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AgeCommit message (Collapse)Author
2024-05-18initialise gpu resource pools in rendererOmniscient
2024-05-17starting on pool allocatorOmniscient
2024-05-17cube workingOmniscient
2024-05-12uniforms working with hardcoded stuffOmniscient
2024-05-11upload data using staging buffer. use vertex buffer dataOmniscient
2024-05-08we are so triangleOmniscient
2024-05-04compile glsl to spirv for triangle shaderOmniscient
2024-05-04finish swapchain creationOmniscient
2024-04-21misc cleanupOmniscient
2024-04-07visualising bone indicesOmniscient
2024-04-06separate pipeline for skinned meshesOmniscient
2024-04-06add a skinned model example from gltf sample models.omniscient
2024-04-04add AnimatedCubeomnisci3nce
2024-04-04Merge branch 'cel-60-scaffold-vulkan' into cel-67-load-animation-data-from-gltfomnisci3nce
2024-04-03load gltf vertices and indices. need to move to git LFS!omnisci3nce
2024-04-03make set explicitomnisci3nce
2024-04-01image / textures !Omniscient
2024-03-31fix discrepancy between opengl and vulkanOmniscient
2024-03-31working on cube (hardcoded)Omniscient
2024-03-30start adding mouse input processingOmniscient
2024-03-30uniform with descriptor set. fix image_index being 4 when expoected to be 3Omniscient
2024-03-30chore format lintOmniscient
2024-03-29triangleomnisci3nce
2024-03-27simple shaders for testingomnisci3nce
2024-03-26compile shader to spirv in build. start adding shader module codeomnisci3nce
2024-03-14fix cube texture path now that we can load relative pathomniscient
2024-03-14lights, camera, actionomniscient
2024-03-11added a path_parent function to get path of a fileomniscient
Now we can load .mtl files without hardcoding the full path from top-level like before. that was a hack!
2024-03-09add shadersomniscient
2024-03-05loads and runs now (no visuals yet)Omniscient
2024-03-05add cube objOmniscient
2024-02-24add shaders for drawing simple rectanglesOmniscient
2024-02-24repo init. partial port of existing codeOmniscient