r--default_scene.json1
-rw-r--r--editor/Cargo.lock1098
-rw-r--r--editor/Cargo.toml10
-rw-r--r--editor/build.rs20
-rw-r--r--editor/src/lib.rs2
-rw-r--r--editor/src/main.rs89
-rw-r--r--examples/game_demo/game_demo.c23
-rw-r--r--src/core/core.c4
-rw-r--r--src/new_render/pbr.c56
-rw-r--r--src/new_render/pbr.h5
-rw-r--r--src/new_render/render.c19
-rw-r--r--src/new_render/render.h4
-rw-r--r--src/new_render/render_types.h27
-rw-r--r--src/ral/backends/opengl/backend_opengl.c11
-rw-r--r--src/resources/gltf.c41
-rw-r--r--src/systems/input.c2
27 files changed, 1795 insertions, 67 deletions
diff --git a/README.md b/README.md
index 98c42d0..285ced7 100644
--- a/README.md
+++ b/README.md
@@ -57,6 +57,8 @@ All third-party dependencies are licensed under their own license.
- [x] Mat4 functions
- [ ] SIMD 4x4 multiply
- [ ] Quaternion functions (not fully fleshed out)
+- [x] Camera
+ - [ ] Swap to quaternion for internal orientation
- [ ] Transform gizmo
- [ ] Mesh generation
- [x] Cube
diff --git a/assets/shaders/pbr_textured.frag b/assets/shaders/pbr_textured.frag
index 5353fa7..8148f05 100644
--- a/assets/shaders/pbr_textured.frag
+++ b/assets/shaders/pbr_textured.frag
@@ -21,11 +21,16 @@ uniform Lights {
PointLight pointLights[NUM_POINT_LIGHTS];
} scene;
+uniform PBR_Params {
+ vec3 albedo;
+ float metallic;
+ float roughness;
+ float ao;
+} params;
// Material Textures
uniform sampler2D albedoMap;
uniform sampler2D metallicRoughnessMap;
-// uniform sampler2D roughnessMap;
uniform sampler2D aoMap;
uniform sampler2D normalMap;
@@ -56,9 +61,9 @@ vec3 getNormalFromMap()
void main() {
// vec3 albedo = pow(texture(albedoMap, fragTexCoords).rgb, vec3(2.2));
- vec3 albedo = texture(albedoMap, fragTexCoords).rgb;
- float metallic = texture(metallicRoughnessMap, fragTexCoords).b;
- float roughness = texture(metallicRoughnessMap, fragTexCoords).g;
+ vec3 albedo = params.albedo * texture(albedoMap, fragTexCoords).rgb;
+ float metallic = params.metallic * texture(metallicRoughnessMap, fragTexCoords).b;
+ float roughness = params.roughness * texture(metallicRoughnessMap, fragTexCoords).g;
float ao = texture(aoMap, fragTexCoords).r;
// vec3 norm = normalize(fragNormal); // N
diff --git a/bindgen/rust/Cargo.lock b/bindgen/rust/Cargo.lock
index 0a1d69e..75bf0a5 100644
--- a/bindgen/rust/Cargo.lock
+++ b/bindgen/rust/Cargo.lock
@@ -93,13 +93,15 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2aba8f4e9906c7ce3c73463f62a7f0c65183ada1a2d47e397cc8810827f9694f"
[[package]]
-name = "celeritas-rs"
+name = "celeritas"
version = "0.1.0"
dependencies = [
"celeritas-sys",
"egui",
"egui_glfw",
"gl",
+ "serde",
+ "serde_json",
]
[[package]]
@@ -107,6 +109,7 @@ name = "celeritas-sys"
version = "0.1.0"
dependencies = [
"bindgen",
+ "serde",
]
[[package]]
@@ -378,6 +381,12 @@ dependencies = [
]
[[package]]
+name = "itoa"
+version = "1.0.11"
+source = "registry+https://github.com/rust-lang/crates.io-index"
+checksum = "49f1f14873335454500d59611f1cf4a4b0f786f9ac11f4312a78e4cf2566695b"
+
+[[package]]
name = "khronos_api"
version = "3.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
@@ -682,12 +691,49 @@ dependencies = [
]
[[package]]
+name = "ryu"
+version = "1.0.18"
+source = "registry+https://github.com/rust-lang/crates.io-index"
+checksum = "f3cb5ba0dc43242ce17de99c180e96db90b235b8a9fdc9543c96d2209116bd9f"
+
+[[package]]
name = "scopeguard"
version = "1.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "94143f37725109f92c262ed2cf5e59bce7498c01bcc1502d7b9afe439a4e9f49"
[[package]]
+name = "serde"
+version = "1.0.204"
+source = "registry+https://github.com/rust-lang/crates.io-index"
+checksum = "bc76f558e0cbb2a839d37354c575f1dc3fdc6546b5be373ba43d95f231bf7c12"
+dependencies = [
+ "serde_derive",
+]
+
+[[package]]
+name = "serde_derive"
+version = "1.0.204"
+source = "registry+https://github.com/rust-lang/crates.io-index"
+checksum = "e0cd7e117be63d3c3678776753929474f3b04a43a080c744d6b0ae2a8c28e222"
+dependencies = [
+ "proc-macro2",
+ "quote",
+ "syn 2.0.72",
+]
+
+[[package]]
+name = "serde_json"
+version = "1.0.120"
+source = "registry+https://github.com/rust-lang/crates.io-index"
+checksum = "4e0d21c9a8cae1235ad58a00c11cb40d4b1e5c784f1ef2c537876ed6ffd8b7c5"
+dependencies = [
+ "itoa",
+ "ryu",
+ "serde",
+]
+
+[[package]]
name = "shlex"
version = "1.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
diff --git a/bindgen/rust/Cargo.toml b/bindgen/rust/Cargo.toml
index 765c5d0..8f9da64 100644
--- a/bindgen/rust/Cargo.toml
+++ b/bindgen/rust/Cargo.toml
@@ -1,10 +1,12 @@
[package]
-name = "celeritas-rs"
+name = "celeritas"
version = "0.1.0"
edition = "2021"
[dependencies]
celeritas-sys = { path = "./celeritas-sys" }
+serde = { version = "1.0.204", features = ["derive"] }
+serde_json = "1.0.120"
egui = "0.27.1"
egui_glfw = { git = "https://github.com/omnisci3nce/egui_glfw.git", rev = "67b432695433feb59761f3ae984b966ca3da31db" }
diff --git a/bindgen/rust/celeritas-sys/Cargo.lock b/bindgen/rust/celeritas-sys/Cargo.lock
index 56df9ac..89c7407 100644
--- a/bindgen/rust/celeritas-sys/Cargo.lock
+++ b/bindgen/rust/celeritas-sys/Cargo.lock
@@ -100,6 +100,8 @@ dependencies = [
"egui",
"egui_glfw",
"gl",
+ "serde",
+ "serde_json",
]
[[package]]
@@ -371,6 +373,12 @@ dependencies = [
]
[[package]]
+name = "itoa"
+version = "1.0.11"
+source = "registry+https://github.com/rust-lang/crates.io-index"
+checksum = "49f1f14873335454500d59611f1cf4a4b0f786f9ac11f4312a78e4cf2566695b"
+
+[[package]]
name = "khronos_api"
version = "3.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
@@ -675,12 +683,49 @@ dependencies = [
]
[[package]]
+name = "ryu"
+version = "1.0.18"
+source = "registry+https://github.com/rust-lang/crates.io-index"
+checksum = "f3cb5ba0dc43242ce17de99c180e96db90b235b8a9fdc9543c96d2209116bd9f"
+
+[[package]]
name = "scopeguard"
version = "1.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "94143f37725109f92c262ed2cf5e59bce7498c01bcc1502d7b9afe439a4e9f49"
[[package]]
+name = "serde"
+version = "1.0.204"
+source = "registry+https://github.com/rust-lang/crates.io-index"
+checksum = "bc76f558e0cbb2a839d37354c575f1dc3fdc6546b5be373ba43d95f231bf7c12"
+dependencies = [
+ "serde_derive",
+]
+
+[[package]]
+name = "serde_derive"
+version = "1.0.204"
+source = "registry+https://github.com/rust-lang/crates.io-index"
+checksum = "e0cd7e117be63d3c3678776753929474f3b04a43a080c744d6b0ae2a8c28e222"
+dependencies = [
+ "proc-macro2",
+ "quote",
+ "syn 2.0.71",
+]
+
+[[package]]
+name = "serde_json"
+version = "1.0.120"
+source = "registry+https://github.com/rust-lang/crates.io-index"
+checksum = "4e0d21c9a8cae1235ad58a00c11cb40d4b1e5c784f1ef2c537876ed6ffd8b7c5"
+dependencies = [
+ "itoa",
+ "ryu",
+ "serde",
+]
+
+[[package]]
name = "shlex"
version = "1.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
diff --git a/bindgen/rust/celeritas-sys/Cargo.toml b/bindgen/rust/celeritas-sys/Cargo.toml
index bb5d692..0b52e3c 100644
--- a/bindgen/rust/celeritas-sys/Cargo.toml
+++ b/bindgen/rust/celeritas-sys/Cargo.toml
@@ -4,6 +4,7 @@ version = "0.1.0"
edition = "2021"
[dependencies]
+serde = { version = "1.0.204", features = ["derive"] }
[build-dependencies]
bindgen = "0.69.4"
@@ -11,4 +12,5 @@ bindgen = "0.69.4"
[dev-dependencies]
egui = "0.27.1"
egui_glfw = { git = "https://github.com/omnisci3nce/egui_glfw.git", rev = "67b432695433feb59761f3ae984b966ca3da31db" }
-gl = "0.14.0" \ No newline at end of file
+gl = "0.14.0"
+serde_json = "1.0.120" \ No newline at end of file
diff --git a/bindgen/rust/celeritas-sys/build.rs b/bindgen/rust/celeritas-sys/build.rs
index 097e26b..f7bf741 100644
--- a/bindgen/rust/celeritas-sys/build.rs
+++ b/bindgen/rust/celeritas-sys/build.rs
@@ -1,7 +1,33 @@
use std::env;
use std::path::PathBuf;
+use bindgen::callbacks::ParseCallbacks;
+
+const serializable_types: &[&'static str] = &[
+ "Vec2",
+ "Vec3",
+ "Vec4",
+ "Mat4",
+ "Quat",
+ "DirectionalLight",
+ "PointLight",
+];
+
+#[derive(Debug)]
+struct DeriveSerialize;
+impl ParseCallbacks for DeriveSerialize {
+ fn add_derives(&self, info: &bindgen::callbacks::DeriveInfo<'_>) -> Vec<String> {
+ if (serializable_types.contains(&info.name)) {
+ vec!["Serialize".to_string(), "Deserialize".to_string()]
+ } else {
+ vec![]
+ }
+ }
+}
+
fn main() {
+ /* */
+
// Tell cargo to look for shared libraries in the specified directory
// TODO: we need to look based on OS
println!("cargo:rustc-link-search=../../../build/macosx/arm64/debug");
@@ -43,6 +69,7 @@ fn main() {
// Tell cargo to invalidate the built crate whenever any of the
// included header files changed.
.parse_callbacks(Box::new(bindgen::CargoCallbacks::new()))
+ .parse_callbacks(Box::new(DeriveSerialize))
// Finish the builder and generate the bindings.
.generate()
// Unwrap the Result and panic on failure.
diff --git a/bindgen/rust/celeritas-sys/examples/scene.rs b/bindgen/rust/celeritas-sys/examples/scene.rs
new file mode 100644
index 0000000..f3ea135
--- /dev/null
+++ b/bindgen/rust/celeritas-sys/examples/scene.rs
@@ -0,0 +1,169 @@
+use std::{
+ ffi::CString,
+ fs::{self, File},
+ io::Write,
+ path::Path,
+ ptr::{self, addr_of_mut},
+};
+
+use serde::{Deserialize, Serialize};
+
+use celeritas_sys::*;
+use egui_backend::egui::{vec2, Pos2, Rect};
+use egui_glfw as egui_backend;
+use egui_glfw::glfw::{fail_on_errors, Context};
+
+use egui_glfw::glfw;
+
+// use celeritas_sys::{ffi::*, SerializableScene};
+use celeritas_sys::*;
+
+/// Wrapper around a string that is the path to a gltf model **relative** to the configured
+/// `ASSETS` folder
+#[derive(Debug, Serialize, Deserialize)]
+pub struct ModelPath(String);
+
+/// Scene that can be saved and loaded from disk
+#[derive(Debug, Serialize, Deserialize)]
+pub struct SerializableScene {
+ pub sun: DirectionalLight,
+ pub point_lights: [Option<PointLight>; 4],
+ pub camera_orientation: (Vec3, Vec3),
+ pub models: Vec<ModelPath>,
+}
+
+// Runtime Scene <-> Serialized Scene
+
+impl SerializableScene {
+ /// TODO: docs
+ pub fn store_to_file(&self, filepath: &Path) {
+ let mut file = File::create(filepath).expect("creation failed");
+ let json = serde_json::to_string(&self).expect("serialize failed");
+ file.write(&json.as_bytes()).expect("writing failed");
+ }
+ /// TODO: docs
+ pub fn load_from_file(filepath: &Path) -> Self {
+ let contents = fs::read_to_string(filepath).expect("Filepath should be open and read-able");
+
+ serde_json::from_str(&contents).expect("Should be deserializable")
+ }
+}
+
+fn main() {
+ unsafe {
+ let p: *mut GLFWwindow = ptr::null_mut();
+ Core_Bringup(p);
+
+ // let core = get_global_core();
+
+ let camera_pos = Vec3 {
+ x: 18.9,
+ y: 10.6,
+ z: 11.6,
+ };
+ let camera_front = Vec3 {
+ x: -0.6,
+ y: -0.2,
+ z: -0.7,
+ };
+ let mut camera = Camera_Create(
+ camera_pos,
+ camera_front,
+ Vec3 {
+ x: 0.0,
+ y: 1.0,
+ z: 0.0,
+ },
+ 45.0,
+ );
+ SetCamera(camera);
+
+ let mut cube_geo = Geo_CreateCuboid(f32x3 {
+ x: 2.0,
+ y: 2.0,
+ z: 2.0,
+ });
+
+ let scene = SerializableScene {
+ sun: DirectionalLight {
+ direction: Vec3 {
+ x: 0.0,
+ y: 1.0,
+ z: 0.0,
+ },
+ ambient: Vec3 {
+ x: 1.0,
+ y: 1.0,
+ z: 1.0,
+ },
+ diffuse: Vec3 {
+ x: 1.0,
+ y: 1.0,
+ z: 1.0,
+ },
+ specular: Vec3 {
+ x: 0.0,
+ y: 0.0,
+ z: 0.0,
+ },
+ },
+ point_lights: [None, None, None, None],
+ camera_orientation: (camera_pos, camera_front),
+ models: vec![],
+ };
+
+ let scene_path = Path::new("default_scene.json");
+ scene.store_to_file(scene_path);
+
+ let rehydrated_scene = SerializableScene::load_from_file(scene_path);
+ dbg!(&rehydrated_scene);
+
+ // let mut crate_mesh = Mesh_Create(addr_of_mut!(cube_geo), false);
+ // let albedo_map = TextureLoadFromFile(
+ // CString::new("assets/demo/crate/Wood_Crate_001_basecolor.jpg")
+ // .unwrap()
+ // .as_ptr() as *const i8,
+ // );
+ // let roughness_map = TextureLoadFromFile(
+ // CString::new("assets/demo/crate/Wood_Crate_001_roughness.jpg")
+ // .unwrap()
+ // .as_ptr() as *const i8,
+ // );
+ // let normal_map = TextureLoadFromFile(
+ // CString::new("assets/demo/crate/Wood_Crate_001_normal.jpg")
+ // .unwrap()
+ // .as_ptr() as *const i8,
+ // );
+ // let ao_map = TextureLoadFromFile(
+ // CString::new("assets/demo/crate/Wood_Crate_001_ambientOcclusion.jpg")
+ // .unwrap()
+ // .as_ptr() as *const i8,
+ // );
+ // let name: [i8; 64] = [0; 64];
+ // let mut crate_mat = Material {
+ // name: name,
+ // kind: 0,
+ // param_albedo: Vec3 {
+ // x: 0.0,
+ // y: 0.0,
+ // z: 0.0,
+ // },
+ // param_metallic: 0.0,
+ // param_roughness: 0.0,
+ // param_ao: 0.0,
+ // pbr_albedo_map: albedo_map,
+ // pbr_normal_map: normal_map,
+ // metal_roughness_combined: true,
+ // pbr_metallic_map: TextureHandle { raw: 99999 },
+ // pbr_roughness_map: roughness_map,
+ // pbr_ao_map: ao_map,
+ // };
+ // let crate_renderent = RenderEnt {
+ // mesh: addr_of_mut!(crate_mesh),
+ // material: addr_of_mut!(crate_mat),
+ // affine: mat4_ident(),
+ // casts_shadows: true,
+ // };
+ // let mut render_ents: [RenderEnt; 1] = [crate_renderent];
+ }
+}
diff --git a/bindgen/rust/celeritas-sys/src/lib.rs b/bindgen/rust/celeritas-sys/src/lib.rs
index 1f64680..d0a863e 100644
--- a/bindgen/rust/celeritas-sys/src/lib.rs
+++ b/bindgen/rust/celeritas-sys/src/lib.rs
@@ -2,6 +2,8 @@
#![allow(non_camel_case_types)]
#![allow(non_snake_case)]
+use serde::{Deserialize, Serialize};
+
pub mod egui_utils;
include!(concat!(env!("OUT_DIR"), "/bindings.rs"));
diff --git a/bindgen/rust/examples/scene.rs b/bindgen/rust/examples/scene.rs
new file mode 100644
index 0000000..b411ffc
--- /dev/null
+++ b/bindgen/rust/examples/scene.rs
@@ -0,0 +1,97 @@
+use std::{ffi::CString, path::Path, ptr::addr_of_mut};
+
+use celeritas::{ffi::*, SerializableScene};
+
+fn main() {
+ unsafe {
+ let camera_pos = Vec3 {
+ x: 18.9,
+ y: 10.6,
+ z: 11.6,
+ };
+ let camera_front = Vec3 {
+ x: -0.6,
+ y: -0.2,
+ z: -0.7,
+ };
+ let mut camera = Camera_Create(
+ camera_pos,
+ camera_front,
+ Vec3 {
+ x: 0.0,
+ y: 1.0,
+ z: 0.0,
+ },
+ 45.0,
+ );
+ SetCamera(camera);
+
+ let mut cube_geo = Geo_CreateCuboid(f32x3 {
+ x: 2.0,
+ y: 2.0,
+ z: 2.0,
+ });
+
+ let scene = SerializableScene {
+ sun: DirectionalLight { direction: Vec3 { x: 0.0, y: 1.0, z: 0.0 },
+ ambient: Vec3 { x: 1.0, y: 1.0, z: 1.0 }, diffuse: Vec3 { x: 1.0, y: 1.0, z: 1.0 }, specular: Vec3 { x: 0.0, y: 0.0, z: 0.0 } },
+ point_lights: [None, None, None, None],
+ camera_orientation: (camera_pos, camera_front),
+ models: vec![],
+ };
+
+ let scene_path = Path::new("default_scene.json");
+ scene.store_to_file(scene_path);
+
+ let rehydrated_scene = SerializableScene::load_from_file(scene_path);
+ dbg!(&rehydrated_scene);
+
+ // let mut crate_mesh = Mesh_Create(addr_of_mut!(cube_geo), false);
+ // let albedo_map = TextureLoadFromFile(
+ // CString::new("assets/demo/crate/Wood_Crate_001_basecolor.jpg")
+ // .unwrap()
+ // .as_ptr() as *const i8,
+ // );
+ // let roughness_map = TextureLoadFromFile(
+ // CString::new("assets/demo/crate/Wood_Crate_001_roughness.jpg")
+ // .unwrap()
+ // .as_ptr() as *const i8,
+ // );
+ // let normal_map = TextureLoadFromFile(
+ // CString::new("assets/demo/crate/Wood_Crate_001_normal.jpg")
+ // .unwrap()
+ // .as_ptr() as *const i8,
+ // );
+ // let ao_map = TextureLoadFromFile(
+ // CString::new("assets/demo/crate/Wood_Crate_001_ambientOcclusion.jpg")
+ // .unwrap()
+ // .as_ptr() as *const i8,
+ // );
+ // let name: [i8; 64] = [0; 64];
+ // let mut crate_mat = Material {
+ // name: name,
+ // kind: 0,
+ // param_albedo: Vec3 {
+ // x: 0.0,
+ // y: 0.0,
+ // z: 0.0,
+ // },
+ // param_metallic: 0.0,
+ // param_roughness: 0.0,
+ // param_ao: 0.0,
+ // pbr_albedo_map: albedo_map,
+ // pbr_normal_map: normal_map,
+ // metal_roughness_combined: true,
+ // pbr_metallic_map: TextureHandle { raw: 99999 },
+ // pbr_roughness_map: roughness_map,
+ // pbr_ao_map: ao_map,
+ // };
+ // let crate_renderent = RenderEnt {
+ // mesh: addr_of_mut!(crate_mesh),
+ // material: addr_of_mut!(crate_mat),
+ // affine: mat4_ident(),
+ // casts_shadows: true,
+ // };
+ // let mut render_ents: [RenderEnt; 1] = [crate_renderent];
+}
+}
diff --git a/bindgen/rust/src/lib.rs b/bindgen/rust/src/lib.rs
index f9e77b0..f3382a2 100644
--- a/bindgen/rust/src/lib.rs
+++ b/bindgen/rust/src/lib.rs
@@ -3,4 +3,43 @@
#![warn(missing_docs)]
#![cfg_attr(docsrs, feature(doc_cfg))]
+use std::{
+ fs::{self, File},
+ io::Write,
+ path::Path,
+};
+
pub use celeritas_sys as ffi;
+use celeritas_sys::{DirectionalLight, PointLight, Vec3};
+use serde::{Deserialize, Serialize};
+
+/// Wrapper around a string that is the path to a gltf model **relative** to the configured
+/// `ASSETS` folder
+#[derive(Debug, Serialize, Deserialize)]
+pub struct ModelPath(String);
+
+/// Scene that can be saved and loaded from disk
+#[derive(Debug, Serialize, Deserialize)]
+pub struct SerializableScene {
+ pub sun: DirectionalLight,
+ pub point_lights: [Option<PointLight>; 4],
+ pub camera_orientation: (Vec3, Vec3),
+ pub models: Vec<ModelPath>,
+}
+
+// Runtime Scene <-> Serialized Scene
+
+impl SerializableScene {
+ /// TODO: docs
+ pub fn store_to_file(&self, filepath: &Path) {
+ let mut file = File::create(filepath).expect("creation failed");
+ let json = serde_json::to_string(&self).expect("serialize failed");
+ file.write(&json.as_bytes()).expect("writing failed");
+ }
+ /// TODO: docs
+ pub fn load_from_file(filepath: &Path) -> Self {
+ let contents = fs::read_to_string(filepath).expect("Filepath should be open and read-able");
+
+ serde_json::from_str(&contents).expect("Should be deserializable")
+ }
+}
diff --git a/default_scene.json b/default_scene.json
new file mode 100644
index 0000000..fda2c94
--- /dev/null
+++ b/default_scene.json
@@ -0,0 +1 @@
+{"sun":{"direction":{"x":0.0,"y":1.0,"z":0.0},"ambient":{"x":1.0,"y":1.0,"z":1.0},"diffuse":{"x":1.0,"y":1.0,"z":1.0},"specular":{"x":0.0,"y":0.0,"z":0.0}},"point_lights":[null,null,null,null],"camera_orientation":[{"x":18.9,"y":10.6,"z":11.6},{"x":-0.6,"y":-0.2,"z":-0.7}],"models":[]} \ No newline at end of file
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index 0000000..66ea6d0
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diff --git a/editor/Cargo.toml b/editor/Cargo.toml
new file mode 100644
index 0000000..580e726
--- /dev/null
+++ b/editor/Cargo.toml
@@ -0,0 +1,10 @@
+[package]
+name = "editor"
+version = "0.1.0"
+edition = "2021"
+
+[dependencies]
+celeritas = { path = "../bindgen/rust"}
+egui = "0.27.1"
+egui_glfw = { git = "https://github.com/omnisci3nce/egui_glfw.git", rev = "67b432695433feb59761f3ae984b966ca3da31db" }
+gl = "0.14.0" \ No newline at end of file
diff --git a/editor/build.rs b/editor/build.rs
new file mode 100644
index 0000000..c37df51
--- /dev/null
+++ b/editor/build.rs
@@ -0,0 +1,20 @@
+fn main() {
+ // Tell cargo to look for shared libraries in the specified directory
+ // TODO: we need to look based on OS
+ // println!("cargo:rustc-link-search=/Users/josh/code/CodenameVentus/deps/celeritas-core/build/macosx/arm64/debug");
+ // // println!("cargo:rustc-link-search=../../build/windows/x64/debug");
+
+ // // Tell cargo to tell rustc to link the system bzip2
+ // // shared library.
+ // println!("cargo:rustc-link-lib=framework=CoreFoundation");
+ // println!("cargo:rustc-link-lib=framework=Cocoa");
+ // println!("cargo:rustc-link-lib=framework=IOKit");
+ // println!("cargo:rustc-link-lib=framework=OpenGL");
+
+ // println!("cargo:rustc-link-lib=core_static");
+ // println!("cargo:rustc-link-lib=glfw3");
+ // println!("cargo:rustc-link-lib=framework=Cocoa");
+ // println!("cargo:rustc-link-lib=framework=Foundation");
+ // println!("cargo:rustc-link-lib=framework=QuartzCore");
+
+} \ No newline at end of file
diff --git a/editor/src/lib.rs b/editor/src/lib.rs
new file mode 100644
index 0000000..495da30
--- /dev/null
+++ b/editor/src/lib.rs
@@ -0,0 +1,2 @@
+
+// Scene storage
diff --git a/editor/src/main.rs b/editor/src/main.rs
new file mode 100644
index 0000000..962a4cc
--- /dev/null
+++ b/editor/src/main.rs
@@ -0,0 +1,89 @@
+use std::{
+ ffi::CString,
+ fs::{self, File},
+ io::Write,
+ path::Path,
+ ptr::{self, addr_of_mut},
+};
+
+
+use egui_backend::egui::{vec2, Pos2, Rect};
+use egui_glfw as egui_backend;
+use egui_glfw::glfw::{fail_on_errors, Context};
+
+use egui_glfw::glfw;
+
+use celeritas::*;
+use ffi::*;
+
+fn main() {
+ unsafe {
+ let p: *mut GLFWwindow = ptr::null_mut();
+ Core_Bringup(p);
+
+ // let core = get_global_core();
+
+ let camera_pos = Vec3 {
+ x: 18.9,
+ y: 10.6,
+ z: 11.6,
+ };
+ let camera_front = Vec3 {
+ x: -0.6,
+ y: -0.2,
+ z: -0.7,
+ };
+ let mut camera = Camera_Create(
+ camera_pos,
+ camera_front,
+ Vec3 {
+ x: 0.0,
+ y: 1.0,
+ z: 0.0,
+ },
+ 45.0,
+ );
+ SetCamera(camera);
+
+ let mut cube_geo = Geo_CreateCuboid(f32x3 {
+ x: 2.0,
+ y: 2.0,
+ z: 2.0,
+ });
+
+ let scene = SerializableScene {
+ sun: DirectionalLight {
+ direction: Vec3 {
+ x: 0.0,
+ y: 1.0,
+ z: 0.0,
+ },
+ ambient: Vec3 {
+ x: 1.0,
+ y: 1.0,
+ z: 1.0,
+ },
+ diffuse: Vec3 {
+ x: 1.0,
+ y: 1.0,
+ z: 1.0,
+ },
+ specular: Vec3 {
+ x: 0.0,
+ y: 0.0,
+ z: 0.0,
+ },
+ },
+ point_lights: [None, None, None, None],
+ camera_orientation: (camera_pos, camera_front),
+ models: vec![],
+ };
+
+ let scene_path = Path::new("default_scene.json");
+ scene.store_to_file(scene_path);
+
+ let rehydrated_scene = SerializableScene::load_from_file(scene_path);
+ dbg!(&rehydrated_scene);
+
+ }
+}
diff --git a/examples/game_demo/game_demo.c b/examples/game_demo/game_demo.c
index 21a353f..7b746d3 100644
--- a/examples/game_demo/game_demo.c
+++ b/examples/game_demo/game_demo.c
@@ -10,6 +10,7 @@
#include "keys.h"
#include "loaders.h"
#include "maths.h"
+#include "pbr.h"
#include "primitives.h"
#include "ral_types.h"
#include "render.h"
@@ -59,19 +60,21 @@ int main() {
// gltf file
Geometry cube_geo = Geo_CreateCuboid(f32x3(2.0, 2.0, 2.0));
Mesh crate_mesh = Mesh_Create(&cube_geo, false); // dont free as we may use later
- TextureHandle albedo_map = TextureLoadFromFile("assets/demo/crate/Wood_Crate_001_basecolor.jpg");
+ // TextureHandle albedo_map =
+ // TextureLoadFromFile("assets/demo/crate/Wood_Crate_001_basecolor.jpg");
TextureHandle roughness_map =
TextureLoadFromFile("assets/demo/crate/Wood_Crate_001_roughness.jpg");
TextureHandle normal_map = TextureLoadFromFile("assets/demo/crate/Wood_Crate_001_normal.jpg");
TextureHandle ao_map =
TextureLoadFromFile("assets/demo/crate/Wood_Crate_001_ambientOcclusion.jpg");
- Material crate_mat = { .name = "Wood_Crate",
- .kind = MAT_PBR,
- .metal_roughness_combined = true,
- .pbr_albedo_map = albedo_map,
- .pbr_metallic_map = roughness_map,
- .pbr_normal_map = normal_map,
- .pbr_ao_map = ao_map };
+ Material crate_mat = PBRMaterialDefault();
+ // crate_mat.name = "Wood_Crate";
+ // crate_mat.albedo_map = albedo_map;
+ crate_mat.metallic_roughness_map = roughness_map;
+ crate_mat.normal_map = normal_map;
+ crate_mat.ambient_occlusion_map = ao_map;
+ crate_mat.base_colour = vec3(1.0, 1.0, 1.0);
+ crate_mat.metallic = 0.0;
// ModelHandle cube_handle = ModelLoad_gltf("assets/models/gltf/Cube/glTF/Cube.gltf", false);
// ModelHandle cube_handle = ModelLoad_gltf("../../assets/prototyper/prototyper_m.gltf", false);
@@ -107,8 +110,8 @@ int main() {
// BEGIN Draw calls
// Shadow_Run(entities, entity_count);
- printf("cam pos: %f %f %f cam frontL %f %f %f\n", cam.position.x, cam.position.y,
- cam.position.z, cam.front.x, cam.front.y, cam.front.z);
+ // printf("cam pos: %f %f %f cam frontL %f %f %f\n", cam.position.x, cam.position.y,
+ // cam.position.z, cam.front.x, cam.front.y, cam.front.z);
if (draw_debug) {
// draw the player model with shadows
diff --git a/src/core/core.c b/src/core/core.c
index 20bc813..fffb43d 100644
--- a/src/core/core.c
+++ b/src/core/core.c
@@ -78,6 +78,4 @@ Core* get_global_core() { return &g_core; }
GLFWwindow* Core_GetGlfwWindowPtr(Core* core) { return g_core.window; }
-struct Renderer* Core_GetRenderer(Core* core) {
- return core->renderer;
-} \ No newline at end of file
+struct Renderer* Core_GetRenderer(Core* core) { return core->renderer; } \ No newline at end of file
diff --git a/src/new_render/pbr.c b/src/new_render/pbr.c
index 6df4e97..ccc4dcf 100644
--- a/src/new_render/pbr.c
+++ b/src/new_render/pbr.c
@@ -4,9 +4,11 @@
#include "file.h"
#include "log.h"
#include "maths.h"
+#include "mem.h"
#include "ral_common.h"
#include "ral_impl.h"
#include "ral_types.h"
+#include "render.h"
#include "render_scene.h"
#include "render_types.h"
#include "shader_layouts.h"
@@ -145,13 +147,57 @@ ShaderDataLayout PBRMaterial_GetLayout(void* data) {
.label = "normalMap",
.kind = BINDING_TEXTURE,
};
+ ShaderBinding b5 = { .label = "PBR_Params",
+ .kind = BINDING_BYTES,
+ .data.bytes.size = sizeof(PBR_Params) };
if (has_data) {
- b1.data.texture.handle = d->mat.pbr_albedo_map;
- b2.data.texture.handle = d->mat.pbr_metallic_map;
- b3.data.texture.handle = d->mat.pbr_ao_map;
- b4.data.texture.handle = d->mat.pbr_normal_map;
+ TextureHandle white1x1 = Render_GetWhiteTexture();
+ if (d->mat.albedo_map.raw != INVALID_TEX_HANDLE.raw) {
+ b1.data.texture.handle = d->mat.albedo_map;
+ } else {
+ b1.data.texture.handle = white1x1;
+ }
+
+ if (d->mat.metallic_roughness_map.raw != INVALID_TEX_HANDLE.raw) {
+ b2.data.texture.handle = d->mat.metallic_roughness_map;
+ } else {
+ b2.data.texture.handle = white1x1;
+ }
+
+ if (d->mat.ambient_occlusion_map.raw != INVALID_TEX_HANDLE.raw) {
+ b3.data.texture.handle = d->mat.ambient_occlusion_map;
+ } else {
+ b3.data.texture.handle = white1x1;
+ }
+
+ if (d->mat.normal_map.raw != INVALID_TEX_HANDLE.raw) {
+ b4.data.texture.handle = d->mat.normal_map;
+ } else {
+ b4.data.texture.handle = white1x1;
+ }
+
+ arena* frame = Render_GetFrameArena();
+ PBR_Params* params = arena_alloc(frame, sizeof(PBR_Params));
+ params->albedo = d->mat.base_colour;
+ params->metallic = d->mat.metallic;
+ params->roughness = d->mat.roughness;
+ params->ambient_occlusion = d->mat.ambient_occlusion;
+ b5.data.bytes.data = params;
}
- return (ShaderDataLayout){ .bindings = { b1, b2, b3, b4 }, .binding_count = 4 };
+ return (ShaderDataLayout){ .bindings = { b1, b2, b3, b4, b5 }, .binding_count = 5 };
+}
+
+Material PBRMaterialDefault() {
+ return (Material){ .name = "Standard Material",
+ .kind = MAT_PBR,
+ .base_colour = vec3(1.0, 1.0, 1.0),
+ .metallic = 0.0,
+ .roughness = 0.5,
+ .ambient_occlusion = 0.0,
+ .albedo_map = INVALID_TEX_HANDLE,
+ .metallic_roughness_map = INVALID_TEX_HANDLE,
+ .normal_map = INVALID_TEX_HANDLE,
+ .ambient_occlusion_map = INVALID_TEX_HANDLE };
} \ No newline at end of file
diff --git a/src/new_render/pbr.h b/src/new_render/pbr.h
index 914975b..0aa9dfe 100644
--- a/src/new_render/pbr.h
+++ b/src/new_render/pbr.h
@@ -36,7 +36,7 @@ typedef struct PBR_Params {
Vec3 albedo;
f32 metallic;
f32 roughness;
- f32 ao;
+ f32 ambient_occlusion;
} PBR_Params;
typedef struct PBR_Textures {
@@ -48,10 +48,13 @@ typedef struct PBR_Textures {
TextureHandle ao_map;
} PBR_Textures;
+
// --- Internal
typedef struct MaterialMap MaterialMap;
+Material PBRMaterialDefault();
+
GPU_Renderpass* PBR_RPassCreate();
GPU_Pipeline* PBR_PipelineCreate(GPU_Renderpass* rpass);
diff --git a/src/new_render/render.c b/src/new_render/render.c
index cfe68d7..5202cd3 100644
--- a/src/new_render/render.c
+++ b/src/new_render/render.c
@@ -40,6 +40,7 @@ struct Renderer {
// Text_Storage text;
ResourcePools* resource_pools;
arena frame_arena;
+ TextureHandle white_1x1;
};
Renderer* get_renderer() { return g_core.renderer; }
@@ -62,6 +63,7 @@ bool Renderer_Init(RendererConfig config, Renderer* ren, GLFWwindow** out_window
INFO("GLFWwindow pointer was provided!!!! Skipping generic glfw init..");
window = optional_window;
} else {
+ INFO("No GLFWwindow provided - creating one");
// NOTE: all platforms use GLFW at the moment but thats subject to change
glfwInit();
@@ -95,11 +97,11 @@ bool Renderer_Init(RendererConfig config, Renderer* ren, GLFWwindow** out_window
ren->window = window;
*out_window = window;
- // glfwMakeContextCurrent(ren->window);
+ glfwMakeContextCurrent(ren->window);
// FIXME
// DEBUG("Set up GLFW window callbacks");
- // glfwSetWindowSizeCallback(window, Render_WindowSizeChanged);
+ glfwSetWindowSizeCallback(window, Render_WindowSizeChanged);
// set the RAL backend up
if (!GPU_Backend_Init(config.window_name, window, ren->resource_pools)) {
@@ -126,6 +128,9 @@ bool Renderer_Init(RendererConfig config, Renderer* ren, GLFWwindow** out_window
ren->terrain = malloc(sizeof(Terrain_Storage));
// Terrain_Init(ren->terrain);
+ // load default textures
+ ren->white_1x1 = TextureLoadFromFile("assets/textures/white1x1.png");
+
return true;
}
@@ -273,4 +278,14 @@ Shadow_Storage* Render_GetShadowStorage() {
Terrain_Storage* Render_GetTerrainStorage() {
Renderer* ren = Core_GetRenderer(&g_core);
return ren->terrain;
+}
+
+TextureHandle Render_GetWhiteTexture() {
+ Renderer* ren = Core_GetRenderer(&g_core);
+ return ren->white_1x1;
+}
+
+arena* Render_GetFrameArena() {
+ Renderer* ren = Core_GetRenderer(&g_core);
+ return &ren->frame_arena;
} \ No newline at end of file
diff --git a/src/new_render/render.h b/src/new_render/render.h
index 2df684c..b8c34b9 100644
--- a/src/new_render/render.h
+++ b/src/new_render/render.h
@@ -77,4 +77,6 @@ typedef struct Terrain_Storage Terrain_Storage;
RenderScene* Render_GetScene();
Shadow_Storage* Render_GetShadowStorage();
-Terrain_Storage* Render_GetTerrainStorage(); \ No newline at end of file
+Terrain_Storage* Render_GetTerrainStorage();
+TextureHandle Render_GetWhiteTexture();
+arena* Render_GetFrameArena(); \ No newline at end of file
diff --git a/src/new_render/render_types.h b/src/new_render/render_types.h
index e0bd76b..f4f108a 100644
--- a/src/new_render/render_types.h
+++ b/src/new_render/render_types.h
@@ -53,22 +53,23 @@ typedef enum MaterialKind {
static const char* material_kind_names[] = { "Blinn Phong", "PBR (Textures)", "PBR (Params)",
"Count (This should be an error)" };
+/**
+ * @brief
+ * @note mostly references https://google.github.io/filament/Filament.html#materialsystem/standardmodel
+ */
typedef struct Material {
char name[64];
- MaterialKind kind;
- // parameterised pbr
- Vec3 param_albedo;
- f32 param_metallic;
- f32 param_roughness;
- f32 param_ao;
- // textured pbr
- TextureHandle pbr_albedo_map;
- TextureHandle pbr_normal_map;
- bool metal_roughness_combined;
- TextureHandle pbr_metallic_map;
- TextureHandle pbr_roughness_map;
- TextureHandle pbr_ao_map;
+ MaterialKind kind; // at the moment all materials are PBR materials
+ Vec3 base_colour; // linear RGB {0,0,0} to {1,1,1}
+ f32 metallic;
+ f32 roughness;
+ f32 ambient_occlusion;
+ TextureHandle albedo_map;
+ TextureHandle normal_map;
+ TextureHandle metallic_roughness_map;
+ TextureHandle ambient_occlusion_map;
} Material;
+
#ifndef TYPED_MATERIAL_ARRAY
KITC_DECL_TYPED_ARRAY(Material)
#define TYPED_MATERIAL_ARRAY
diff --git a/src/ral/backends/opengl/backend_opengl.c b/src/ral/backends/opengl/backend_opengl.c
index ad9969f..7929a16 100644
--- a/src/ral/backends/opengl/backend_opengl.c
+++ b/src/ral/backends/opengl/backend_opengl.c
@@ -37,10 +37,10 @@ bool GPU_Backend_Init(const char* window_name, struct GLFWwindow* window,
BackendPools_Init(&context.pool_arena, &context.gpu_pools);
context.resource_pools = res_pools;
- // glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
- // glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
- // glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
- // glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
+ glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
+ glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
// glad: load all opengl function pointers
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
@@ -57,8 +57,7 @@ bool GPU_Backend_Init(const char* window_name, struct GLFWwindow* window,
}
// All of these are no-ops in OpenGL
-void GPU_Backend_Shutdown() { /* TODO */
-}
+void GPU_Backend_Shutdown() { /* TODO */ }
bool GPU_Device_Create(GPU_Device* out_device) { return true; }
void GPU_Device_Destroy(GPU_Device* device) {}
bool GPU_Swapchain_Create(GPU_Swapchain* out_swapchain) { return true; }
diff --git a/src/resources/gltf.c b/src/resources/gltf.c
index eb2647d..c575fb9 100644
--- a/src/resources/gltf.c
+++ b/src/resources/gltf.c
@@ -12,6 +12,7 @@
#include "maths_types.h"
#include "mem.h"
#include "path.h"
+#include "pbr.h"
#include "ral_types.h"
#include "render.h"
#include "render_types.h"
@@ -202,49 +203,53 @@ bool model_load_gltf_str(const char *file_string, const char *filepath, Str8 rel
cgltf_material gltf_material = data->materials[m];
cgltf_pbr_metallic_roughness pbr = gltf_material.pbr_metallic_roughness;
+ Material our_material = PBRMaterialDefault();
+
TRACE("Has PBR metallic roughness ");
// we will use base color texture like blinn phong
cgltf_texture_view albedo_tex_view = pbr.base_color_texture; // albedo
- char albedo_map_path[1024];
if (albedo_tex_view.texture != NULL) {
+ char albedo_map_path[1024];
snprintf(albedo_map_path, sizeof(albedo_map_path), "%s/%s", relative_path.buf,
albedo_tex_view.texture->image->uri);
+ our_material.albedo_map = TextureLoadFromFile(albedo_map_path);
} else {
WARN("GLTF model has no albedo map");
}
cgltf_texture_view metal_rough_tex_view = pbr.metallic_roughness_texture;
- char metal_rough_map_path[1024];
if (metal_rough_tex_view.texture != NULL) {
+ char metal_rough_map_path[1024];
snprintf(metal_rough_map_path, sizeof(metal_rough_map_path), "%s/%s", relative_path.buf,
metal_rough_tex_view.texture->image->uri);
+ our_material.metallic_roughness_map = TextureLoadFromFile(metal_rough_map_path);
} else {
- WARN("GLTF model has no metal/rougnness map");
+ WARN("GLTF model has no metal/roughness map");
}
cgltf_texture_view normal_tex_view = gltf_material.normal_texture;
- char normal_map_path[1024];
if (normal_tex_view.texture != NULL) {
+ char normal_map_path[1024];
snprintf(normal_map_path, sizeof(normal_map_path), "%s/%s", relative_path.buf,
normal_tex_view.texture->image->uri);
+ our_material.normal_map = TextureLoadFromFile(normal_map_path);
} else {
WARN("GLTF model has no normal map");
}
- TextureHandle albedo_map = TextureLoadFromFile(albedo_map_path);
- TextureHandle metal_roughness_map = TextureLoadFromFile(metal_rough_map_path);
- TextureHandle normal_map = TextureLoadFromFile(normal_map_path);
-
- // material our_material =
- // pbr_material_load(albedo_map_path, normal_map_path, true, metal_rough_map_path, NULL,
- // NULL);
- Material our_material = {
- .kind = MAT_PBR,
- .metal_roughness_combined = true,
- .pbr_albedo_map = albedo_map,
- .pbr_metallic_map = metal_roughness_map,
- .pbr_normal_map = normal_map,
- };
+ // TextureHandle albedo_map = TextureLoadFromFile(albedo_map_path);
+ // TextureHandle metal_roughness_map = TextureLoadFromFile(metal_rough_map_path);
+ // TextureHandle normal_map = TextureLoadFromFile(normal_map_path);
+
+ // Material our_material = {
+ // .kind = MAT_PBR,
+ // // .metal_roughness_combined = true,
+ // .albedo_map = albedo_map,
+ // .metallic_roughness_map = metal_roughness_map,
+ // .normal_map= normal_map,
+ // .ambient_occlusion_map = INVALID_TEX_HANDLE,
+
+ // };
// our_material.name = malloc(strlen(gltf_material.name) + 1);
u32 string_length = strlen(gltf_material.name) + 1;
diff --git a/src/systems/input.c b/src/systems/input.c
index b5cdcdb..152b349 100644
--- a/src/systems/input.c
+++ b/src/systems/input.c
@@ -33,7 +33,7 @@ bool Input_Init(Input_State *input, GLFWwindow *window) {
void Input_Shutdown(Input_State *input) {}
void Input_Update(Input_State *input) {
- // glfwPollEvents();
+ glfwPollEvents();
// --- update keyboard input
// if we go from un-pressed -> pressed, set as "just pressed"