index
:
pub/celeritas-core.git
master
vk
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
assets
Age
Commit message (
Collapse
)
Author
2024-05-18
initialise gpu resource pools in renderer
Omniscient
2024-05-17
starting on pool allocator
Omniscient
2024-05-17
cube working
Omniscient
2024-05-12
uniforms working with hardcoded stuff
Omniscient
2024-05-11
upload data using staging buffer. use vertex buffer data
Omniscient
2024-05-08
we are so triangle
Omniscient
2024-05-04
compile glsl to spirv for triangle shader
Omniscient
2024-05-04
finish swapchain creation
Omniscient
2024-04-21
misc cleanup
Omniscient
2024-04-07
visualising bone indices
Omniscient
2024-04-06
separate pipeline for skinned meshes
Omniscient
2024-04-06
add a skinned model example from gltf sample models.
omniscient
2024-04-04
add AnimatedCube
omnisci3nce
2024-04-04
Merge branch 'cel-60-scaffold-vulkan' into cel-67-load-animation-data-from-gltf
omnisci3nce
2024-04-03
load gltf vertices and indices. need to move to git LFS!
omnisci3nce
2024-04-03
make set explicit
omnisci3nce
2024-04-01
image / textures !
Omniscient
2024-03-31
fix discrepancy between opengl and vulkan
Omniscient
2024-03-31
working on cube (hardcoded)
Omniscient
2024-03-30
start adding mouse input processing
Omniscient
2024-03-30
uniform with descriptor set. fix image_index being 4 when expoected to be 3
Omniscient
2024-03-30
chore format lint
Omniscient
2024-03-29
triangle
omnisci3nce
2024-03-27
simple shaders for testing
omnisci3nce
2024-03-26
compile shader to spirv in build. start adding shader module code
omnisci3nce
2024-03-14
fix cube texture path now that we can load relative path
omniscient
2024-03-14
lights, camera, action
omniscient
2024-03-11
added a path_parent function to get path of a file
omniscient
Now we can load .mtl files without hardcoding the full path from top-level like before. that was a hack!
2024-03-09
add shaders
omniscient
2024-03-05
loads and runs now (no visuals yet)
Omniscient
2024-03-05
add cube obj
Omniscient
2024-02-24
add shaders for drawing simple rectangles
Omniscient
2024-02-24
repo init. partial port of existing code
Omniscient
[prev]